Mobile Suit Gundam: Ex Revue/Gundam: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FP Overview | {{FP Overview | ||
|overview= The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch. | |overview= The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War in the original Mobile Suit Gundam series. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch. | ||
|pros= | |pros= | ||
*'''Zoning''': Gundam has good tools for zoning out opponents with his 236x, 41236x, and large normals. | *'''Zoning''': Gundam has good tools for zoning out opponents with his 236x, 41236x, and large normals. | ||
Line 9: | Line 9: | ||
|border=no|tablewidth=102 | |border=no|tablewidth=102 | ||
|flex_data=[[File:Gundam Portrait.png]] | |flex_header=Gundam: Amuro Ray | ||
|flex_data=[[File:GXER_Pilot_Amuro_Ray.png]] | |||
[[File:Gundam Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | <table style="width: 100%; border-collapse: collapse;"> | ||
<tr><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | <tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | ||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | <tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | ||
<tr><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | <tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | ||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr> | <tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr> | ||
</table> | </table> | ||
}} | }} | ||
==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|input=5A | |input=5A | ||
|image=GEXR_Gundam_5A. | |image=GEXR_Gundam_5A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=7 | |damage=7 | ||
|startup=4 | |startup=4 | ||
Line 34: | Line 35: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=A sword thrust that can cancel into itself.<br>Whiffs on crouching characters and Dom & Acguy's walking animations. | |description=A sword thrust that can cancel into itself.<br>-Whiffs on crouching characters and Dom & Acguy's walking animations. | ||
}} | |||
}} | |||
{{MoveData | |||
|input=cl.B | |||
|image=GEXR_Gundam_c.B.png | |||
|caption= | |||
|data= | |||
{{AttackData-GEXR | |||
|damage=19 | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=Yes | |||
|guard=Mid | |||
|description=A straight punch. </br>-A bit more reliable as a poke than 5A. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.B | ||
|image= | |image=GEXR_Gundam_f.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=19 | |damage=19 | ||
|startup=14 | |startup=14 | ||
Line 51: | Line 71: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=A | |description=A forward hitting sword slash. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.C | ||
|image= | |image=GEXR_Gundam_c.C.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=27 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=Yes | |||
|guard=Mid | |||
|description=Upward sword slash. Not very useful as an anti-air since the hitbox is very close to Gundam's body. | |||
}} | |||
}} | |||
{{MoveData | |||
|input=f.C | |||
|image=GEXR_Gundam_f.C-1.png | |||
|caption= | |||
|image2=GEXR_Gundam_f.C-2.png | |||
|caption= | |||
|data= | |||
{{AttackData-GEXR | |||
|damage=27 | |damage=27 | ||
|startup=10 | |startup=10 | ||
Line 69: | Line 109: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=Gundam lunges a bit forward before swinging its sword upward. Has a quick and large first hitbox | |description=Gundam lunges a bit forward before swinging its sword upward. </br>-Has a quick and large first hitbox while the second hitbox can be somewhat used like an anti-air. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2A | |input=2A | ||
|image=GEXR_Gundam_2A. | |image=GEXR_Gundam_2A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=7 | |damage=7 | ||
|startup= | |startup= | ||
Line 86: | Line 127: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=Another sword thurst | |description=Another sword thurst, but with larger range then 5B.</br>-Whiffs on Dom's walking animation. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2B | |input=2B | ||
|image=GEXR_Gundam_2B. | |image=GEXR_Gundam_2B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=22 | |damage=22 | ||
|startup= | |startup= | ||
Line 106: | Line 148: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2C | |input=2C | ||
|image=GEXR_Gundam_2C-1. | |image=GEXR_Gundam_2C-1.png | ||
|caption= | |caption= | ||
|image2=GEXR_Gundam_2C-2.png | |||
|caption2= | |||
|image3=GEXR_Gundam_2C-3.png | |||
|caption3=Very slightly shrunken hitbox | |||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=24 | |damage=24 | ||
|startup= | |startup= | ||
Line 122: | Line 167: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=A crouching anti-air. | |description=A crouching anti-air. </br>-Has a similar animation to 623x | ||
}} | }} | ||
}} | }} | ||
Line 163: | Line 174: | ||
