Azure Night Sky/Geovana: Difference between revisions
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== Story == | == Story == | ||
A reimagination of GGST'S Giovanna. | |||
===== "Geovana is a convict that fights using her leg brace." ===== | |||
A reimagination of GGST'S Giovanna. | |||
== Introduction == | == Introduction == | ||
'''Archetype:''' Rushdown | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Plus On Block:''' Geovana's | *'''Plus On Block:''' Geovana's attacks have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves. | ||
*'''Mobile:''' Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash. | *'''Mobile:''' Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash. | ||
*'''Snowball:''' Her high damage + strong offense means she can very well in a round from any touch. | *'''Snowball:''' Her high damage + strong offense means she can very well in a round from any touch, even better if she corners you. | ||
*'''High/Low/ | *'''High/Low/Throw:''' Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H) | ||
*'''Grappler:''' Geovana's normal grab can be comboed off of midscreen with 50mt and meterless in the corner, giving her a scary grab at anytime. | |||
|cons= | |cons= | ||
*'''Roblox Limbs:''' Geovana is a short character without weapons, meaning her attacks have very limited range. | *'''Roblox Limbs:''' Geovana is a short character without weapons, meaning her attacks have very limited range. | ||
*'''Weak Defense:''' Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense. | *'''Weak Defense:''' Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense. | ||
*'''Hitconfirming:''' Geovana has easily the worst hitconfirming ability in the game, her moves lack the range to combo from far hits | |||
*'''Anti-Airing:''' Geovana doesn't have a grounded anti air, has to stick with jumping at them | |||
}} | }} | ||
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| damage=5 | | damage=5 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=6 | ||
| active=- | | active=- | ||
| recovery=- | | recovery=- | ||
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| hitAdv=+6 | | hitAdv=+6 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Good hitconfirm and starts your offense, slower than 2L but better range. | ||
}} | }} | ||
}} | }} | ||
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| hitstun=- | | hitstun=- | ||
| hitAdv=+17 | | hitAdv=+17 | ||
| blockAdv= | | blockAdv=+5 | ||
| description= | | description= *The money maker, high damage combo starter, very strong pressure tool. | ||
*Cancel into demonflip/rekka/2H/grab for strong mixups | |||
}} | }} | ||
}} | }} | ||
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| hitAdv=+15 | | hitAdv=+15 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Fast multihit heavy that moves you forward. | ||
*Good hitconfirm and can cancel into rekka for frametrap on block | |||
}} | }} | ||
}} | }} | ||
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| damage=4 | | damage=4 | ||
| guard=Low | | guard=Low | ||
| startup= | | startup=5 | ||
| active=- | | active=- | ||
| recovery=- | | recovery=- | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+15 | | hitAdv=+15 | ||
| blockAdv= | | blockAdv=+1 | ||
| description= | | description= *Plus on block crouch jab that chains into self, short range limits it's usage a lot though. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=6 | | damage=6 | ||
| guard= | | guard=Low | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=+3 | | hitAdv=+3 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Low #1 | ||
*Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups }} | |||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=9 | | damage=9 | ||
| guard= | | guard=Low | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=+63 | | hitAdv=+63 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description=*Low #3 | ||
*Short range sweep, used for a low mixup and/or in combos | |||
*Gived access to advanced 2H loops, takes practise to learn | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=7 | | damage=7 | ||
| guard= | | guard=High | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=+15 | | hitAdv=+15 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Airdash jump in #1 | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=8 | | damage=8 | ||
| guard= | | guard=High | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=+18 | | hitAdv=+18 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= Airdash jump in #3 | ||
}} | }} | ||
}} | }} | ||
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| hitAdv=+64 | | hitAdv=+64 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Air launcher, can reverse beat after | ||
*Causes juggle, allowing for easy air to air confirms into full combo | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=16 | | damage=16 | ||
| guard= | | guard=Throw | ||
| startup= | | startup=8 | ||
| active=- | | active=- | ||
| recovery=- | | recovery=- | ||
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| hitAdv=+49 | | hitAdv=+49 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Please tech this | ||
*High damage combo ender/starter, use 236H to combo from it. | |||
