Azure Night Sky/Geovana: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:


== Story ==
== Story ==
A reimagination of GGST'S Giovanna.  
 
===== "Geovana is a convict that fights using her leg brace." =====
A reimagination of GGST'S Giovanna.
 
== Introduction ==
== Introduction ==
'''Archetype:''' Rushdown
{{ProConTable
{{ProConTable
|pros=
|pros=
*'''Plus On Block:''' Geovana's attackd have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves.
*'''Plus On Block:''' Geovana's attacks have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves.
*'''Mobile:''' Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
*'''Mobile:''' Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
*'''Snowball:''' Her high damage + strong offense means she can very well in a round from any touch.
*'''Snowball:''' Her high damage + strong offense means she can very well in a round from any touch, even better if she corners you.
*'''High/Low/Strike:''' Geovana has 3 lows(2M,2H,236M), multiple overheads and a comboable throw (5S delay 236H)
*'''High/Low/Throw:''' Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H)
 
*'''Grappler:''' Geovana's normal grab can be comboed off of midscreen with 50mt and meterless in the corner, giving her a scary grab at anytime.
|cons=
|cons=
*'''Roblox Limbs:''' Geovana is a short character without weapons, meaning her attacks have very limited range.
*'''Roblox Limbs:''' Geovana is a short character without weapons, meaning her attacks have very limited range.
*'''Weak Defense:''' Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.
*'''Weak Defense:''' Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.
 
*'''Hitconfirming:''' Geovana has easily the worst hitconfirming ability in the game, her moves lack the range to combo from far hits
*'''Anti-Airing:''' Geovana doesn't have a grounded anti air, has to stick with jumping at them
}}
}}


Line 24: Line 31:
   | damage=5
   | damage=5
   | guard=Mid
   | guard=Mid
   | startup=-
   | startup=6
   | active=-
   | active=-
   | recovery=-
   | recovery=-
Line 30: Line 37:
   | hitAdv=+6
   | hitAdv=+6
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Good hitconfirm and starts your offense, slower than 2L but better range.
   }}
   }}
  }}
  }}
Line 46: Line 53:
   | hitstun=-
   | hitstun=-
   | hitAdv=+17
   | hitAdv=+17
   | blockAdv=-
   | blockAdv=+5
   | description=  
   | description= *The money maker, high damage combo starter, very strong pressure tool.
*Cancel into demonflip/rekka/2H/grab for strong mixups
   }}
   }}
  }}
  }}
Line 64: Line 72:
   | hitAdv=+15
   | hitAdv=+15
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Fast multihit heavy that moves you forward.
*Good hitconfirm and can cancel into rekka for frametrap on block
   }}
   }}
  }}
  }}
Line 75: Line 84:
   | damage=4
   | damage=4
   | guard=Low
   | guard=Low
   | startup=-
   | startup=5
   | active=-
   | active=-
   | recovery=-
   | recovery=-
   | hitstun=-
   | hitstun=-
   | hitAdv=+15
   | hitAdv=+15
   | blockAdv=-
   | blockAdv=+1
   | description=  
   | description= *Plus on block crouch jab that chains into self, short range limits it's usage a lot though.
   }}
   }}
  }}
  }}
Line 91: Line 100:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=6
   | damage=6
   | guard=-
   | guard=Low
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 98: Line 107:
   | hitAdv=+3
   | hitAdv=+3
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Low #1
  }}
*Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups  }}
  }}
  }}


