DracoFighter/Secret Characters/Fidget: Difference between revisions
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{{MoveData | {{MoveData | ||
|image= | |image=DracoFighterFidgetNSpecial.png | ||
|caption= | |caption=had to be nerfed from akuma fireballs | ||
|name= Air-Special | |name= Air-Special | ||
|input= j.B | |input= j.B | ||
Line 154: | Line 154: | ||
|damage=10 | |damage=10 | ||
|startup=20 | |startup=20 | ||
|active= | |active=60 | ||
|faf= | |faf=35 | ||
|onhit=~+ | |onhit=~+8 | ||
|onblock=~ | |onblock=~+3 | ||
|description= | |description= | ||
Fidget shoots a fireball in a straight line forwards. Mainly used to get yourself out of trouble due to the backwards momentum, but can also discourage opponents from jumping, as it acts as an active anti-air. | |||
}} | }} | ||
}} | }} | ||
Line 170: | Line 170: | ||
|data= | |data= | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage= | |damage=3 | ||
|startup= | |startup=12 | ||
|active= | |active=16 | ||
|faf= | |faf=50 | ||
|onhit=-- | |onhit=-- | ||
|onblock=-- | |onblock=-- | ||
|description= | |description= | ||
Fidget's air mix-up, and identical to N-Grab. As it doesn't affect momentum, doing an Air-Special and cancelling it into a grab makes you have backwards momentum while grabbing. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=DracoFighterFidgetGrab.png | ||
|caption= | |caption= | ||
|name= N-Grab | |name= N-Grab | ||
|input= 5C | |input= 5C | ||
|data= | |data= | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage= | |damage=3 | ||
|startup=12 | |startup=12 | ||
|active=16 | |active=16 | ||
|faf= | |faf=50 | ||
|onhit=-- | |onhit=-- | ||
|onblock=-- | |onblock=-- | ||
|description= | |description= | ||
Fidget grabs the opponent and knocks them into the air. Your main grab for combos, leads into the good stuff. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= F-Grab | |name= F-Grab | ||
|input= 6C | |input= 6C | ||
|data= | |data= | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage= | |damage=3 | ||
|startup= | |startup=12 | ||
|active= | |active=16 | ||
|faf= | |faf=50 | ||
|onhit=-- | |onhit=-- | ||
|onblock=-- | |onblock=-- | ||
|description= | |description= | ||
Fidget has slight forward momentum while grabbing before throwing the opponent forward. Has fewer combo follow-ups, but still works decently. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= B-Grab | |name= B-Grab | ||
Line 224: | Line 224: | ||
|data= | |data= | ||
{{AttackData-DF | {{AttackData-DF | ||
|damage= | |damage=3 | ||
|startup=12 | |startup=12 | ||
|active=16 | |active=16 | ||
|faf= | |faf=50 | ||
|onhit=-- | |onhit=-- | ||
|onblock=-- | |onblock=-- | ||
|description= | |description= | ||
Fidget throws the opponent backwards. Allows for combos. | |||
}} | }} | ||
}} | }} |
Revision as of 22:23, 17 November 2022
Fidget | |
---|---|
Health | 100 |
Dash Time | 12 Frames |
WIP WIP WIP WIP
Story
Fidget is a red panda-dragon born with fire powers, and trains every day to be a hero of legend. Assisting him is his bag, which essentially acts as a small pocket dimension where he fits adventuring gear for any situation. While it carries many weapons, he usually holds his main weapon of choice, a blue metal tonfa.
Gameplay Overview
Fidget is an oppressive all-rounder with great mobility and quick projectiles. He has very little weaknesses, and can poke out the opponent in a variety of ways, before going in with one of his many approach options. He was designed to be a slightly more technical Draco, but whether this was successful is up for debate.
Strengths | Weaknesses |
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Move List
Standing Normals
N-Attack 5A you'll be seeing this a lot you'll be seeing this a lot
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F-Attack
6A |
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B-Attack
4A |
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N-Special
5B |
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F-Special / B-Special 6B / 4B have fun trying to touch him have fun trying to touch him
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Air-Attack j.A you'll be seeing this a lot you'll be seeing this a lot
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Air-Special j.B had to be nerfed from akuma fireballs had to be nerfed from akuma fireballs
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Air-Grab
j.C / j.A+B |
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N-Grab
5C |
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F-Grab
6C |
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B-Grab
4C |
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Combos
N-Grab / Air-Grab
- Grab > (walk back) > F-Attack > B-Attack > Air-Attack > N-Attack - MAX Damage (40)