DracoFighter/Secret Characters/Fidget: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
==Gameplay Overview== | ==Gameplay Overview== | ||
Fidget is an oppressive all-rounder with great mobility and quick projectiles. He has very little weaknesses, and can poke out the opponent in a variety of ways, before going in with one of his many approach options. | Fidget is an oppressive all-rounder with great mobility and quick projectiles. He has very little weaknesses, and can poke out the opponent in a variety of ways, before going in with one of his many approach options. He was designed to be a slightly more technical Draco, but whether this was successful is up for debate. | ||
{{ProConTable | {{ProConTable | ||
Line 35: | Line 35: | ||
{{MoveData | {{MoveData | ||
|image=DracoFighterFidgetJab0.png | |image=DracoFighterFidgetJab0.png | ||
| | |image2=DracoFighterFidgetJab1.png | ||
|caption=you'll be seeing this a lot | |caption=you'll be seeing this a lot | ||
|name= N-Attack | |name= N-Attack | ||
Line 72: | Line 72: | ||
{{MoveData | {{MoveData | ||
|image= | |image=DracoFighterFidgetFAttack1.png | ||
|caption= | |caption= | ||
|name= B-Attack | |name= B-Attack | ||
|input= 4A | |input= 4A | ||
|data= | |data= | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage= | |damage=5 | ||
|startup= | |startup=12 | ||
|active= | |active=5 | ||
|faf= | |faf=25? | ||
|onhit=+ | |onhit=+8 (Launcher) | ||
|onblock=- | |onblock=-1? | ||
|description= | |description= | ||
Fidget does a tonfa uppercut, putting him into his Air stance around the peak of his jump. Very quick anti-air and great combo tool, but whiffs on standing opponents (the sole exception being Tusk due to his large hurtbox). This move can also be considered Fidget's neutral jump, since it has very low lag and makes him jump almost straight up. | |||
Exact frame data is difficult since the programmed number (FAF 30) is different from actual engine, which puts him into air stance once he starts falling (about frame 25). The in-game number of -6 on block has therefore been translated to an estimate of -1. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=DracoFighterFidgetNSpecial.png | ||
|caption= | |caption= | ||
|name= N-Special | |name= N-Special | ||
Line 97: | Line 99: | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage=10 | |damage=10 | ||
|startup= | |startup=10 | ||
|active= | |active=60 | ||
|faf=40 | |faf=40 | ||
|onhit=~ | |onhit=~-6 | ||
|onblock=~- | |onblock=~-11 | ||
|description= | |description= | ||
Fidget shoots a quick-moving fireball from his fist, traveling forward in a straight line. This fireball lasts a noticeably shorter amount of time than most projectiles, allowing him to pressure from only a bit further than mid-range. However, it's a very safe way to apply pressure from a distance. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=DracoFighterFidgetFly.png | ||
|caption2= have fun trying to touch him | |caption2= have fun trying to touch him | ||
|name= F-Special / B-Special | |name= F-Special / B-Special | ||
Line 122: | Line 123: | ||
|onblock= -- | |onblock= -- | ||
|description= | |description= | ||
Fidget flies forward or backwards depending on the input. Notably, the backwards jump has both height and distance that's shorter than his forward jump, so he's not able to run away as easily. These can be used defensively as an escape, or offensively to force a mix-up situation. Air options are allowed a bit after you reach the peak of your jump, which is about 22 frames for a backwards jump and 26 frames for a forward jump. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=DracoFighterFidgetJab1.png | ||
|caption= | |caption=you'll be seeing this a lot | ||
|name= Air-Attack | |name= Air-Attack | ||
|input= j.A | |input= j.A | ||
|data= | |data= | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage= | |damage=5 | ||
|startup= | |startup=10 | ||
|active= | |active=8 | ||
|faf=30 | |faf=30 | ||
|onhit= | |onhit=+11 (Launch) | ||
|onblock= | |onblock=+3 | ||
|description= | |description= | ||
Fidget swings his tonfa mid-air, which is a launcher that's plus on block, for some reason. Very good pressure tool, and guarantees an N-Attack on hit. Good combo tool when combined with B-Attack, and can even lead back into a B-Attack in certain situations. Very fun! | |||
}} | }} | ||
}} | }} | ||
Line 163: | Line 164: | ||
{{MoveData | {{MoveData | ||
|image= | |image=DracoFighterFidgetGrab.png | ||
|caption= | |caption= | ||
|name= Air-Grab | |name= Air-Grab | ||
Line 169: | Line 170: | ||
|data= | |data= | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|faf= | |faf= | ||
|onhit=-- | |onhit=-- | ||
|onblock=-- | |onblock=-- | ||
|description= | |description= | ||
Has slightly more endlag than most grabs | |||
}} | }} | ||
}} | }} |
Revision as of 16:02, 5 August 2022
Fidget | |
---|---|
Health | 100 |
Dash Time | 12 Frames |
WIP WIP WIP WIP
Story
Fidget is a red panda-dragon born with fire powers, and trains every day to be a hero of legend. Assisting him is his bag, which essentially acts as a small pocket dimension where he fits adventuring gear for any situation. While it carries many weapons, he usually holds his main weapon of choice, a blue metal tonfa.
Gameplay Overview
Fidget is an oppressive all-rounder with great mobility and quick projectiles. He has very little weaknesses, and can poke out the opponent in a variety of ways, before going in with one of his many approach options. He was designed to be a slightly more technical Draco, but whether this was successful is up for debate.
Strengths | Weaknesses |
---|---|
|
|
Move List
Standing Normals
N-Attack
5A |
---|
F-Attack
6A |
---|
B-Attack
4A |
---|
N-Special
5B |
---|
F-Special / B-Special
6B / 4B |
---|
Air-Attack
j.A |
---|
Air-Special
j.B |
---|
Air-Grab
j.C / j.A+B |
---|
N-Grab
5C |
---|
F-Grab
6C |
---|
B-Grab
4C |
---|
Combos
N-Grab / Air-Grab
- Grab > (walk back) > F-Attack > B-Attack > Air-Attack > N-Attack - MAX Damage (40)