Mobile Suit Gundam: Ex Revue/Gundam: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FP Overview | {{FP Overview | ||
|overview= The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War in the original Mobile Suit Gundam series. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch. | |overview= The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War in the original Mobile Suit Gundam series. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch. | ||
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|border=no|tablewidth=102 | |border=no|tablewidth=102 | ||
|flex_data=[[File:Gundam Portrait.png]] | |flex_header=Gundam: Amuro Ray | ||
|flex_data=[[File:GXER_Pilot_Amuro_Ray.png]] | |||
[[File:Gundam Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | <table style="width: 100%; border-collapse: collapse;"> | ||
<tr><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | <tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | ||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | <tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | ||
<tr><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | <tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | ||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr> | <tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr> | ||
</table> | </table> | ||
}} | }} | ||
==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|input=5A | |input=5A | ||
|image=GEXR_Gundam_5A. | |image=GEXR_Gundam_5A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=7 | |damage=7 | ||
|startup=4 | |startup=4 | ||
Line 35: | Line 36: | ||
|guard=Mid | |guard=Mid | ||
|description=A sword thrust that can cancel into itself.<br>-Whiffs on crouching characters and Dom & Acguy's walking animations. | |description=A sword thrust that can cancel into itself.<br>-Whiffs on crouching characters and Dom & Acguy's walking animations. | ||
}} | |||
}} | |||
{{MoveData | |||
|input=cl.B | |||
|image=GEXR_Gundam_c.B.png | |||
|caption= | |||
|data= | |||
{{AttackData-GEXR | |||
|damage=19 | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=Yes | |||
|guard=Mid | |||
|description=A straight punch. </br>-A bit more reliable as a poke than 5A. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input=f.B | |input=f.B | ||
|image= | |image=GEXR_Gundam_f.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=19 | |damage=19 | ||
|startup=14 | |startup=14 | ||
Line 58: | Line 77: | ||
{{MoveData | {{MoveData | ||
|input=cl. | |input=cl.C | ||
|image= | |image=GEXR_Gundam_c.C.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage= | |damage=27 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 70: | Line 89: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Upward sword slash. Not very useful as an anti-air since the hitbox is very close to Gundam's body. | ||
}} | }} | ||
}} | }} | ||
Line 77: | Line 96: | ||
{{MoveData | {{MoveData | ||
|input=f.C | |input=f.C | ||
|image= | |image=GEXR_Gundam_f.C-1.png | ||
|image2= | |caption= | ||
|image2=GEXR_Gundam_f.C-2.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=27 | |damage=27 | ||
|startup=10 | |startup=10 | ||
Line 90: | Line 110: | ||
|guard=Mid | |guard=Mid | ||
|description=Gundam lunges a bit forward before swinging its sword upward. </br>-Has a quick and large first hitbox while the second hitbox can be somewhat used like an anti-air. | |description=Gundam lunges a bit forward before swinging its sword upward. </br>-Has a quick and large first hitbox while the second hitbox can be somewhat used like an anti-air. | ||
}} | }} | ||
}} | }} | ||
Line 114: | Line 116: | ||
{{MoveData | {{MoveData | ||
|input=2A | |input=2A | ||
|image=GEXR_Gundam_2A. | |image=GEXR_Gundam_2A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=7 | |damage=7 | ||
|startup= | |startup= | ||
Line 132: | Line 134: | ||
{{MoveData | {{MoveData | ||
|input=2B | |input=2B | ||
|image=GEXR_Gundam_2B. | |image=GEXR_Gundam_2B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=22 | |damage=22 | ||
