Inuyasha: A Feudal Fairy Tale/Kagome Higurashi: Difference between revisions
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m (Ned moved page Inuyasha/Kagome Higurashi to Inuyasha: A Feudal Fairy Tale/Kagome Higurashi: previous formatting of 'Inuyasha' (i.e Inuyasha/Inuyasha) looked kinda awful and caused problems) |
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* All normals start in 4 frames, making her Strong normals a | * All normals start in 4 frames, making her Strong normals a little faster than average | ||
* | * Very simple, good damage confirms (like 2S 5SP, 2SS 5W 5SP, etc) | ||
* Has a good damage fireball that can be converted off of at certain distances, and can be good for pressuring due to it's semi slow speed | |||
* Has one of the best meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and catches buttons | * Has one of the best meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and catches buttons | ||
* 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and also her only consistent combo ender | * 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and also her only consistent combo ender | ||
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* All normals start in 4 frames, making her jabs slower than average, which can make busting out of pressure difficult if 4SP isn't an option | * All normals start in 4 frames, making her jabs slower than average, which can make busting out of pressure difficult if 4SP isn't an option | ||
* 4SP's range is very deceiving and can whiff if not used at the right time, which | * 4SP's range is very deceiving and can whiff if not used at the right time, which can be very punishing | ||
* 22SP / Super is '''incredibly''' slow in start-up | * 22SP / Super is '''incredibly''' slow in start-up | ||
* Has no Air-Dash, losing a few mix-up and approach options | * Has no Air-Dash, losing a few mix-up and approach options |
Revision as of 15:23, 19 September 2021
Introduction
I am Kagome! I'm not anyone else!
Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort.
Strengths | Weaknesses |
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Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
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2W
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5W-W-W
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2W-W-W
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5S
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2S
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5S-S-S
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2S-S-S
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Jump Normals
j.W
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j.S
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Dash Attacks
Forward Dash Attack
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Backward Dash Attack
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Special Moves
5SP
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4SP
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6SP
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22SP
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