Alien Challenge/Drew: Difference between revisions

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(Created page with "frame|right == Introduction == Describe the character in a few sentences here. {{ProConTable|width=100 |pros= * '''Pro 1''': explanation * ''...")
 
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}}
}}
{{MoveData
{{MoveData
|input=5LP
|input=5MP
|image=AlienCha_Drew_5MP.png
|image=AlienCha_Drew_5MP.png
|data=
|data=
Line 47: Line 47:
}}
}}
{{MoveData
{{MoveData
|input=5SP
|input=5HP
|image=AlienCha_Drew_5SP.PNG
|image=AlienCha_Drew_HP.PNG
|caption=Caption
|caption=Caption
|data=
|data=
Line 64: Line 64:
|input=5LK
|input=5LK
|image=AlienCha_Drew_5LK.PNG
|image=AlienCha_Drew_5LK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=5MK
|image=AlienCha_Drew_5MK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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}}
}}
{{MoveData
{{MoveData
|input=2SP
|input=2MP
|image=AlienCha_Drew_2SP.PNG
|image=AlienCha_Drew_2MP.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=2HP
|image=AlienCha_Drew_2HP.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 120: Line 148:
|input=2LK
|input=2LK
|image=AlienCha_Drew_2LK.PNG
|image=AlienCha_Drew_2LK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=2MK
|image=AlienCha_Drew_2MK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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}}
}}
{{MoveData
{{MoveData
|input=j.SP
|input=j.MP
|image=AlienCha_Drew_jSP.PNG
|image=AlienCha_Drew_jMP.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=j.HP
|image=AlienCha_Drew_jHP.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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|input=j.LK
|input=j.LK
|image=AlienCha_Drew_jLK.PNG
|image=AlienCha_Drew_jLK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=j.MK
|image=AlienCha_Drew_jMK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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|name='''Mega Slash'''
|name='''Mega Slash'''
|input = 632P
|input = 632P
|image=AlienCha_Drew_XP.PNG
|image=AlienCha_Drew_X.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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   | advBlock =
   | advBlock =
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | description = Horizontal leap, valuable tool for pressure and confirms
   | description =  
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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   | advBlock =
   | advBlock =
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | description = Diagonal Leap
   | description =  
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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   | advBlock =
   | advBlock =
   | properties =
   | properties =
   | description = High diagonal leap
   | description =  
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Special Name'''
|input = XP (Air OK)
|input = X
|image=AlienCha_Drew_XP.PNG
|image=AlienCha_Drew_X.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | header = no
   | version = LP
   | description = If a move has more than one version, generally decribe it here.
   | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
  | description =
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | version = LP
  | version = MP
  | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
  | description =
  }}
  {{AttackData-AlienCha
  | version = HP
  | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description =
  }}
}}
{{MoveData
|name='''Special Name'''
|input = X
|image=AlienCha_Drew_X.PNG
|data=
  {{AttackData-AlienCha
   | version = LP/MP/HP
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description =
  }}
}}
{{MoveData
|name='''Special Name'''
|input = X
|image=AlienCha_Drew_X.PNG
|data=
  {{AttackData-AlienCha
  | version = LK
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
  | description =
  }}
  {{AttackData-AlienCha
  | version = MK
   | damage =
   | damage =
   | guard = High/Low
   | guard = High/Low
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   | advBlock =
   | advBlock =
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | description = Describe the weak version of the move.
   | description =  
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | version = SX
   | version = HK
   | damage =
   | damage =
   | guard = High/Low
   | guard = High/Low
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   | advBlock =
   | advBlock =
   | properties =
   | properties =
   | description = Describe the strong version of the move.
   | description =  
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Special Name'''
|input = XP
|input = X
|image=AlienCha_Drew_XP.PNG
|image=AlienCha_Drew_X.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | version = WX/SX
   | version = LK/MK/HK
   | damage =
   | damage =
   | guard = High/Low
   | guard = High/Low
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   | advBlock =
   | advBlock =
   | properties =
   | properties =
   | description = When there's only one version describe the move as a whole here.
   | description =  
  }}
}}
{{MoveData
|name='''Special Name'''
|input = X
|image=AlienCha_Drew_X.PNG
|data=
  {{AttackData-AlienCha
  | version = LP/MP/HP
  | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description =
   }}
   }}
}}
}}
Line 292: Line 436:
|name='''Super Name'''
|name='''Super Name'''
|input = X
|input = X
|image=AlienCha_Drew_Super.png
|image=AlienCha_Drew_X.png
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
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   | advBlock =
   | advBlock =
   | property = Invincible
   | property = Invincible
   | description = Describe the super and what you can do with it.
   | description =  
::*Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
::*Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
   }}
   }}
Line 308: Line 452:
{{MoveData
{{MoveData
|name='''Super Name'''
|name='''Super Name'''
|input = X
|input = 236432P
|image=AlienCha_Super.png
|image=AlienCha_Drew_X.png
|caption=Funny and/or informative caption
|caption=Funny and/or informative caption
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | damage =
   | damage =
   | guard = High/Low
   | guard = High
   | startup =
   | startup =
   | advHit =
   | advHit =
Line 426: Line 570:


[[Category:Alien Challenge]]
[[Category:Alien Challenge]]
[[Category:Drew]]
[[Category:Jean Paul]]

Revision as of 21:04, 17 September 2022

AlienCha Drew icon.png

Introduction

Describe the character in a few sentences here.


Strengths Weaknesses
  • Pro 1: explanation
  • Pro 2: explanation
  • Pro 3: explanation
  • Con 1: explanation
  • Con 2: explanation
  • Con 3: explanation


Normal Moves

5LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

5MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

5HP
Caption
Caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

5LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

5MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

5HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2HP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.HP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

Special Moves

Mega Slash
632P
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HP - - - - - High - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HP - - - - - High - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP/MP/HP - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LK - - - - - High/Low - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MK - - - - - High/Low - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HK - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LK/MK/HK - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP/MP/HP - - - - - High - - -

Super Move

Super Name
X
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -
  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Super Name
236432P
Funny and/or informative caption
Funny and/or informative caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.

Gameplan

Neutral

Describe the character's neutral strategy.

Offense

Describe the character's offensive strategy.

Defense

Describe the character's defensive strategy.

Combos

Midscreen

Here is an example combo.

Corner

Here is an example combo.

Condition Notation Damage Notes Link
j.HP Starter j.HP, f.5HP > 632HK 28 ??? ???


Corner

Here is an example combo.

Condition Notation Damage Notes Link
j.HP Starter j.HP, f.5HP > 632HK 28 ??? ???

Matchups

AlienCha Burnie icon.png
Burnie[No Data]
(Even)
[Character Page]
AlienCha Claus icon.png
Claus[No Data]
(Even)
[Character Page]
AlienCha Dougster icon.png
Dougster[No Data]
(Even)
[Character Page]
AlienCha Drew icon.png
Drew[No Data]
(Even)
[Character Page]
AlienCha Fang icon.png
Fang[No Data]
(Mirror)
[Character Page]
AlienCha Jean Paul icon.png
Jean Paul[No Data]
(Even)
[Character Page]
AlienCha Melanie icon.png
Melanie[No Data]
(Even)
[Character Page]
AlienCha Nic-san icon.png
Nic-san[No Data]
(Even)
[Character Page]
AlienCha Stevareno icon.png
Stevareno[No Data]
(Even)
[Character Page]


General
Controls (Notation)
FAQ
System
Characters
Burnie
Claus
Dougster
Drew
Fang
Jean Paul
Melanie
Nic-san
Stevareno