{{MoveData | {{MoveData | ||
|input=j.A | |input=j.A | ||
|image=GEXR_Gundam_j.A. | |image=GEXR_Gundam_j.A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=14 | |damage=14 | ||
|startup= | |startup= | ||
Line 172: | Line 183: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=Gundam | |description=Gundam does a aerial kick hitting a bit infront and below him. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.B | |input=j.B | ||
|image=GEXR_Gundam_j.B. | |image=GEXR_Gundam_j.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=19 | |damage=19 | ||
|startup= | |startup= | ||
Line 189: | Line 201: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=Gundam does a aerial kick hitting horizontially. </br>-Hitbox extends along Gundam's leg. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.2B | ||
|image=GEXR_Gundam_j. | |image=GEXR_Gundam_j.2B-Spin.gif | ||
| | |image2=GEXR_Gundam_j.2B-1.png | ||
|caption= | |image3=GEXR_Gundam_j.2C-2.png | ||
|caption=Speen | |||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=One of Gundam's most notable approach tools. </br>-Gundam has no hurtbox while it spins. </br>-Good for challenging air attacks, but is still vulnerable to anti-airs after the spin. </br>-Ends in an attack similar to j.C but slightly bigger. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.C | ||
|image=GEXR_Gundam_j. | |image=GEXR_Gundam_j.C-1.png | ||
|image2=GEXR_Gundam_j. | |image2=GEXR_Gundam_j.C-2.png | ||
|caption= | |||
|caption= | |||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage= | |damage=24 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=One | |description=An aerial sword slash towards the ground.</br>-Has two hitboxes: One that hits above Gundam and one long hitbox below that's good for crossups. | ||
}} | }} | ||
}} | }} | ||
Line 236: | Line 250: | ||
|name=Beam Rifle | |name=Beam Rifle | ||
|input=236x | |input=236x | ||
|image=GEXR_Gundam_236x. | |image=GEXR_Gundam_236x.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 270: | Line 284: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Gundams main way to fill space from midscreen or farther. </br>-Heavier versions travel further and deal more damage | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Beam Saber | |name=Beam Saber | ||
|input=623x | |input=623x | ||
|image= | |image=GEXR_Gundam_623x-Startup.png | ||
|caption=First Hitbox | |caption=First Hitbox | ||
|image2= | |image2=GEXR_Gundam_623x-A.png | ||
|caption2=A Version | |caption2=A Version | ||
|image3= | |image3=GEXR_Gundam_623x-B.png | ||
|caption3=B Version | |caption3=B Version | ||
|image4= | |image4=GEXR_Gundam_623x-C.png | ||
|caption4=C Version | |caption4=C Version | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage=27 | |damage=27 | ||
Line 295: | Line 310: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=Single hit DP. | |description=Single hit DP. </br>-Doesn't go far infront or above of gundam. </br>-Does more damage then the B version.<br>-Completely invincible | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage=12 | |damage=12 | ||
Line 306: | Line 321: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=Single hit DP. Does less damage than the A version, but | |description=Single hit DP. </br>-Does less damage than the A version, but with a slightly bigger hitbox and travels further both vertically and horizontally. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage=17, 15 | |damage=17, 15 | ||
Line 317: | Line 332: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=Two hit DP. Has the largest hitbox, travels the furthest, and deals the most damage. | |description=Two hit DP. </br>-Has the largest hitbox, travels the furthest, and deals the most damage. </br>-Gundam's typical combo ender. | ||
}} | }} | ||
}} | }} | ||
Line 324: | Line 339: | ||
{{MoveData | {{MoveData | ||
|name=Double Beam Saber | |name=Double Beam Saber | ||
|image=GEXR_Gundam_Tatsu-Startup.PNG | |||
|input=214x | |input=214x | ||
|caption=Competely invincible on this sprite | |||
|caption= | |image2=GEXR_Gundam_Tatsu-1.PNG | ||
|image2=GEXR_Gundam_Tatsu- | |||
|caption2= | |caption2= | ||
|image3=GEXR_Gundam_Tatsu-2.PNG | |||
|caption3=This is a low | |||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage=14, 12 | |damage=14, 12 | ||
Line 339: | Line 356: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|description=Gundam's "Tatsu" Move. Gundam lacks a hurtbox during the startup dash. Hits two times: One blocked Mid, and one blocked Low. | |description=Gundam's "Tatsu" Move. Gundam lacks a hurtbox during the startup dash. </br>-Hits two times: One blocked Mid, and one blocked Low. </br> —If only the second hit connects, it will deal the same damage as the first hitbox. <br>-Travels an extremely short distance before attacking compared to his other versions. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage=17, 15 | |damage=17, 15 | ||
