Alien Challenge/Drew: Difference between revisions

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(→‎Normal Moves: Added far/close normals separation)
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== Normal Moves ==
== Normal Moves ==


=== Standing Normals ===
==== Close ====
{{MoveData
{{MoveData
|input=5LP
|input=c.LP
|image=AlienCha_Drew_5LP.png
|image=AlienCha_Drew_cLP.png
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 33: Line 35:
}}
}}
{{MoveData
{{MoveData
|input=5MP
|input=c.MP
|image=AlienCha_Drew_5MP.png
|image=AlienCha_Drew_cMP.png
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 47: Line 49:
}}
}}
{{MoveData
{{MoveData
|input=5HP
|input=c.HP
|image=AlienCha_Drew_HP.PNG
|image=AlienCha_Drew_cHP.PNG
|caption=Caption
|caption=Caption
|data=
|data=
Line 62: Line 64:
}}
}}
{{MoveData
{{MoveData
|input=5LK
|input=c.LK
|image=AlienCha_Drew_5LK.PNG
|image=AlienCha_Drew_cLK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 76: Line 78:
}}
}}
{{MoveData
{{MoveData
|input=5MK
|input=c.MK
|image=AlienCha_Drew_5MK.PNG
|image=AlienCha_Drew_cMK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 90: Line 92:
}}
}}
{{MoveData
{{MoveData
|input=5HK
|input=c.HK
|image=AlienCha_Drew_5HK.PNG
|image=AlienCha_Drew_cHK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 103: Line 105:
   }}
   }}
}}
}}
==== Far ====
{{MoveData
|input=f.LP
|image=AlienCha_Drew_fLP.png
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = Describe the move and the uses it has.
  }}
}}
{{MoveData
|input=f.MP
|image=AlienCha_Drew_fMP.png
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = Describe the move and the uses it has.
  }}
}}
{{MoveData
|input=f.HP
|image=AlienCha_Drew_fHP.PNG
|caption=Caption
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=f.LK
|image=AlienCha_Drew_fLK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=f.MK
|image=AlienCha_Drew_fMK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=f.HK
|image=AlienCha_Drew_fHK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
=== Crouching Normals ===
{{MoveData
{{MoveData
|input=2LP
|input=2LP
Line 179: Line 269:
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | damage =
   | damage =
   | guard = High/Low
   | guard = Low
   | startup =
   | startup =
   | advHit =
   | advHit =
Line 187: Line 277:
   }}
   }}
}}
}}
=== Jumping Normals ===
{{MoveData
{{MoveData
|input=j.LP
|input=j.LP

Revision as of 03:44, 18 September 2022

AlienCha Drew icon.png

Introduction

Describe the character in a few sentences here.


Strengths Weaknesses
  • Pro 1: explanation
  • Pro 2: explanation
  • Pro 3: explanation
  • Con 1: explanation
  • Con 2: explanation
  • Con 3: explanation


Normal Moves

Standing Normals

Close

c.LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

c.MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

c.HP
Caption
Caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

c.LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

c.MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

c.HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

Far

f.LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

f.MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

f.HP
Caption
Caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

f.LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

f.MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

f.HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

Crouching Normals

2LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2HP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - Low - - -

F

Jumping Normals

j.LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.HP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

Special Moves

Mega Slash
632P
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HP - - - - - High - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HP - - - - - High - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP/MP/HP - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LK - - - - - High/Low - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MK - - - - - High/Low - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HK - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LK/MK/HK - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP/MP/HP - - - - - High - - -

Super Move

Super Name
X
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -
  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Super Name
236432P
Funny and/or informative caption
Funny and/or informative caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.

Gameplan

Neutral

Describe the character's neutral strategy.

Offense

Describe the character's offensive strategy.

Defense

Describe the character's defensive strategy.

Combos

Midscreen

Here is an example combo.

Corner

Here is an example combo.

Condition Notation Damage Notes Link
j.HP Starter j.HP, f.5HP > 632HK 28 ??? ???


Corner

Here is an example combo.

Condition Notation Damage Notes Link
j.HP Starter j.HP, f.5HP > 632HK 28 ??? ???

Matchups

AlienCha Burnie icon.png
Burnie[No Data]
(Even)
[Character Page]
AlienCha Claus icon.png
Claus[No Data]
(Even)
[Character Page]
AlienCha Dougster icon.png
Dougster[No Data]
(Even)
[Character Page]
AlienCha Drew icon.png
Drew[No Data]
(Even)
[Character Page]
AlienCha Fang icon.png
Fang[No Data]
(Mirror)
[Character Page]
AlienCha Jean Paul icon.png
Jean Paul[No Data]
(Even)
[Character Page]
AlienCha Melanie icon.png
Melanie[No Data]
(Even)
[Character Page]
AlienCha Nic-san icon.png
Nic-san[No Data]
(Even)
[Character Page]
AlienCha Stevareno icon.png
Stevareno[No Data]
(Even)
[Character Page]


General
Controls (Notation)
FAQ
System
Characters
Burnie
Claus
Dougster
Drew
Fang
Jean Paul
Melanie
Nic-san
Stevareno