Dual Souls: The Last Bearer/Brandon: Difference between revisions
(Added more info to a few moves, added Glossary redirection box, reformatted story text) |
|||
Line 1: | Line 1: | ||
[[File:DSTLB_brandon_full.png|thumb|right|320px|<center><font size="3"><b>Let's see what you got!</b></center>]]</font size | [[File:DSTLB_brandon_full.png|thumb|right|320px|<center><font size="3"><b>Let's see what you got!</b></center>]]</font size> | ||
==Story== | ==Story== | ||
Brandon O'Brien is a restless young swordmaster who is constantly after new adventures. For Brandon, life is full of hidden jewels which he feels an urge to discover. His hunger for adventure was never truly understood by anyone around him, and his behavior was mocked various times by people, who chastised his apparent aloofness. | <small>Brandon O'Brien is a restless young swordmaster who is constantly after new adventures. For Brandon, life is full of hidden jewels which he feels an urge to discover. His hunger for adventure was never truly understood by anyone around him, and his behavior was mocked various times by people, who chastised his apparent aloofness.<br> | ||
As a lifelong fan of adventures in medieval fantasy, he decided to take lessons in sword fighting, becoming the best competitor of Manhattan. What nobody ever knew was that ever since his childhood, Brandon heard a voice that told him to search and discover everything around him. It incentivised Brandon to pursue absolute freedom, which let him to push himself beyond his limits and feel like he was able to control his own destiny. Whenever he did what the voice asked, he'd feel an abnormal burst of speed and awareness. He connected this to the voice and feels as it is his reason for living. <br> | |||
One day he learns from Evan, a friend of his who is a historian, that a mysterious power called "Zishin" exists. According to Evan, it grants immortality to its owner, and powers which have limits unknown as of yet. Strangely, from a sudden rift in space, a man arrives and invites Brandon to test his skills against other warriors to obtain the power he seeks. "So, we're gonna go everywhere for this, right? Cool locations, awesome discoveries, that sorta deal?" Observing the man's positive nod, Brandon says, brandishing a wide smile while unsheathing his sword: "Yup, I ain't got anymore questions. Let's rock!" '~ Arcade Mode introduction (paraphrased)'</small> | |||
==Introduction== | ==Introduction== | ||
{| class="wikitable" style="background-color:#EAFFFC; border: 2px solid #400042; cellpadding:5px;" | |||
|In case any of the terms seem unfamiliar, check '''[https://wiki.gbl.gg/w/Dual_Souls:_The_Last_Bearer/Glossary the Glossary page!]''' | |||
|} | |||
Brandon is a little like your typical shoto. He's a well-rounded character with access to some of the best projectiles in the game: they're very safe, usable in combos and can be done in the air. His combo damage is explosive and he constantly builds resources to use in combos.<br> | Brandon is a little like your typical shoto. He's a well-rounded character with access to some of the best projectiles in the game: they're very safe, usable in combos and can be done in the air. His combo damage is explosive and he constantly builds resources to use in combos.<br> | ||
Line 54: | Line 61: | ||
|cancel= 1 | |cancel= 1 | ||
|startup= 9 | |startup= 9 | ||
|active= | |active= 3 | ||
|advHit= +0 | |advHit= +0 | ||
|advHitCrouch= +2 | |advHitCrouch= +2 | ||
|advGuard= -8 | |advGuard= -8 | ||
|description= | |description= Your farthest reaching normal outside of 5BS, a good alternative to 5BS when you want a faster poke. Very unsafe on guard, but your best meterless anti-air due to air crush property. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 74: | Line 80: | ||
|cancel= 1 | |cancel= 1 | ||
|startup= 14 | |startup= 14 | ||
|active= | |active= 8 | ||
|advHit= -2 | |advHit= -2 | ||
|advHitCrouch= +0 | |advHitCrouch= +0 | ||
|advGuard= -15 | |advGuard= -15 | ||
|description= | |description= Spam this as much as possible. Usually your best poking normal with a good amount of active frames. Canceling this into 214SL controls neutral really well and leaves you positive after. | ||
* Is a Fatal Blow. | * Is a Fatal Blow. | ||
}} | }} | ||
