Mobile Suit Gundam: Ex Revue/Gundam: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FP Overview | |||
|overview= The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War in the original Mobile Suit Gundam series. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch. | |||
|pros= | |||
| | *'''Zoning''': Gundam has good tools for zoning out opponents with his 236x, 41236x, and large normals. | ||
*'''Good Reversal''': Gundam's 623x is a great reversal tool allowing him to get out of many situations and also has covers a decent space in front of him. | |||
|cons= | |||
| | *'''Overlapping Inputs''': Gundam suffers greatly from the EX revue's input reader. moves such as 236x, 41236x, and 623x can all be hard to intentionally get when you want them. Even when inputting it by itself can leave you getting things you aren't intending. | ||
| | |||
| | |border=no|tablewidth=102 | ||
|flex_header=Gundam: Amuro Ray | |||
|flex_data=[[File:GXER_Pilot_Amuro_Ray.png]] | |||
[[File:Gundam Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | |||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | |||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr> | |||
</table> | |||
}} | |||
==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|input=5A | |input=5A | ||
|image= | |image=GEXR_Gundam_5A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=7 | ||
|startup= | |startup=4 | ||
|active= | |active=4 | ||
|recovery= | |recovery=8 | ||
|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A sword thrust that can cancel into itself.<br>-Whiffs on crouching characters and Dom & Acguy's walking animations. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.B | ||
|image= | |image=GEXR_Gundam_c.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=19 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 63: | Line 53: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A straight punch. </br>-A bit more reliable as a poke than 5A. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.B | ||
|image= | |image=GEXR_Gundam_f.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=19 | ||
|startup= | |startup=14 | ||
|active= | |active=9 | ||
|recovery= | |recovery=7 | ||
|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A forward hitting sword slash. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.C | ||
|image= | |image=GEXR_Gundam_c.C.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 95: | Line 89: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Upward sword slash. Not very useful as an anti-air since the hitbox is very close to Gundam's body. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.C | ||
|image= | |image=GEXR_Gundam_f.C-1.png | ||
|caption= | |||
|image2=GEXR_Gundam_f.C-2.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=27 | ||
|startup= | |startup=10 | ||
|active= | |active=2, 2 | ||
|recovery= | |recovery=23 | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Gundam lunges a bit forward before swinging its sword upward. </br>-Has a quick and large first hitbox while the second hitbox can be somewhat used like an anti-air. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=2A | ||
|image= | |image=GEXR_Gundam_2A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=7 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 127: | Line 127: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Another sword thurst, but with larger range then 5B.</br>-Whiffs on Dom's walking animation. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=2B | ||
|image= | |image=GEXR_Gundam_2B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=22 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 143: | Line 144: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard= | |guard=Low | ||
|description= | |description=A low sweep kick that knocks down. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=2C | ||
|image= | |image=GEXR_Gundam_2C-1.png | ||
|caption= | |caption= | ||
|image2=GEXR_Gundam_2C-2.png | |||
|caption2= | |||
|image3=GEXR_Gundam_2C-3.png | |||
|caption3=Very slightly shrunken hitbox | |||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=24 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 160: | Line 167: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A crouching anti-air. </br>-Has a similar animation to 623x | ||
}} | }} | ||
}} | }} | ||
==Jumping | |||
==Jumping Normals== | |||
{{MoveData | {{MoveData | ||
|input=j.A | |input=j.A | ||
|image= | |image=GEXR_Gundam_j.A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=14 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=Gundam does a aerial kick hitting a bit infront and below him. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.B | |input=j.B | ||
|image= | |image=GEXR_Gundam_j.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=19 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=Gundam does a aerial kick hitting horizontially. </br>-Hitbox extends along Gundam's leg. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.2B | |input=j.2B | ||
|image= | |image=GEXR_Gundam_j.2B-Spin.gif | ||
|caption= | |image2=GEXR_Gundam_j.2B-1.png | ||
|image3=GEXR_Gundam_j.2C-2.png | |||
|caption=Speen | |||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=One of Gundam's most notable approach tools. </br>-Gundam has no hurtbox while it spins. </br>-Good for challenging air attacks, but is still vulnerable to anti-airs after the spin. </br>-Ends in an attack similar to j.C but slightly bigger. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.C | |input=j.C | ||
|image= | |image=GEXR_Gundam_j.C-1.png | ||
|image2=GEXR_Gundam_j.C-2.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=24 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=An aerial sword slash towards the ground.</br>-Has two hitboxes: One that hits above Gundam and one long hitbox below that's good for crossups. | ||
}} | }} | ||
}} | }} | ||
Line 231: | Line 248: | ||
==Specials== | ==Specials== | ||
{{MoveData | {{MoveData | ||
|name=Beam Rifle | |||
|input=236x | |input=236x | ||
|image=GEXR_Gundam_236x.png | |||
|image= | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage= | |damage=17 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 249: | Line 266: | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage= | |damage=18 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 260: | Line 277: | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage= | |damage=19 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 267: | Line 284: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Gundams main way to fill space from midscreen or farther. </br>-Heavier versions travel further and deal more damage | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Beam Saber | |||
|input=623x | |input=623x | ||
| | |image=GEXR_Gundam_623x-Startup.png | ||
| | |caption=First Hitbox | ||
| | |image2=GEXR_Gundam_623x-A.png | ||
|caption2=A Version | |||
|image3=GEXR_Gundam_623x-B.png | |||
|caption3=B Version | |||
|image4=GEXR_Gundam_623x-C.png | |||
