Azure Night Sky/Mai: Difference between revisions

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== Story ==
== Story ==
 
'''Mai''' is Azure's version of Guilty Gear Strive May
== Introduction ==
== Introduction ==
'''Mai''' is a versatile beginner friendly character that can exceel at doing anything
{{ProConTable
|pros=
*'''Space Control:''' Mai has dolphins, bubble, super and her big normals that let her fight from a range
*'''Marine Life:''' Possibly best move in the game, pay 100MT to win neutral and lock them down from fullscrren, or convert from any hit.
*'''Kid:''' Mai has a small body and falls fast, meaning things might whiff on her
*'''Anti Airing:''' 2M, Up Dolphin, j.L, j.H and Super. Take your pick
*'''Meterless Damage:''' Mai can crack 40-50 damage meterless from most hits, her combos aren't affected much by scaling due to j.L loops


|cons=
*'''Fragile:''' Mai is the only chatacter to have 110 HP instead of 125HP, this also coupled with the fact her only reversal is a super.
*'''Limited Movelist:''' Mai doesn't have any special moves, and so has less moves than anyone, meaning there's less to learn how to deal with.
*'''Damage Ceiling:''' Although Mai's damage is consistently good, she struggles to do over 100 dmg, not a character you'll be TOD'ing people with
}}
== Move List ==
== Move List ==
=== Normal Attacks ===
=== Normal Attacks ===
Line 18: Line 31:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=+0
   | blockAdv=+0
   | description=  
   | description= *High hitbox jab that comes out slower than 5M
   }}
   }}
  }}
  }}
Line 35: Line 48:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=+0
   | blockAdv=+0
   | description=Frame trap. Mash on super armor! Ridiculous move.
   | description=
*Mai's actual standing jab dispite being a medium
*Cancels into itself to frame trap. Mash on super armor! Ridiculous move.
   }}
   }}
  }}
  }}
Line 52: Line 67:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=+9
   | blockAdv=+9
   | description=totsugeki!!!
   | description='''totsugeki!!!'''
*May's iconic dolphin attack, not a charge attack in this game
*Dolphin > Super > Win
   }}
   }}
  }}
  }}
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   {{AttackData-ANS
   {{AttackData-ANS
   | damage=4
   | damage=4
   | guard=-
   | guard=low
  | startup=-
| startup=-
   | active=-
   | active=-
   | recovery=-
   | recovery=-
Line 69: Line 86:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-6
   | blockAdv=-6
   | description=  
   | description= *Self chaining fast low
 
   }}
   }}
  }}
  }}
Line 86: Line 104:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-3
   | blockAdv=-3
   | description=  
   | description= *MASSIVE anti-air Launcher that leads to high damage
*Resets chain on hit, meaning you can't do multiple of these in combos
   }}
   }}
  }}
  }}
Line 103: Line 122:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=+1
   | blockAdv=+1
   | description=  
   | description= *Up-Dolphin, your anti-air combo tool
   }}
   }}
  }}
  }}
Line 113: Line 132:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=7
   | damage=7
   | guard=-
   | guard=mid
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 120: Line 139:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Chains into self forever, allowing for funny looking ladder combos that do massive unscaled damage
   }}
   }}
  }}
  }}
Line 130: Line 149:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=8
   | damage=8
   | guard=-
   | guard=high
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 137: Line 156:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Mai's only overhead, can also be used as an instant overhead if done after jumping
*Juggles on hit
   }}
   }}
  }}
  }}
Line 147: Line 167:
   {{AttackData-ANS
   {{AttackData-ANS
   | damage=12
   | damage=12
   | guard=-
   | guard=mid
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 154: Line 174:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Mai's massive air launcher, does a lot of things and leads to easy confirms due to massive hitstun
*This is punishable on block, don't let them get away with IAD j.H
   }}
   }}
  }}
  }}
Line 172: Line 193:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=N/A
   | blockAdv=N/A
   | description=  
   | description= *Combos on corner, gives okizeme midscreen
   }}
   }}
  }}
  }}
Line 190: Line 211:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=N/A
   | blockAdv=N/A
   | description=  
   | description= *uh
   }}
   }}
  }}
  }}
Line 208: Line 229:
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=-
   | description=  
   | description= *Mais steps and summons a puddle 11 studs infront of her, enemies hit are trapped in a bubble and stunned for ages
*Midrange move and versatile combo tool
   }}
   }}
  }}
  }}




