Azure Night Sky/Geovana: Difference between revisions

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== Introduction ==
== Introduction ==
'''Archetype:''' Rushdown
'''Archetype:''' Rushdown
'''Difficulty:''' Novice


{{ProConTable
{{ProConTable

Revision as of 08:33, 20 December 2021

Story

A reimagination of GGST'S Giovanna.

Introduction

Archetype: Rushdown


Strengths Weaknesses
  • Plus On Block: Geovana's attacks have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves.
  • Mobile: Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
  • Snowball: Her high damage + strong offense means she can very well in a round from any touch.
  • High/Low/Throw: Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H)
  • Roblox Limbs: Geovana is a short character without weapons, meaning her attacks have very limited range.
  • Weak Defense: Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 Mid 6 - - +6 -
  • Good hitconfirm and starts your offense, slower than 2L but better range.


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 - - - - +17 +5
  • The money maker, high damage combo starter, very strong pressure tool.
  • Cancel into demonflip/rekka/2H/grab for strong mixups


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4,6 - - - - +15 -
  • Fast multihit heavy that moves you forward.
  • Good hitconfirm and can cancel into rekka for frametrap on block


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4 Low 5 - - +15 +1
  • Plus on block crouch jab that chains into self, short range limits it's usage a lot though.


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6 Low - - - +3 -
  • Low #1
  • Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 Low - - - +63 -
  • Low #3
  • Short range sweep, used for a low mixup and/or in combos
  • Gived access to advanced 2H loops, takes practise to learn


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 High - - - +15 -
  • Airdash jump in #1


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 High - - - +18 -

Airdash jump in #3


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 - - - - +64 -
  • Air launcher, can reverse beat after
  • Causes juggle, allowing for easy air to air confirms into full combo

Special Attacks

Dropkick Pull
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
16 Throw 8 - - +49 -
  • Please tech this
  • High damage combo ender/starter, use 236H to combo from it.
  • The best 5S in the game, makes Geovana a better grappler than lvl0/lvl1 Gaunt


Dropkick Pull (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
25 Throw - - - - -
  • Airdash jump in #3
  • Pretty high damage, gives decent knockdown, but can never be comboed out of


Sidestep
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
0 - - - - - -
  • Very fast low profile, lets geo pass through most moves in the game
  • If she dodges a move near the start of the low profile, time will stop and you'll likely get a full punish on the opponeny


Sidestep (Air)
j.2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
q2 High - - - - -
  • Mixup Overhead #1, Airdash jump in #4
  • Instant overhead, leads to high damage
  • Can be used many many times in a single combo, unlocks Geo's massive juggles
  • Very unsafe on block


Rekka; Start
236L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 7 - - - - +3 -
M 7 Low - - - -7 -
H 13 - - - - +103 -


Rekka; Middle
After Rekka; Start, 5L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -


Rekka; Ender
After Rekka; Middle, 5L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L - - - - - - -
M 13 High - - - - -
  • Funny overhead, doesnt naturally combo, making it a reset tool againsy people sleeping
  • Whiffing the low then only hitting the high in combos allows for high dmg
H - - - - - - -
  • YOLO, your tracking launcher


Acrobat Flip
214L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 3,7 Mid, High - - - +62 -
  • Should have blocked high
  • Has a hit in the start, useful for frametraps and combos
M 9 Low - - - +40 -
  • Should have blocked low
  • Useful in combos
H - - - - - - -
  • Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets

Level 1 Ultimate Attack

Last Generation
214S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9,7,5,4,5 Low - - - +67 -
  • Combo ender and extender in the corner

Level 3 Ultimate Attack

Geoclysm
236S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
50 - - - - +95 -
  • Can be comboed out of
  • Most rewarding move to land in the game, 75 dmg on counterhit

Strategy

Combos

https://www.youtube.com/watch?v=qHHESNyBvos

Colors

Color 1: Base
Color 2: Juri from SF4

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Order Oath
Mai