*The best 5S in the game, makes Geovana a better grappler than lvl0/lvl1 Gaunt | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ANS | {{AttackData-ANS | ||
| damage= | | damage=25 | ||
| guard= | | guard=Throw | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=- | | hitAdv=- | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Airdash jump in #3 | ||
*Pretty high damage, gives decent knockdown, but can never be comboed out of | |||
}} | }} | ||
}} | }} | ||
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| hitAdv=- | | hitAdv=- | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description=*Very fast low profile, lets geo pass through most moves in the game | ||
*If she dodges a move near the start of the low profile, time will stop and you'll likely get a full punish on the opponeny | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ANS | {{AttackData-ANS | ||
| damage= | | damage=q2 | ||
| guard= | | guard=High | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=- | | hitAdv=- | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description=*Mixup Overhead #1, Airdash jump in #4 | ||
*Instant overhead, leads to high damage | |||
*Can be used many many times in a single combo, unlocks Geo's massive juggles | |||
*Very unsafe on block | |||
}} | }} | ||
}} | }} | ||
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| version=M | | version=M | ||
| damage=7 | | damage=7 | ||
| guard= | | guard=Low | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| header=no | | header=no | ||
| version=M | | version=M | ||
| damage= | | damage=13 | ||
| guard= | | guard=High | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=- | | hitAdv=- | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description=*Funny overhead, doesnt naturally combo, making it a reset tool againsy people sleeping | ||
*Whiffing the low then only hitting the high in combos allows for high dmg | |||
}} | }} | ||
{{AttackData-ANS | {{AttackData-ANS | ||
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| hitAdv=- | | hitAdv=- | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *YOLO, your tracking launcher | ||
}} | }} | ||
}} | }} | ||
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| version=L | | version=L | ||
| damage=3,7 | | damage=3,7 | ||
| guard= | | guard=Mid, High | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=+62 | | hitAdv=+62 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Should have blocked high | ||
*Has a hit in the start, useful for frametraps and combos | |||
}} | }} | ||
{{AttackData-ANS | {{AttackData-ANS | ||
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| version=M | | version=M | ||
| damage=9 | | damage=9 | ||
| guard= | | guard=Low | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=+40 | | hitAdv=+40 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Should have blocked low | ||
*Useful in combos | |||
}} | }} | ||
{{AttackData-ANS | {{AttackData-ANS | ||
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| hitAdv=- | | hitAdv=- | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=9,7,5,4,5 | | damage=9,7,5,4,5 | ||
| guard= | | guard=Low | ||
| startup=- | | startup=- | ||
| active=- | | active=- | ||
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| hitAdv=+67 | | hitAdv=+67 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Combo ender and extender in the corner | ||
}} | }} | ||
}} | }} | ||
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| hitAdv=+95 | | hitAdv=+95 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Can be comboed out of | ||
*Most rewarding move to land in the game, 75 dmg on counterhit | |||
}} | }} | ||
}} | }} | ||
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== Combos == | == Combos == | ||
https://www.youtube.com/watch?v=qHHESNyBvos | |||
== Colors == | == Colors == | ||
Color 1: Base<br /> Color 2: Juri from SF4 | |||
{{Navbox-ANS}} | {{Navbox-ANS}} | ||
[[Category:Azure Night Sky]] | [[Category:Azure Night Sky]] | ||
[[Category:Geovana]] |
Latest revision as of 14:42, 3 January 2022
Story
"Geovana is a convict that fights using her leg brace."
A reimagination of GGST'S Giovanna.
Introduction
Archetype: Rushdown
Strengths | Weaknesses |
---|---|
|
|
Move List
Normal Attacks
5L
|
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5M
|
---|
5H
|
---|
2L
|
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2M
|
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2H
|
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j.L
|
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j.M
|
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j.H
|
---|
Special Attacks
Dropkick Pull
5S |
---|
Dropkick Pull (Air)
j.S |
---|
Sidestep
2S |
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Sidestep (Air)
j.2S |
---|
Rekka; Start
236L or M or H |
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Rekka; Middle
After Rekka; Start, 5L or M or H |
---|
Rekka; Ender
After Rekka; Middle, 5L or M or H |
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Acrobat Flip
214L or M or H |
---|
Level 1 Ultimate Attack
Last Generation
214S |
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Level 3 Ultimate Attack
Geoclysm
236S |
---|
Strategy
Combos
https://www.youtube.com/watch?v=qHHESNyBvos
Colors
Color 1: Base
Color 2: Juri from SF4