|caption4=C Version | |||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 285: | Line 310: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Single hit DP. </br>-Doesn't go far infront or above of gundam. </br>-Does more damage then the B version.<br>-Completely invincible | ||
}} | }} | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage= | |damage=12 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 296: | Line 321: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Single hit DP. </br>-Does less damage than the A version, but with a slightly bigger hitbox and travels further both vertically and horizontally. | ||
}} | }} | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage= | |damage=17, 15 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 307: | Line 332: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Two hit DP. </br>-Has the largest hitbox, travels the furthest, and deals the most damage. </br>-Gundam's typical combo ender. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Double Beam Saber | |||
|image=GEXR_Gundam_Tatsu-Startup.PNG | |||
|input=214x | |input=214x | ||
| | |caption=Competely invincible on this sprite | ||
| | |image2=GEXR_Gundam_Tatsu-1.PNG | ||
| | |caption2= | ||
|image3=GEXR_Gundam_Tatsu-2.PNG | |||
|caption3=This is a low | |||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage= | |damage=14, 12 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 324: | Line 355: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid, Low | ||
|description= | |description=Gundam's "Tatsu" Move. Gundam lacks a hurtbox during the startup dash. </br>-Hits two times: One blocked Mid, and one blocked Low. </br> —If only the second hit connects, it will deal the same damage as the first hitbox. <br>-Travels an extremely short distance before attacking compared to his other versions. | ||
}} | }} | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage= | |damage=17, 15 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 335: | Line 366: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid, Low | ||
|description= | |description=Same as the A version, but travels about half the screen before attacking | ||
}} | }} | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage= | |damage=19, 17 | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid, Low | ||
|description= | |description=Same as the A version but travels almost fullscreen before attacking. </br>-If timed right, the invulnerability frames can dodge fireballs, oki attempts, or pokes. <br>-Due to how fast Gundam slides across the stage, this move completely whiffs on crouching opponents at any distance other than fullscreen. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Gundam Hammer | |||
|input=41236x | |input=41236x | ||
| | |image=GEXR_Gundam_Gundam_Hammer-1.png | ||
| | |caption=Startup Hitbox | ||
| | |image2=GEXR_Gundam_Gundam_Hammer-2.png | ||
|caption2=1st, 2nd, and 3rd Ball Hitboxes | |||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage= | |damage=12, 10, 9 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 365: | Line 400: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Eater of fireball inputs. Gundam pulls out a flail, hitting with the hilt before whipping the chain and spiked ball. </br>-All three hits will combo if the startup hitbox connects. </br>-Startup hitbox whiffs on crouching opponents, making it easily whiff punished at close range. </br>-If only the ball hitboxes connect, it will deal the first two damage values.<br>-Uses the 1st Ball Hitbox twice. Easiest to connect both hitboxes. | ||
}} | }} | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage= | |damage=14, 12, 11 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 376: | Line 411: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Same as the A version but uses the 1st and 2nd Ball Hitboxes. </br>-Has slightly more range than the A version and launches slightly further. | ||
}} | }} | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage= | |damage=19, 17, 15 | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 387: | Line 422: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Same as the a version but uses the 2nd and 3rd Ball Hitboxes. </br>-Hardest to connect both ball hitboxes due to the smaller hitbox. | ||
}} | }} | ||
}} | }} | ||
==Combos== | ==Combos/Setups== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | |||
|- | |||
! Type !! Combo !! Position !! Damage !! Works on: !! Notes | |||
|- | |||
|style="padding:10px" | Combo || 5A*4 > 623C || Any || ? || All || reduce how many 5A you do depending on range the first hits | |||
|- | |||
|style="padding:10px" | Combo || Jump-In > 5A*5 > 623C || Corner Only || ? || All || The jump-in helps to position you for a extra hit of 5A, but if your midscreen you don't get any more. | |||
|- | |||
|style="padding:10px" | Combo || 2A*3 > 623C || Any || ? || All || The 623C can be tricky to get out do to the input reader. Make sure to reduce how many 2A you do depending on the range you hit the first. | |||
|- | |||
|style="padding:10px" | Combo || 2A > 5A*3 > 623C || Any || ? || All || More involved then the one above but the ender is easier to hit. As always reduce how many hits you do depending on range. | |||
|- | |||
|style="padding:10px" | Combo || c.C/2C > 214C || Any || ? || All || | |||
|- | |||
|style="padding:10px" | Combo || c.B > 214B || Any || ? || All || | |||
|- | |||
|style="padding:10px" | Combo || j.C > c.C > 214C || Any || 76 || All || Holding forward makes connecting the c.C and 214C easier | |||
|- | |||
|} | |||
==Colors== | |||
[[image:GEXR_Gundam_Colors.png|frame|center|Gundam's Colors]] | |||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Revision as of 07:04, 29 December 2021
Overview
The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War in the original Mobile Suit Gundam series. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch.
Playstyle
Pros | Cons |
|
|
Normals
5A
|
---|
cl.B
|
---|
f.B
|
---|
cl.C
|
---|
f.C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Beam Rifle
236x |
---|
Beam Saber
623x |
---|
Double Beam Saber
214x |
---|
Gundam Hammer
41236x |
---|
Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|---|
Combo | 5A*4 > 623C | Any | ? | All | reduce how many 5A you do depending on range the first hits |
Combo | Jump-In > 5A*5 > 623C | Corner Only | ? | All | The jump-in helps to position you for a extra hit of 5A, but if your midscreen you don't get any more. |
Combo | 2A*3 > 623C | Any | ? | All | The 623C can be tricky to get out do to the input reader. Make sure to reduce how many 2A you do depending on the range you hit the first. |
Combo | 2A > 5A*3 > 623C | Any | ? | All | More involved then the one above but the ender is easier to hit. As always reduce how many hits you do depending on range. |
Combo | c.C/2C > 214C | Any | ? | All | |
Combo | c.B > 214B | Any | ? | All | |
Combo | j.C > c.C > 214C | Any | 76 | All | Holding forward makes connecting the c.C and 214C easier |