DracoFighter/Secret Characters/Fidget: Difference between revisions
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|image=DracoFighterFidgetJab0.png | |image=DracoFighterFidgetJab0.png | ||
|image2=DracoFighterFidgetJab1.png | |image2=DracoFighterFidgetJab1.png | ||
| | |caption2=you'll be seeing this a lot | ||
|name= N-Attack | |name= N-Attack | ||
|input= 5A | |input= 5A |
Latest revision as of 13:28, 18 November 2022
Fidget | |
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Health | 100 |
Dash Time | 12 Frames |
Story
Fidget is a red panda-dragon born with fire powers, and trains every day to be a hero of legend. Assisting him is his bag, which essentially acts as a small pocket dimension where he fits adventuring gear for any situation. While it carries many weapons, he usually holds his main weapon of choice, a blue metal tonfa.
Gameplay Overview
Fidget is an oppressive all-rounder with great mobility and quick projectiles. He has very little weaknesses, and can poke out the opponent in a variety of ways, before going in with one of his many approach options. He was designed to be a slightly more technical Draco, but whether this was successful is up for debate.
Strengths | Weaknesses |
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Move List
Standing Normals
N-Attack 5A you'll be seeing this a lot you'll be seeing this a lot
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F-Attack
6A |
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B-Attack
4A |
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N-Special
5B |
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F-Special / B-Special 6B / 4B have fun trying to touch him have fun trying to touch him
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Air-Attack j.A you'll be seeing this a lot you'll be seeing this a lot
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Air-Special j.B had to be nerfed from akuma fireballs had to be nerfed from akuma fireballs
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Air-Grab
j.C / j.A+B |
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N-Grab
5C |
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F-Grab
6C |
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B-Grab
4C |
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Combos
N-Grab / Air-Grab
- Grab > (walk back) > F-Attack > B-Attack > Air-Attack > N-Attack - MAX Damage (40)
- Grab > (walk forward) > B-Attack > Air-Attack > B-Attack > Air-Attack > N-Attack - (35)
- Grab > B-Attack > Air-Special > F-Attack - (33)
- Grab > F-Attack > N-Attack - (30)
F-Grab
- F-Grab > B-Attack > Air-Special > F-Attack - MAX Damage (33) Only against wall, does not work against Plexie
- F-Grab > F-Attack > N-Attack - (30) Doesn't work against Plexie unless she's on wall
- F-Grab > (forward dash) > F-Attack - (18) Possible alternative against Plexie, tight dash timing
B-Grab
- B-Grab > (walk to other side) > B-Attack > Air-Attack > B-Attack > Air-Attack > N-Attack - MAX Damage (35)
- B-Grab > B-Attack > Air-Special > F-Attack - (33)
- B-Grab > (walk to other side) > F-Attack > N-Attack - (30)
Air-Attack
- Air-Attack > B-Attack > Air-Attack > N-Attack - MAX Damage (27) Doesn't work on Plexie, may require late hit depending on character; works on all characters if first hit is anti-air
- Air-Attack > N-Attack - (17)
B-Attack
B-Attack combos are very dependent on character jump height and the position you hit them, since (outside of Tusk) B-Attack can only hit aerial opponents.
- B-Attack > Air-Special > F-Attack > N-Attack - MAX Damage (42) Could only get this to work on Tusk, grounded
- B-Attack > B-Attack > Air-Special > F-Attack - (35) First hit is anti-air
- B-Attack > Air-Attack > B-Attack > Air-Attack > N-Attack - (32) Could only get this to work on Tusk, grounded
- B-Attack > B-Attack > Air-Attack > N-Attack - (27) First hit is anti-air, most consistent combo
F-Attack
- F-Attack (second hit only) > B-Attack > Air-Attack > B-Attack > Air-Attack > N-Attack - MAX Damage (37) Only against wall
- F-Attack (second hit only) > F-Attack > N-Attack - (32)
- F-Attack > N-Attack - (27) Main F-Attack combo
Strategy
Fidget has 2 main areas of strength, which is at mid range and close range. At mid range he can pelt the opponent with projectiles and force a reaction, or patiently wait out a whiff and punish with a jump-in or F-Attack. Since his F-Attack is disjointed, it can punish some characters for using projectiles when timed well. At close range, his main mix-ups will be between N-Attack (which can essentially be spammed), B-Attack, and N-Grab. B-Attack can catch an escaping jump under pressure, but also allows Fidget to enter his flying stance and continue his pressure with Air-Attacks. N-Grab is the mix-up for opponents that stay blocking.
At far range, Fidget can't exert much pressure, but should be able to find his way in by destroying projectiles with N-Attack or jumping over them. Whether close range or mid range is ideal for him depends on the opponent, but the general idea is to be at the range that your opponent is weakest at.