Line 86: | Line 92: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Moves Brandon slightly forward | |caption= Moves Brandon slightly forward, can be canceled during end frames | ||
|name=Kick | |name=Kick | ||
|input= {{NotationIcon-DSTLB|K}} | |input= {{NotationIcon-DSTLB|K}} | ||
|data= | |data= | ||
{{AttackData-DSTLB | {{AttackData-DSTLB | ||
|damage= | |damage=600 | ||
|guard= | |guard= Mid | ||
|cancel= 1 | |cancel= 1 | ||
|startup= | |startup= 8 | ||
|active= | |active= 5 | ||
|advHit= | |advHit= +6 | ||
|advHitCrouch= | |advHitCrouch= +10 | ||
|advGuard= | |advGuard= -4 | ||
|description= | |description= The forward movement is useful in combos, but too little to make a big difference in neutral. Usually you're looking to hit-confirm this into 236SL or link it after 2PW. | ||
}} | }} | ||
}} | }} | ||
Line 114: | Line 120: | ||
|guard= Mid | |guard= Mid | ||
|cancel= 0 | |cancel= 0 | ||
|startup= | |startup= 5 | ||
|active= | |active= 2 | ||
|advHit= | |advHit= +2 | ||
|advHitCrouch= | |advHitCrouch= +4 | ||
|advGuard= | |advGuard= 0 | ||
|description= | |description= 1 frame slower than 6K, but has more range. An ok poke to help when being pressured. | ||
}} | }} | ||
}} | }} | ||
Line 135: | Line 141: | ||
|cancel= 0 | |cancel= 0 | ||
|startup= 4 | |startup= 4 | ||
|active= | |active= 3 | ||
|advHit= | |advHit= +2 | ||
|advHitCrouch= | |advHitCrouch= +4 | ||
|advGuard= | |advGuard= 0 | ||
|description= | |description= Very good for tick throws, lets you keep pressure against cornered opponents. Can also interrupt offense if you're close. | ||
}} | }} | ||
}} | }} | ||
Line 147: | Line 153: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= Can be canceled during end frames | ||
|name=Crouching Slash | |name=Crouching Slash | ||
|input= {{d|2}}{{NotationIcon-DSTLB|sl}} | |input= {{d|2}}{{NotationIcon-DSTLB|sl}} | ||
Line 156: | Line 162: | ||
|cancel= 1 | |cancel= 1 | ||
|startup= 8 | |startup= 8 | ||
|active= | |active= 3 | ||
|advHit= +8 | |advHit= +8 | ||
|advHitCrouch= | |advHitCrouch= +12 | ||
|advGuard= | |advGuard= -8 | ||
|description= | |description= Your main hit confirm tool due to how plus it is on hit. If you're close, you can link into 5K xx 236SL. Could be very dangerous on savvy opponent if they know how negative on guard it is. | ||
}} | }} | ||
}} | }} | ||
Line 173: | Line 179: | ||
{{AttackData-DSTLB | {{AttackData-DSTLB | ||
|damage= | |damage= | ||
|guard= Low | |guard= Low (both hits) | ||
|cancel= | |cancel= Special Cancelable (both hits) | ||
|startup= | |startup= 11 | ||
|active= | |active= 4, 4 | ||
|advHit= | |advHit= -4 (1st hit), +2 | ||
|advHitCrouch= | |advHitCrouch= 0 (1st hit), +2 | ||
|advGuard= | |advGuard= -9 (1st hit), -7 | ||
|description= | |description= Very good range for a low, cancelable BS. Being able to cancel on both hits sets a nice mindgame when combined with 214SL/BS, as well as being a good neutral tool in general. | ||
* Is a Fatal Blow. | * Is a Fatal Blow. | ||
}} | }} | ||
Line 196: | Line 202: | ||
|guard= Low | |guard= Low | ||
|cancel= 0 | |cancel= 0 | ||
|startup= | |startup= 7 | ||
|active= | |active= 3 | ||
|advHit= | |advHit= +1 | ||
|advHitCrouch= | |advHitCrouch= +3 | ||
|advGuard= | |advGuard= -3 | ||
|description= | |description= Ok normal for finishing out games since it's his fastest low. Also hits OTG if you want to force stand up. | ||
}} | }} | ||
}} | }} | ||
Line 211: | Line 217: | ||
|caption= | |caption= | ||
|name= Jumping Slash | |name= Jumping Slash | ||
|input= | |input= During jump: {{NotationIcon-DSTLB|SL}} | ||
|data= | |data= | ||
{{AttackData-DSTLB | {{AttackData-DSTLB | ||
Line 217: | Line 223: | ||
|guard= High | |guard= High | ||
|cancel= 0 | |cancel= 0 | ||
|startup= | |startup= 7 | ||
|active= | |active= 3 | ||
|advHit= | |advHit= +13 ~ +21 | ||
|advHitCrouch= | |advHitCrouch= +17 ~ +26 | ||
|advGuard= | |advGuard= -1 ~ +7 | ||
|description= | |description= A fine air-to-air due to its priority. | ||
}} | }} | ||
}} | }} |
Revision as of 20:55, 20 May 2022
Story
Brandon O'Brien is a restless young swordmaster who is constantly after new adventures. For Brandon, life is full of hidden jewels which he feels an urge to discover. His hunger for adventure was never truly understood by anyone around him, and his behavior was mocked various times by people, who chastised his apparent aloofness.
