Alien Challenge/Stevareno: Difference between revisions

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(Created page with "frame|right == Introduction == Describe the character in a few sentences here. {{ProConTable|width=100 |pros= * '''Pro 1''': explanation...")
 
m (→‎Overview: Changed section name.)
 
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[[File:AlienCha_Stevareno_icon.png|frame|right]]
[[File:AlienCha_Stevareno_icon.png|frame|right]]


== Introduction ==
== Overview ==
Describe the character in a few sentences here.
Describe the character in a few sentences here.


Line 14: Line 14:
* '''Con 3''': explanation
* '''Con 3''': explanation
}}
}}


== Normal Moves ==
== Normal Moves ==


=== Standing Normals ===
==== Close ====
{{MoveData
|input=c.LP
|image=AlienCha_Stevareno_cLP.png
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = Describe the move and the uses it has.
  }}
}}
{{MoveData
|input=c.MP
|image=AlienCha_Stevareno_cMP.png
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = Describe the move and the uses it has.
  }}
}}
{{MoveData
|input=c.HP
|image=AlienCha_Stevareno_cHP.PNG
|caption=Caption
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=c.LK
|image=AlienCha_Stevareno_cLK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=c.MK
|image=AlienCha_Stevareno_cMK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=c.HK
|image=AlienCha_Stevareno_cHK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
==== Far ====
{{MoveData
{{MoveData
|input=5LP
|input=f.LP
|image=AlienCha_Stevareno_5LP.png
|image=AlienCha_Stevareno_fLP.png
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 33: Line 120:
}}
}}
{{MoveData
{{MoveData
|input=5LP
|input=f.MP
|image=AlienCha_Stevareno_5MP.png
|image=AlienCha_Stevareno_fMP.png
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 47: Line 134:
}}
}}
{{MoveData
{{MoveData
|input=5SP
|input=f.HP
|image=AlienCha_Stevareno_5SP.PNG
|image=AlienCha_Stevareno_fHP.PNG
|caption=Caption
|caption=Caption
|data=
|data=
Line 62: Line 149:
}}
}}
{{MoveData
{{MoveData
|input=5LK
|input=f.LK
|image=AlienCha_Stevareno_5LK.PNG
|image=AlienCha_Stevareno_fLK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=f.MK
|image=AlienCha_Stevareno_fMK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 76: Line 177:
}}
}}
{{MoveData
{{MoveData
|input=5HK
|input=f.HK
|image=AlienCha_Stevareno_5HK.PNG
|image=AlienCha_Stevareno_fHK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 89: Line 190:
   }}
   }}
}}
}}
=== Crouching Normals ===
{{MoveData
{{MoveData
|input=2LP
|input=2LP
Line 104: Line 207:
}}
}}
{{MoveData
{{MoveData
|input=2SP
|input=2MP
|image=AlienCha_Stevareno_2SP.PNG
|image=AlienCha_Stevareno_2MP.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=2HP
|image=AlienCha_Stevareno_2HP.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 120: Line 237:
|input=2LK
|input=2LK
|image=AlienCha_Stevareno_2LK.PNG
|image=AlienCha_Stevareno_2LK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=2MK
|image=AlienCha_Stevareno_2MK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 137: Line 268:
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | damage =
   | damage =
   | guard = High/Low
   | guard = Low
   | startup =
   | startup =
   | advHit =
   | advHit =
Line 145: Line 276:
   }}
   }}
}}
}}
=== Jumping Normals ===
{{MoveData
{{MoveData
|input=j.LP
|input=j.LP
Line 160: Line 293:
}}
}}
{{MoveData
{{MoveData
|input=j.SP
|input=j.MP
|image=AlienCha_Stevareno_jSP.PNG
|image=AlienCha_Stevareno_jMP.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=j.HP
|image=AlienCha_Stevareno_jHP.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 176: Line 323:
|input=j.LK
|input=j.LK
|image=AlienCha_Stevareno_jLK.PNG
|image=AlienCha_Stevareno_jLK.PNG
|data=
  {{AttackData-AlienCha
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description = F
  }}
}}
{{MoveData
|input=j.MK
|image=AlienCha_Stevareno_jMK.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 201: Line 362:
   }}
   }}
}}
}}
Added far/close normals separation