|startup= | |startup= | ||
Line 150: | Line 152: | ||
{{MoveData | {{MoveData | ||
|input=2C | |input=2C | ||
|image=GEXR_Gundam_2C-1. | |image=GEXR_Gundam_2C-1.png | ||
|caption= | |caption= | ||
|image2=GEXR_Gundam_2C-2.png | |||
|caption2= | |||
|image3=GEXR_Gundam_2C-3.png | |||
|caption3=Very slightly shrunken hitbox | |||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=24 | |damage=24 | ||
|startup= | |startup= | ||
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{{MoveData | {{MoveData | ||
|input=j.A | |input=j.A | ||
|image=GEXR_Gundam_j.A. | |image=GEXR_Gundam_j.A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=14 | |damage=14 | ||
|startup= | |startup= | ||
Line 179: | Line 183: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=Gundam does a aerial kick hitting a bit infront and below him. | |description=Gundam does a aerial kick hitting a bit infront and below him. | ||
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{{MoveData | {{MoveData | ||
|input=j.B | |input=j.B | ||
|image=GEXR_Gundam_j.B. | |image=GEXR_Gundam_j.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=19 | |damage=19 | ||
|startup= | |startup= | ||
Line 197: | Line 201: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=Gundam does a aerial kick hitting horizontially. </br>-Hitbox extends along Gundam's leg. | |description=Gundam does a aerial kick hitting horizontially. </br>-Hitbox extends along Gundam's leg. | ||
Line 207: | Line 211: | ||
|input=j.2B | |input=j.2B | ||
|image=GEXR_Gundam_j.2B-Spin.gif | |image=GEXR_Gundam_j.2B-Spin.gif | ||
|image2=GEXR_Gundam_j.2B-1. | |image2=GEXR_Gundam_j.2B-1.png | ||
|image3=GEXR_Gundam_j. | |image3=GEXR_Gundam_j.2C-2.png | ||
|caption=Speen | |caption=Speen | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=27 | |damage=27 | ||
|startup= | |startup= | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=One of Gundam's most notable approach tools. </br>-Gundam has no | |description=One of Gundam's most notable approach tools. </br>-Gundam has no hurtbox while it spins. </br>-Good for challenging air attacks, but is still vulnerable to anti-airs after the spin. </br>-Ends in an attack similar to j.C but slightly bigger. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|input=j.C | |input=j.C | ||
|image=GEXR_Gundam_j.C-1. | |image=GEXR_Gundam_j.C-1.png | ||
|image2=GEXR_Gundam_j.C-2. | |image2=GEXR_Gundam_j.C-2.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|damage=24 | |damage=24 | ||
|startup= | |startup= | ||
Line 236: | Line 240: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=An aerial sword slash towards the ground.</br>-Has two hitboxes: One that hits above Gundam and one long hitbox below that's good for crossups. | |description=An aerial sword slash towards the ground.</br>-Has two hitboxes: One that hits above Gundam and one long hitbox below that's good for crossups. | ||
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|name=Beam Rifle | |name=Beam Rifle | ||
|input=236x | |input=236x | ||
|image=GEXR_Gundam_236x. | |image=GEXR_Gundam_236x.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 288: | Line 292: | ||
|name=Beam Saber | |name=Beam Saber | ||
|input=623x | |input=623x | ||
|image= | |image=GEXR_Gundam_623x-Startup.png | ||
|caption=First Hitbox | |caption=First Hitbox | ||
|image2= | |image2=GEXR_Gundam_623x-A.png | ||
|caption2=A Version | |caption2=A Version | ||
|image3= | |image3=GEXR_Gundam_623x-B.png | ||
|caption3=B Version | |caption3=B Version | ||
|image4= | |image4=GEXR_Gundam_623x-C.png | ||
|caption4=C Version | |caption4=C Version | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage=27 | |damage=27 | ||
Line 306: | Line 310: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=Single hit DP. </br>-Doesn't go far infront or above of gundam. </br>-Does more damage then the B version. | |description=Single hit DP. </br>-Doesn't go far infront or above of gundam. </br>-Does more damage then the B version.<br>-Completely invincible | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage=12 | |damage=12 | ||