As a lifelong fan of adventures in medieval fantasy, he decided to take lessons in sword fighting, becoming the best competitor of Manhattan. What nobody ever knew was that ever since his childhood, Brandon heard a voice that told him to search and discover everything around him. It incentivised Brandon to pursue absolute freedom, which let him to push himself beyond his limits and feel like he was able to control his own destiny. Whenever he did what the voice asked, he'd feel an abnormal burst of speed and awareness. He connected this to the voice and feels as it is his reason for living.
One day he learns from Evan, a friend of his who is a historian, that a mysterious power called "Zishin" exists. According to Evan, it grants immortality to its owner, and powers which have limits unknown as of yet. Strangely, from a sudden rift in space, a man arrives and invites Brandon to test his skills against other warriors to obtain the power he seeks. "So, we're gonna go everywhere for this, right? Cool locations, awesome discoveries, that sorta deal?" Observing the man's positive nod, Brandon says, brandishing a wide smile while unsheathing his sword: "Yup, I ain't got anymore questions. Let's rock!" '~ Arcade Mode introduction (paraphrased)'
Introduction
In case any of the terms seem unfamiliar, check the Glossary page! |
Brandon is a little like your typical shoto. He's a well-rounded character with access to some of the best projectiles in the game: they're very safe, usable in combos and can be done in the air. His combo damage is explosive and he constantly builds resources to use in combos.
He has generally good offensive options and is able to create pressure in neutral with projectiles, 5BS and 2BS.
He's fairly resource intensive, as he needs Recovery Points and meter to maintain pressure. Most of his special moves will move him forward, which lets him easily corner opponents.
His defense is a little weak, as outside of his Red Power, he has no specials faster than 8 frames, no meterless reversals and his meter options are slower than average. Also, his mixup game isn't so tricky, as he doesn't have many gimmicks to mess with his opponents. To compensate, the reward for a successful mix is usually very high.
Playing Brandon correctly lets you have an answer for every situation in the game, but failing to do so will highlight his biggest weakness: he's very punishable on almost everything. Because of this, Brandon is often considered a very good beginner character, but becomes harder to play at higher levels.
Character Stats
Health | Universal Overhead Startup | Meditation Charge | Default Chaos Drive Duration |
---|---|---|---|
10000 | 17 Frames | 10% per second | 9 seconds |
Strengths | Weaknesses |
---|---|
|
|
Moves
Standing Normals
Air Crush Air Crush
|
---|
Take this! Take this!
|
---|
Moves Brandon slightly forward, can be canceled during end frames Moves Brandon slightly forward, can be canceled during end frames
|
---|
Crouching Normals
Can be canceled during end frames Can be canceled during end frames
|
---|
Jumping Normals
Universal Mechanics
Specials
Rocket! Rocket!
|
---|
Limit Break Limit Break
|
---|
Powers
Power #1 Power #1
|
---|
Power #2 Power #2
|
---|
Red Power Red Power
|
---|
Chaos Drive
Ultimate
Combos
Combo Notation Guide: |
---|
|
Note: Whenever you want to perform a Rocket Kick follow-up, hold the next button to execute it as early as possible. Ex: 236+K, hold SL.
You may begin these combos with a jumping big slash.
Basic
Advanced
Situational
After Stun Combos
Counterhit Combos
Fatal Blow Combos