== Special Moves ==
== Special Moves ==
Line 207: Line 369:
|name='''Mega Slash'''
|name='''Mega Slash'''
|input = 632P
|input = 632P
|image=AlienCha_Stevareno_XP.PNG
|image=AlienCha_Stevareno_X.PNG
|data=
  {{AttackData-AlienCha
  | version = LP
  | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
  | description =
  }}
  {{AttackData-AlienCha
  | version = MP
  | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
  | description =
  }}
  {{AttackData-AlienCha
  | version = HP
  | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description =
  }}
}}
{{MoveData
|name='''Special Name'''
|input = X
|image=AlienCha_Stevareno_X.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 217: Line 415:
   | advBlock =
   | advBlock =
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | description = Horizontal leap, valuable tool for pressure and confirms
   | description =  
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 227: Line 425:
   | advBlock =
   | advBlock =
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | description = Diagonal Leap
   | description =  
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 237: Line 435:
   | advBlock =
   | advBlock =
   | properties =
   | properties =
   | description = High diagonal leap
   | description =
  }}
}}
{{MoveData
|name='''Special Name'''
|input = X
|image=AlienCha_Stevareno_X.PNG
|data=
  {{AttackData-AlienCha
  | version = LP/MP/HP
  | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description =
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Special Name'''
|input = XP (Air OK)
|input = X
|image=AlienCha_Stevareno_XP.PNG
|image=AlienCha_Stevareno_X.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | header = no
   | version = LK
   | description = If a move has more than one version, generally decribe it here.
   | damage =
  | guard = High/Low
  | startup =
  | advHit =
  | advBlock =
  | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
  | description =
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | version = LP
   | version = MK
   | damage =
   | damage =
   | guard = High/Low
   | guard = High/Low
Line 257: Line 477:
   | advBlock =
   | advBlock =
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | properties = The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
   | description = Describe the weak version of the move.
   | description =  
   }}
   }}
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | version = SX
   | version = HK
   | damage =
   | damage =
   | guard = High/Low
   | guard = High/Low
Line 267: Line 487:
   | advBlock =
   | advBlock =
   | properties =
   | properties =
   | description = Describe the strong version of the move.
   | description =  
   }}
   }}
}}
}}
{{MoveData
{{MoveData
|name='''Special Name'''
|name='''Special Name'''
|input = XP
|input = X
|image=AlienCha_Stevareno_XP.PNG
|image=AlienCha_Stevareno_X.PNG
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | version = WX/SX
   | version = LK/MK/HK
   | damage =
   | damage =
   | guard = High/Low
   | guard = High/Low
Line 283: Line 503:
   | advBlock =
   | advBlock =
   | properties =
   | properties =
   | description = When there's only one version describe the move as a whole here.
   | description =  
  }}
}}
{{MoveData
|name='''Special Name'''
|input = X
|image=AlienCha_Stevareno_X.PNG
|data=
  {{AttackData-AlienCha
  | version = LP/MP/HP
  | damage =
  | guard = High
  | startup =
  | advHit =
  | advBlock =
  | properties =
  | description =
   }}
   }}
}}
}}
Line 292: Line 528:
|name='''Super Name'''
|name='''Super Name'''
|input = X
|input = X
|image=AlienCha_Stevareno_Super.png
|image=AlienCha_Stevareno_X.png
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
Line 301: Line 537:
   | advBlock =
   | advBlock =
   | property = Invincible
   | property = Invincible
   | description = Describe the super and what you can do with it.
   | description =  
::*Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
::*Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
   }}
   }}
Line 308: Line 544:
{{MoveData
{{MoveData
|name='''Super Name'''
|name='''Super Name'''
|input = X
|input = 236432P
|image=AlienCha_Super.png
|image=AlienCha_Stevareno_X.png
|caption=Funny and/or informative caption
|caption=Funny and/or informative caption
|data=
|data=
   {{AttackData-AlienCha
   {{AttackData-AlienCha
   | damage =
   | damage =
   | guard = High/Low
   | guard = High
   | startup =
   | startup =
   | advHit =
   | advHit =
Line 371: Line 607:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Burnie
| character    =Burnie
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 377: Line 613:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Claus
| character    =Claus
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 383: Line 619:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Dougster
| character    =Dougster
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 389: Line 625:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Drew
| character    =Drew
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 395: Line 631:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Fang
| character    =Fang
| favorability ={{Property-UNI|Mirror}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 401: Line 637:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Jean Paul
| character    =Jean Paul
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 407: Line 643:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Melanie
| character    =Melanie
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 413: Line 649:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Nic-san
| character    =Nic-san
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|unknown}}
| data        =
| data        =
}}
}}
Line 419: Line 655:
{{MatchupData-AlienCha
{{MatchupData-AlienCha
| character    =Stevareno
| character    =Stevareno
| favorability ={{Property-UNI|Even}}
| favorability ={{MatchupFavor-AlienCha|mirror}}
| data        =
| data        =
}}
}}