Mai doesn't have a j.2S.
Mai doesn't have a j.2S. xd


=== Level 1 Ultimate Attack ===
=== Level 1 Ultimate Attack ===
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   {{AttackData-ANS
   {{AttackData-ANS
   | damage=6, 4, 3x3 (19)
   | damage=6, 4, 3x3 (19)
   | guard=-
   | guard=mid
   | startup=-
   | startup=-
   | active=-
   | active=-
Line 228: Line 250:
   | hitstun=-
   | hitstun=-
   | hitAdv=-
   | hitAdv=-
   | blockAdv=-
   | blockAdv=+51
   | description=  
   | description=*Fullscreen lockdown super, where all your meter goes
*Mai's only reversal, prone to trading but is very + on block so they can't just block it
   }}
   }}
  }}
  }}


== Strategy ==
== Strategy ==
 
Spam
== Combos ==
== Combos ==
 
Spam j.L
== Colors ==
== Colors ==



Revision as of 19:19, 2 February 2022

Story

Mai is Azure's version of Guilty Gear Strive May

Introduction

Mai is a versatile beginner friendly character that can exceel at doing anything

Strengths Weaknesses
  • Space Control: Mai has dolphins, bubble, super and her big normals that let her fight from a range
  • Marine Life: Possibly best move in the game, pay 100MT to win neutral and lock them down from fullscrren, or convert from any hit.
  • Kid: Mai has a small body and falls fast, meaning things might whiff on her
  • Anti Airing: 2M, Up Dolphin, j.L, j.H and Super. Take your pick
  • Meterless Damage: Mai can crack 40-50 damage meterless from most hits, her combos aren't affected much by scaling due to j.L loops
  • Fragile: Mai is the only chatacter to have 110 HP instead of 125HP, this also coupled with the fact her only reversal is a super.
  • Limited Movelist: Mai doesn't have any special moves, and so has less moves than anyone, meaning there's less to learn how to deal with.
  • Damage Ceiling: Although Mai's damage is consistently good, she struggles to do over 100 dmg, not a character you'll be TOD'ing people with

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 - - - - - +0
  • High hitbox jab that comes out slower than 5M


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 - - - - - +0
  • Mai's actual standing jab dispite being a medium
  • Cancels into itself to frame trap. Mash on super armor! Ridiculous move.


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 - - - - - +9

totsugeki!!!

  • May's iconic dolphin attack, not a charge attack in this game
  • Dolphin > Super > Win


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4 low - - - - -6
  • Self chaining fast low


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 - - - - - -3
  • MASSIVE anti-air Launcher that leads to high damage
  • Resets chain on hit, meaning you can't do multiple of these in combos


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 - - - - - +1
  • Up-Dolphin, your anti-air combo tool


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 mid - - - - -
  • Chains into self forever, allowing for funny looking ladder combos that do massive unscaled damage


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 high - - - - -
  • Mai's only overhead, can also be used as an instant overhead if done after jumping
  • Juggles on hit


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
12 mid - - - - -
  • Mai's massive air launcher, does a lot of things and leads to easy confirms due to massive hitstun
  • This is punishable on block, don't let them get away with IAD j.H

Special Attacks

Overhead Hug
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10, 6 (16) Unblockable - - - - N/A
  • Combos on corner, gives okizeme midscreen


Overhead Hug (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
27 Unblockable - - - - N/A
  • uh


Bubbly Trap
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 - - - - - -
  • Mais steps and summons a puddle 11 studs infront of her, enemies hit are trapped in a bubble and stunned for ages
  • Midrange move and versatile combo tool


Mai doesn't have a j.2S. xd

Level 1 Ultimate Attack

Marine Life
5A
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6, 4, 3x3 (19) mid - - - - +51
  • Fullscreen lockdown super, where all your meter goes
  • Mai's only reversal, prone to trading but is very + on block so they can't just block it

Strategy

Spam

Combos

Spam j.L

Colors

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Order Oath
Mai