Line 319: | Line 323: | ||
|description=Single hit DP. </br>-Does less damage than the A version, but with a slightly bigger hitbox and travels further both vertically and horizontally. | |description=Single hit DP. </br>-Does less damage than the A version, but with a slightly bigger hitbox and travels further both vertically and horizontally. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage=17, 15 | |damage=17, 15 | ||
Line 335: | Line 339: | ||
{{MoveData | {{MoveData | ||
|name=Double Beam Saber | |name=Double Beam Saber | ||
|image=GEXR_Gundam_Tatsu-Startup.PNG | |||
|input=214x | |input=214x | ||
|caption=Competely invincible on this sprite | |||
|caption= | |image2=GEXR_Gundam_Tatsu-1.PNG | ||
|image2=GEXR_Gundam_Tatsu- | |||
|caption2= | |caption2= | ||
|image3=GEXR_Gundam_Tatsu-2.PNG | |||
|caption3=This is a low | |||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage=14, 12 | |damage=14, 12 | ||
Line 352: | Line 358: | ||
|description=Gundam's "Tatsu" Move. Gundam lacks a hurtbox during the startup dash. </br>-Hits two times: One blocked Mid, and one blocked Low. </br> —If only the second hit connects, it will deal the same damage as the first hitbox. <br>-Travels an extremely short distance before attacking compared to his other versions. | |description=Gundam's "Tatsu" Move. Gundam lacks a hurtbox during the startup dash. </br>-Hits two times: One blocked Mid, and one blocked Low. </br> —If only the second hit connects, it will deal the same damage as the first hitbox. <br>-Travels an extremely short distance before attacking compared to his other versions. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage=17, 15 | |damage=17, 15 | ||
Line 363: | Line 369: | ||
|description=Same as the A version, but travels about half the screen before attacking | |description=Same as the A version, but travels about half the screen before attacking | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage=19, 17 | |damage=19, 17 | ||
Line 372: | Line 378: | ||
|special cancel=No | |special cancel=No | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|description=Same as the A version but travels almost fullscreen before attacking. </br>-If timed right, the invulnerability frames can dodge fireballs | |description=Same as the A version but travels almost fullscreen before attacking. </br>-If timed right, the invulnerability frames can dodge fireballs, oki attempts, or pokes. <br>-Due to how fast Gundam slides across the stage, this move completely whiffs on crouching opponents at any distance other than fullscreen. | ||
}} | }} | ||
}} | }} | ||
Line 385: | Line 391: | ||
|caption2=1st, 2nd, and 3rd Ball Hitboxes | |caption2=1st, 2nd, and 3rd Ball Hitboxes | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=A version | |version=A version | ||
|damage=12, 10, 9 | |damage=12, 10, 9 | ||
Line 396: | Line 402: | ||
|description=Eater of fireball inputs. Gundam pulls out a flail, hitting with the hilt before whipping the chain and spiked ball. </br>-All three hits will combo if the startup hitbox connects. </br>-Startup hitbox whiffs on crouching opponents, making it easily whiff punished at close range. </br>-If only the ball hitboxes connect, it will deal the first two damage values.<br>-Uses the 1st Ball Hitbox twice. Easiest to connect both hitboxes. | |description=Eater of fireball inputs. Gundam pulls out a flail, hitting with the hilt before whipping the chain and spiked ball. </br>-All three hits will combo if the startup hitbox connects. </br>-Startup hitbox whiffs on crouching opponents, making it easily whiff punished at close range. </br>-If only the ball hitboxes connect, it will deal the first two damage values.<br>-Uses the 1st Ball Hitbox twice. Easiest to connect both hitboxes. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=B version | |version=B version | ||