Latest revision as of 11:15, 29 September 2022

AlienCha Stevareno icon.png

Overview

Describe the character in a few sentences here.


Strengths Weaknesses
  • Pro 1: explanation
  • Pro 2: explanation
  • Pro 3: explanation
  • Con 1: explanation
  • Con 2: explanation
  • Con 3: explanation

Normal Moves

Standing Normals

Close

c.LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

c.MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

c.HP
Caption
Caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

c.LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

c.MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

c.HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

Far

f.LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

f.MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

Describe the move and the uses it has.

f.HP
Caption
Caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

f.LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

f.MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

f.HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

Crouching Normals

2LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2HP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

2HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - Low - - -

F

Jumping Normals

j.LP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.MP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.HP
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.LK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.MK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

j.HK
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -

F

Added far/close normals separation

Special Moves

Mega Slash
632P
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HP - - - - - High - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MP - - - - - High - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HP - - - - - High - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP/MP/HP - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LK - - - - - High/Low - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
MK - - - - - High/Low - - The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
HK - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LK/MK/HK - - - - - High/Low - - -
Special Name
X
Version Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
LP/MP/HP - - - - - High - - -

Super Move

Super Name
X
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High/Low - - -
  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
Super Name
236432P
Funny and/or informative caption
Funny and/or informative caption
Damage Chip Damage Startup Active Recovery Guard Adv. (Hit) Adv. (Block) Properties
- - - - - High - - -

Describe the super and what you can do with it.

  • Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.

Gameplan

Neutral

Describe the character's neutral strategy.

Offense

Describe the character's offensive strategy.

Defense

Describe the character's defensive strategy.

Combos

Midscreen

Here is an example combo.

Corner

Here is an example combo.

Condition Notation Damage Notes Link
j.HP Starter j.HP, f.5HP > 632HK 28 ??? ???


Corner

Here is an example combo.

Condition Notation Damage Notes Link
j.HP Starter j.HP, f.5HP > 632HK 28 ??? ???

Matchups

AlienCha Burnie icon.png
Burnie[No Data]
(Unknown)
[Character Page]
AlienCha Claus icon.png
Claus[No Data]
(Unknown)
[Character Page]
AlienCha Dougster icon.png
Dougster[No Data]
(Unknown)
[Character Page]
AlienCha Drew icon.png
Drew[No Data]
(Unknown)
[Character Page]
AlienCha Fang icon.png
Fang[No Data]
(Unknown)
[Character Page]
AlienCha Jean Paul icon.png
Jean Paul[No Data]
(Unknown)
[Character Page]
AlienCha Melanie icon.png
Melanie[No Data]
(Unknown)
[Character Page]
AlienCha Nic-san icon.png
Nic-san[No Data]
(Unknown)
[Character Page]
AlienCha Stevareno icon.png
Stevareno[No Data]
(Mirror)
[Character Page]


General
Controls (Notation)
FAQ
System
Characters
Burnie
Claus
Dougster
Drew
Fang
Jean Paul
Melanie
Nic-san
Stevareno