Line 350: | Line 367: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|description= | |description=Same as the A version, but travels about half the screen before attacking | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage=19, 17 | |damage=19, 17 | ||
Line 361: | Line 378: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|description= | |description=Same as the A version but travels almost fullscreen before attacking. </br>-If timed right, the invulnerability frames can dodge fireballs, oki attempts, or pokes. <br>-Due to how fast Gundam slides across the stage, this move completely whiffs on crouching opponents at any distance other than fullscreen. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 373: | Line 391: | ||
|caption2=1st, 2nd, and 3rd Ball Hitboxes | |caption2=1st, 2nd, and 3rd Ball Hitboxes | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage=12, 10, 9 | |damage=12, 10, 9 | ||
Line 382: | Line 400: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=Eater of fireball inputs. Gundam pulls out a flail, hitting | |description=Eater of fireball inputs. Gundam pulls out a flail, hitting with the hilt before whipping the chain and spiked ball. </br>-All three hits will combo if the startup hitbox connects. </br>-Startup hitbox whiffs on crouching opponents, making it easily whiff punished at close range. </br>-If only the ball hitboxes connect, it will deal the first two damage values.<br>-Uses the 1st Ball Hitbox twice. Easiest to connect both hitboxes. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage=14, 12, 11 | |damage=14, 12, 11 | ||
Line 393: | Line 411: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Same as the A version but uses the 1st and 2nd Ball Hitboxes. </br>-Has slightly more range than the A version and launches slightly further. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage=19, 17, 15 | |damage=19, 17, 15 | ||
Line 404: | Line 422: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Same as the a version but uses the 2nd and 3rd Ball Hitboxes. </br>-Hardest to connect both ball hitboxes due to the smaller hitbox. | ||
}} | }} | ||
}} | }} | ||
==Combos== | ==Combos/Setups== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | |||
|- | |||
! Type !! Combo !! Position !! Damage !! Works on: !! Notes | |||
|- | |||
|style="padding:10px" | Combo || 5A*4 > 623C || Any || ? || All || reduce how many 5A you do depending on range the first hits | |||
|- | |||
|style="padding:10px" | Combo || Jump-In > 5A*5 > 623C || Corner Only || ? || All || The jump-in helps to position you for a extra hit of 5A, but if your midscreen you don't get any more. | |||
|- | |||
|style="padding:10px" | Combo || 2A*3 > 623C || Any || ? || All || The 623C can be tricky to get out do to the input reader. Make sure to reduce how many 2A you do depending on the range you hit the first. | |||
|- | |||
|style="padding:10px" | Combo || 2A > 5A*3 > 623C || Any || ? || All || More involved then the one above but the ender is easier to hit. As always reduce how many hits you do depending on range. | |||
|- | |||
|style="padding:10px" | Combo || c.C/2C > 214C || Any || ? || All || | |||
|- | |||
|style="padding:10px" | Combo || c.B > 214B || Any || ? || All || | |||
|- | |||
|style="padding:10px" | Combo || j.C > c.C > 214C || Any || 76 || All || Holding forward makes connecting the c.C and 214C easier | |||
|- | |||
|} | |||
==Colors== | |||
[[image:GEXR_Gundam_Colors.png|frame|center|Gundam's Colors]] | |||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Revision as of 07:04, 29 December 2021
Overview
The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War in the original Mobile Suit Gundam series. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch.
Playstyle
Pros | Cons |
|
|
Normals
5A
|
---|
cl.B
|
---|
f.B
|
---|
cl.C
|
---|
f.C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Beam Rifle
236x |
---|
Beam Saber
623x |
---|
Double Beam Saber
214x |
---|
Gundam Hammer
41236x |
---|
Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|---|
Combo | 5A*4 > 623C | Any | ? | All | reduce how many 5A you do depending on range the first hits |
Combo | Jump-In > 5A*5 > 623C | Corner Only | ? | All | The jump-in helps to position you for a extra hit of 5A, but if your midscreen you don't get any more. |
Combo | 2A*3 > 623C | Any | ? | All | The 623C can be tricky to get out do to the input reader. Make sure to reduce how many 2A you do depending on the range you hit the first. |
Combo | 2A > 5A*3 > 623C | Any | ? | All | More involved then the one above but the ender is easier to hit. As always reduce how many hits you do depending on range. |
Combo | c.C/2C > 214C | Any | ? | All | |
Combo | c.B > 214B | Any | ? | All | |
Combo | j.C > c.C > 214C | Any | 76 | All | Holding forward makes connecting the c.C and 214C easier |