Line 108: Line 117:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=9
   | damage=9
   | guard=-
   | guard=Low
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 115: Line 124:
   | hitAdv=+63
   | hitAdv=+63
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description=*Low #3
*Short range sweep, used for a low mixup and/or in combos
*Gived access to advanced 2H loops, takes practise to learn
   }}
   }}
  }}
  }}
Line 125: Line 136:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=7
   | damage=7
   | guard=-
   | guard=High
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 132: Line 143:
   | hitAdv=+15
   | hitAdv=+15
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Airdash jump in #1
   }}
   }}
  }}
  }}
Line 142: Line 153:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=8
   | damage=8
   | guard=-
   | guard=High
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 149: Line 160:
   | hitAdv=+18
   | hitAdv=+18
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= Airdash jump in #3
   }}
   }}
  }}
  }}
Line 166: Line 177:
   | hitAdv=+64
   | hitAdv=+64
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Air launcher, can reverse beat after
*Causes juggle, allowing for easy air to air confirms into full combo
   }}
   }}
  }}
  }}
Line 177: Line 189:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=16
   | damage=16
   | guard=-
   | guard=Throw
   | startup=-
   | startup=8
   | active=-
   | active=-
   | recovery=-
   | recovery=-
Line 184: Line 196:
   | hitAdv=+49
   | hitAdv=+49
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Please tech this
*High damage combo ender/starter, use 236H to combo from it.
*The best 5S in the game, makes Geovana a  better grappler than lvl0/lvl1 Gaunt
   }}
   }}
  }}
  }}
Line 194: Line 208:
|data=
|data=
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=-
   | damage=25
   | guard=-
   | guard=Throw
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 202: Line 216:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Airdash jump in #3
*Pretty high damage, gives decent knockdown, but can never be comboed out of
   }}
   }}
  }}
  }}
Line 220: Line 235:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=
   | description=*Very fast low profile, lets geo pass through most moves in the game
*If she dodges a move near the start of the low profile, time will stop and you'll likely get a full punish on the opponeny
   }}
   }}
  }}
  }}
Line 230: Line 246:
|data=
|data=
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=-
   | damage=q2
   | guard=-
   | guard=High
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 238: Line 254:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description=*Mixup Overhead #1, Airdash jump in #4
*Instant overhead, leads to high damage
*Can be used many many times in a single combo, unlocks Geo's massive juggles
*Very unsafe on block
   }}
   }}
  }}
  }}
Line 263: Line 282:
   | version=M
   | version=M
   | damage=7
   | damage=7
   | guard=-
   | guard=Low
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 352: Line 371:
   | header=no
   | header=no
   | version=M
   | version=M
   | damage=-
   | damage=13
   | guard=-
   | guard=High
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 360: Line 379:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description=*Funny overhead, doesnt naturally combo, making it a reset tool againsy people sleeping
*Whiffing the low then only hitting the high in combos allows for high dmg
   }}
   }}
   {{AttackData-ANS
   {{AttackData-ANS
Line 373: Line 393:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *YOLO, your tracking launcher
   }}
   }}
  }}
  }}
Line 385: Line 405:
   | version=L
   | version=L
   | damage=3,7
   | damage=3,7
   | guard=-
   | guard=Mid, High
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 392: Line 412:
   | hitAdv=+62
   | hitAdv=+62
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Should have blocked high
*Has a hit in the start, useful for frametraps and combos
   }}
   }}
   {{AttackData-ANS
   {{AttackData-ANS
Line 398: Line 419:
   | version=M
   | version=M
   | damage=9
   | damage=9
   | guard=-
   | guard=Low
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 405: Line 426:
   | hitAdv=+40
   | hitAdv=+40
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Should have blocked low
*Useful in combos
   }}
   }}
   {{AttackData-ANS
   {{AttackData-ANS
Line 418: Line 440:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets
   }}
   }}
  }}
  }}
Line 429: Line 451:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=9,7,5,4,5
   | damage=9,7,5,4,5
   | guard=-
   | guard=Low
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 436: Line 458:
   | hitAdv=+67
   | hitAdv=+67
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Combo ender and extender in the corner
   }}
   }}
  }}
  }}
Line 454: Line 476:
   | hitAdv=+95
   | hitAdv=+95
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Can be comboed out of
*Most rewarding move to land in the game, 75 dmg on counterhit
   }}
   }}
  }}
  }}
Line 461: Line 484:


== Combos ==
== Combos ==
 
https://www.youtube.com/watch?v=qHHESNyBvos
== Colors ==
== Colors ==
 
Color 1: Base<br /> Color 2: Juri from SF4
{{Navbox-ANS}}
{{Navbox-ANS}}


[[Category:Azure Night Sky]]
[[Category:Azure Night Sky]]
[[Category:Geovana]]

Latest revision as of 14:42, 3 January 2022

Story

"Geovana is a convict that fights using her leg brace."

