Inuyasha: A Feudal Fairy Tale/Kagome Higurashi: Difference between revisions
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|description=A | |description=A quick horizontal slap. This move would be a pretty standard jab if not for Kagome's incredibly strange quirk of all grounded normals starting in 4 frames, meaning that 5S, which is much longer, starts up in the same exact amount of time, making this move very redundant most of the time. | ||
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|description= | |description=Same as 5W, but it now hits low, and is still redundant... but because of 2S this time. | ||
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|description= | |description=Auto-combo 3rd hit, Kagome throws a meaty punch. Decent range but is otherwise not too notable. Max range 5S>5S can sometimes make this move whiff. | ||
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|description= | |description=Low Auto-combo 3rd hit, Kagome throws a punch while kneeling. This move is very similar to 5WWW, but it's actually shorter range and does not go as far in-terms of forward momentum, making it really not great unless if you have to use it (i.e; a crouching opponent can't get hit by 5WWW). | ||
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|description= | |description=The normal you'll see a lot from Kagome, a quick bow swing. Starting in 4 frames because of her bizarre quirk, it's a pretty formidable poke and can be converted off of relatively easily at most ranges. It's also relatively safe on block due to its abnormally high pushback, making it overall a solid move. | ||
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|description=A | |description=Kagome swings her bow while kneeling. A pretty long range low, but it's a bit shorter than 5S, and doesn't have as much pushback on block, making it sometimes more punishable. Can easily convert into 5SP at almost any range it hits for a quick good damage knockdown. | ||
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|description= | |description=Auto-combo 3rd hit, Kagome fiercely shoves forwards. This move is virtually identical to 5WWW, with the only real differences being that it does more damage, slides a tiny bit shorter forwards, and has slightly less range since her hand is in a palm instead of a fist. If you're close enough so that the literal-pixel-difference hitbox doesn't affect you, you might as well go for this, since it does more damage. | ||
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|description= | |description=Low Auto-combo 3rd hit, and very similar to 5SSS, Kagome does a shove while kneeling. This move isn't as similar to the W version as you'd think, because it actually has ''significantly'' worse range than 5SSS and also barely moves forwards, making connecting with it very difficult at any range. | ||
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Revision as of 03:00, 14 October 2021
Introduction
I am Kagome! I'm not anyone else!
Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort.
Strengths | Weaknesses |
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Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
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2W
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5W-W-W
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2W-W-W
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5S
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2S
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5S-S-S
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2S-S-S
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Jump Normals
j.W
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j.S
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Dash Attacks
Forward Dash Attack
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Backward Dash Attack
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Special Moves
5SP
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4SP
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6SP
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22SP
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