|damage=14, 12, 11 | |damage=14, 12, 11 | ||
Line 407: | Line 413: | ||
|description=Same as the A version but uses the 1st and 2nd Ball Hitboxes. </br>-Has slightly more range than the A version and launches slightly further. | |description=Same as the A version but uses the 1st and 2nd Ball Hitboxes. </br>-Has slightly more range than the A version and launches slightly further. | ||
}} | }} | ||
{{AttackData- | {{AttackData-GEXR | ||
|version=C version | |version=C version | ||
|damage=19, 17, 15 | |damage=19, 17, 15 | ||
Line 420: | Line 426: | ||
}} | }} | ||
==Combos== | ==Combos/Setups== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | ||
|- | |- | ||
! Combo !! Position !! Damage !! Works on: !! Notes | ! Type !! Combo !! Position !! Damage !! Works on: !! Notes | ||
|- | |||
|style="padding:10px" | Combo || 5A*4 > 623C || Any || ? || All || reduce how many 5A you do depending on range the first hits | |||
|- | |- | ||
|style="padding:10px" | | |style="padding:10px" | Combo || Jump-In > 5A*5 > 623C || Corner Only || ? || All || The jump-in helps to position you for a extra hit of 5A, but if your midscreen you don't get any more. | ||
|- | |- | ||
|style="padding:10px" | | |style="padding:10px" | Combo || 2A*3 > 623C || Any || ? || All || The 623C can be tricky to get out do to the input reader. Make sure to reduce how many 2A you do depending on the range you hit the first. | ||
|- | |- | ||
|style="padding:10px" | 2A*3 > 623C || Any || ? || | |style="padding:10px" | Combo || 2A > 5A*3 > 623C || Any || ? || All || More involved then the one above but the ender is easier to hit. As always reduce how many hits you do depending on range. | ||
|- | |- | ||
|style="padding:10px" | | |style="padding:10px" | Combo || c.C/2C > 214C || Any || ? || All || | ||
|- | |- | ||
|style="padding:10px" | c. | |style="padding:10px" | Combo || c.B > 214B || Any || ? || All || | ||
|- | |- | ||
|style="padding:10px" | c. | |style="padding:10px" | Combo || j.C > c.C > 214C || Any || 76 || All || Holding forward makes connecting the c.C and 214C easier | ||
|- | |- | ||
|} | |} | ||
==Colors== | |||
[[image:GEXR_Gundam_Colors.png|frame|center|Gundam's Colors]] | |||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Revision as of 07:04, 29 December 2021
Overview
The RX-78-2 Gundam, or just Gundam, is the titular mobile suit and an icon in every sense of the word. Secretly built on Side 7 and Piloted by the Newtype Amuro Ray, the Gundam would turn the tide of the One Year War in the original Mobile Suit Gundam series. In EX Revue, Gundam is a Shoto, an all-rounder with solid options for every situation. Gundam's biggest enemy during a fight can often wind up not being the other player, but rather the player's inputs. With an annoying amount of overlap between special move inputs, it's very easy to accidentally perform the wrong special in a pinch.
Playstyle
Pros | Cons |
|
|
Normals
5A
|
---|
cl.B
|
---|
f.B
|
---|
cl.C
|
---|
f.C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Beam Rifle
236x |
---|
Beam Saber
623x |
---|
Double Beam Saber
214x |
---|
Gundam Hammer
41236x |
---|
Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|---|
Combo | 5A*4 > 623C | Any | ? | All | reduce how many 5A you do depending on range the first hits |
Combo | Jump-In > 5A*5 > 623C | Corner Only | ? | All | The jump-in helps to position you for a extra hit of 5A, but if your midscreen you don't get any more. |
Combo | 2A*3 > 623C | Any | ? | All | The 623C can be tricky to get out do to the input reader. Make sure to reduce how many 2A you do depending on the range you hit the first. |
Combo | 2A > 5A*3 > 623C | Any | ? | All | More involved then the one above but the ender is easier to hit. As always reduce how many hits you do depending on range. |
Combo | c.C/2C > 214C | Any | ? | All | |
Combo | c.B > 214B | Any | ? | All | |
Combo | j.C > c.C > 214C | Any | 76 | All | Holding forward makes connecting the c.C and 214C easier |