A reimagination of GGST'S Giovanna.

Introduction

Archetype: Rushdown


Strengths Weaknesses
  • Plus On Block: Geovana's attacks have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves.
  • Mobile: Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
  • Snowball: Her high damage + strong offense means she can very well in a round from any touch, even better if she corners you.
  • High/Low/Throw: Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H)
  • Grappler: Geovana's normal grab can be comboed off of midscreen with 50mt and meterless in the corner, giving her a scary grab at anytime.
  • Roblox Limbs: Geovana is a short character without weapons, meaning her attacks have very limited range.
  • Weak Defense: Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.
  • Hitconfirming: Geovana has easily the worst hitconfirming ability in the game, her moves lack the range to combo from far hits
  • Anti-Airing: Geovana doesn't have a grounded anti air, has to stick with jumping at them

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 Mid 6 - - +6 -
  • Good hitconfirm and starts your offense, slower than 2L but better range.


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 - - - - +17 +5
  • The money maker, high damage combo starter, very strong pressure tool.
  • Cancel into demonflip/rekka/2H/grab for strong mixups


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4,6 - - - - +15 -
  • Fast multihit heavy that moves you forward.
  • Good hitconfirm and can cancel into rekka for frametrap on block


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4 Low 5 - - +15 +1
  • Plus on block crouch jab that chains into self, short range limits it's usage a lot though.


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6 Low - - - +3 -
  • Low #1
  • Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 Low - - - +63 -
  • Low #3
  • Short range sweep, used for a low mixup and/or in combos
  • Gived access to advanced 2H loops, takes practise to learn


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 High - - - +15 -
  • Airdash jump in #1


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 High - - - +18 -

Airdash jump in #3


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 - - - - +64 -
  • Air launcher, can reverse beat after
  • Causes juggle, allowing for easy air to air confirms into full combo

Special Attacks

Dropkick Pull
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
16 Throw 8 - - +49 -
  • Please tech this
  • High damage combo ender/starter, use 236H to combo from it.
  • The best 5S in the game, makes Geovana a better grappler than lvl0/lvl1 Gaunt


Dropkick Pull (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
25 Throw - - - - -
  • Airdash jump in #3
  • Pretty high damage, gives decent knockdown, but can never be comboed out of


Sidestep
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
0 - - - - - -
  • Very fast low profile, lets geo pass through most moves in the game
  • If she dodges a move near the start of the low profile, time will stop and you'll likely get a full punish on the opponeny


Sidestep (Air)
j.2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
q2 High - - - - -
  • Mixup Overhead #1, Airdash jump in #4
  • Instant overhead, leads to high damage
  • Can be used many many times in a single combo, unlocks Geo's massive juggles
  • Very unsafe on block


Rekka; Start
236L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 7 - - - - +3 -
M 7 Low - - - -7 -
H 13 - - - - +103 -


Rekka; Middle
After Rekka; Start, 5L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -


Rekka; Ender
After Rekka; Middle, 5L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L - - - - - - -
M 13 High - - - - -
  • Funny overhead, doesnt naturally combo, making it a reset tool againsy people sleeping
  • Whiffing the low then only hitting the high in combos allows for high dmg
H - - - - - - -
  • YOLO, your tracking launcher


Acrobat Flip
214L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 3,7 Mid, High - - - +62 -
  • Should have blocked high
  • Has a hit in the start, useful for frametraps and combos
M 9 Low - - - +40 -
  • Should have blocked low
  • Useful in combos
H - - - - - - -
  • Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets

Level 1 Ultimate Attack

Last Generation
214S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9,7,5,4,5 Low - - - +67 -
  • Combo ender and extender in the corner

Level 3 Ultimate Attack

Geoclysm
236S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
50 - - - - +95 -
  • Can be comboed out of
  • Most rewarding move to land in the game, 75 dmg on counterhit

Strategy

Combos

https://www.youtube.com/watch?v=qHHESNyBvos

Colors

Color 1: Base
Color 2: Juri from SF4

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Order Oath
Mai