Azure Night Sky/Mai: Difference between revisions

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   | recovery=-
   | recovery=-
   | hitstun=-
   | hitstun=-
   | hitAdv=-
   | hitAdv=+8
   | blockAdv=+0
   | blockAdv=+0
   | description= *High hitbox jab that comes out slower than 5M
   | description= *High hitbox jab that comes out slower than 5M
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   | recovery=-
   | recovery=-
   | hitstun=-
   | hitstun=-
   | hitAdv=-
   | hitAdv=+9
   | blockAdv=+0
   | blockAdv=+0
   | description=
   | description=
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   | recovery=-
   | recovery=-
   | hitstun=-
   | hitstun=-
   | hitAdv=-
   | hitAdv=-21
   | blockAdv=+9
   | blockAdv=+9
   | description='''totsugeki!!!'''
   | description='''totsugeki!!!'''
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   | recovery=-
   | recovery=-
   | hitstun=-
   | hitstun=-
   | hitAdv=-
   | hitAdv=+15
   | blockAdv=-6
   | blockAdv=-6
   | description= *Self chaining fast low
   | description= *Self chaining fast low
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   | recovery=-
   | recovery=-
   | hitstun=-
   | hitstun=-
   | hitAdv=-
   | hitAdv=+67
   | blockAdv=-3
   | blockAdv=-3
   | description= *MASSIVE anti-air Launcher that leads to high damage
   | description= *MASSIVE anti-air Launcher that leads to high damage
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   | recovery=-
   | recovery=-
   | hitstun=-
   | hitstun=-
   | hitAdv=-
   | hitAdv=+45
   | blockAdv=+1
   | blockAdv=+1
   | description= *Up-Dolphin, your anti-air combo tool
   | description= *Up-Dolphin, your anti-air combo tool

Revision as of 15:34, 1 September 2022

Story

Mai is Azure's version of Guilty Gear Strive May

Introduction

Mai is a versatile beginner friendly character that can exceel at doing anything

Strengths Weaknesses
  • Space Control: Mai has dolphins, bubble, super and her big normals that let her fight from a range
  • Marine Life: Possibly best move in the game, pay 100MT to win neutral and lock them down from fullscrren, or convert from any hit.
  • Kid: Mai has a small body and falls fast, meaning things might whiff on her
  • Anti Airing: 2M, Up Dolphin, j.L, j.H and Super. Take your pick
  • Meterless Damage: Mai can crack 40-50 damage meterless from most hits, her combos aren't affected much by scaling due to j.L loops.
  • Marine Life is a + on block reversal
  • Fragile: Mai is the only chatacter to have 110 HP instead of 125HP, this also coupled with the fact her only reversal is a super.
  • Limited Movelist: Mai doesn't have any special moves, and so has less moves than anyone, meaning there's less to learn how to deal with.
  • Damage Ceiling: Although Mai's damage is consistently good, she struggles to do over 100 dmg, not a character you'll be TOD'ing people with

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 - - - - +8 +0
  • High hitbox jab that comes out slower than 5M


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 - - - - +9 +0
  • Mai's actual standing jab dispite being a medium
  • Cancels into itself to frame trap. Mash on super armor! Ridiculous move.


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 - - - - -21 +9

totsugeki!!!

  • May's iconic dolphin attack, not a charge attack in this game
  • Dolphin > Super > Win


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4 low - - - +15 -6
  • Self chaining fast low


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 - - - - +67 -3
  • MASSIVE anti-air Launcher that leads to high damage
  • Resets chain on hit, meaning you can't do multiple of these in combos


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10 - - - - +45 +1
  • Up-Dolphin, your anti-air combo tool


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 mid - - - - -
  • Chains into self forever, allowing for funny looking ladder combos that do massive unscaled damage


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 high - - - - -
  • Mai's only overhead, can also be used as an instant overhead if done after jumping
  • Juggles on hit


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
12 mid - - - - -
  • Mai's massive air launcher, does a lot of things and leads to easy confirms due to massive hitstun
  • This is punishable on block, don't let them get away with IAD j.H

Special Attacks

Overhead Hug
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
10, 6 (16) Unblockable - - - - N/A
  • Combos on corner, gives okizeme midscreen


Overhead Hug (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
27 Unblockable - - - - N/A
  • uh


Bubbly Trap
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 - - - - - -
  • Mais steps and summons a puddle 11 studs infront of her, enemies hit are trapped in a bubble and stunned for ages
  • Midrange move and versatile combo tool


Mai doesn't have a j.2S. xd

Level 1 Ultimate Attack

Marine Life
5A
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6, 4, 3x3 (19) mid - - - - +51
  • Fullscreen lockdown super, where all your meter goes
  • Mai's only reversal, prone to trading but is very + on block so they can't just block it

Strategy

Spam

Combos

2L [5L] 2M 2H Alpha

Colors

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Order Oath
Mai