Azure Night Sky/HUD: Difference between revisions
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'''3''' ― '''Timer''' ・ Displays the time remaining in the current round. The timer starts at 99 seconds. If time runs out, the player with less health instantly loses a life. | '''3''' ― '''Timer''' ・ Displays the time remaining in the current round. The timer starts at 99 seconds. If time runs out, the player with less health instantly loses a life. | ||
'''4''' ― '''Combo Damage''' ・ Displays the amount of damage dealt in the current combo. | '''4''' ― '''Combo Damage''' ・ Displays the amount of damage dealt in the current combo. | ||
[[File:ANS_HUD_IPS_Combo.png|frame|none|If the combo triggers the IPS, the damage counter will turn green.]] | |||
'''5''' ― '''Hitstun Bar''' ・ Displays the time remaining before the player in hitstun recovers. | '''5''' ― '''Hitstun Bar''' ・ Displays the time remaining before the player in hitstun recovers. | ||
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'''8''' ― '''Burst Icon''' ・ Indicates if burst is available, and if it is, also indicates what kind of burst. | '''8''' ― '''Burst Icon''' ・ Indicates if burst is available, and if it is, also indicates what kind of burst. | ||
::* If the burst icon is blue, a blue/normal burst is possible. | ::* If the burst icon is blue, a blue/normal burst is possible. | ||
::* If the burst icon is red, a red/combo burst is possible. | ::* If the burst icon is red, a red/combo burst is possible. [[File:ANS_HUD_Red_Burst.png|100px|]] | ||
::* If the burst icon is green, a green/IPS burst is possible. Also indicated by the character glowing green. | ::* If the burst icon is green, a green/IPS burst is possible. Also indicated by the character glowing green. | ||
::* If the burst icon has a red X over it, bursting is not possible. This usually occurs when being thrown. | ::* If the burst icon has a red X over it, bursting is not possible. This usually occurs when being thrown. [[File:ANS_HUD_Burst_Locked.png|100px|]] | ||
::* If the burst icon isn't there, a blue or red burst has already been used and both are no longer available for the rest of the match. Green bursts are still allowed in this state. | ::* If the burst icon isn't there, a blue or red burst has already been used and both are no longer available for the rest of the match. Green bursts are still allowed in this state. | ||
Revision as of 20:39, 19 December 2021
1 ― Health ・ Displays each player's remaining health. Both players start with 125 health. If a player runs out of health, they lose a life.
2 ― Lives ・ Displays each player's remaining lives. Both players start with 2 lives. If a player runs out of lives, their opponent wins the match.
3 ― Timer ・ Displays the time remaining in the current round. The timer starts at 99 seconds. If time runs out, the player with less health instantly loses a life.
4 ― Combo Damage ・ Displays the amount of damage dealt in the current combo.
5 ― Hitstun Bar ・ Displays the time remaining before the player in hitstun recovers.
6 ― Damage Multiplier ・ Displays what the next attack's damage will be multiplied by. Starts at x1.0 then gradually decreases as the combo continues. Resets to x1.0 when the combo ends. Can be increased by red bursting.
7 ― Meter ・ Increases when attacks from either player connect. Can be spent on H special attacks, ultimate attacks, and guard cancels. A player can hold up to 300 meter at a time.
8 ― Burst Icon ・ Indicates if burst is available, and if it is, also indicates what kind of burst.
- If the burst icon is blue, a blue/normal burst is possible.
- If the burst icon is red, a red/combo burst is possible.
- If the burst icon is green, a green/IPS burst is possible. Also indicated by the character glowing green.
- If the burst icon has a red X over it, bursting is not possible. This usually occurs when being thrown.
- If the burst icon isn't there, a blue or red burst has already been used and both are no longer available for the rest of the match. Green bursts are still allowed in this state.