Mobile Suit Gundam: Ex Revue/Acguy: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px;"
======<span style="visibility:hidden;font-size:0">Overview</span>======
|-
{{FP Overview
! align="center" colspan="2" | Acguy
|overview= Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using his Power Claw special which allows him to climb across the top of the stage much faster than he can move on the ground.
|-
|pros=
| align="center" colspan="2" |[[File:Acguy Portrait.png|frameless|center|600x600px]]
*'''Strong Against Zoning''': Power Claw is an incredible tool in neutral that can allow Acguy to bypass zoning and most pokes with ease.
|-
*'''Great in the Air''': Acguy has incredible air buttons that allow for deadly crossups and extremely high reward on hit.
| '''Jumps''' || One
|cons=
|-
*'''Best in the Air''': Acguy’s walk speed is incredibly slow and some pokes are unsafe unless cancelled into similarly risky special moves, meaning Acguy is at a disadvantage trying to play grounded.
| '''Air Throw''' || No
*'''Weak Grab''': Because Acguy lacks a conventional grab, Acguy’s strike/throw game is much less threatening than other members of the cast.
|-
| '''Pummel Grab''' || Yes (6/4B, 6/4C, D)
|-
| '''Defense''' || 0
|-


|}
|border=no|tablewidth=102
|flex_header=Acguy: Akahana
|flex_data=[[File:GXER_Pilot_Akahana.png]]
[[File:Acguy Portrait.png]]
<table style="width: 100%; border-collapse: collapse;">
<tr><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr>
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr>
<tr><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> Yes </td></tr>
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr>


== Character Info ==
</table>
Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using it's stance change special, lovingly dubbed "monkey mode" by the community, which allows it to climb across the top of the stage much faster than it can move on the ground.
}}


==Strengths & Weaknesses==
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
*Monkey stance is an incredible tool in neutral
*Good jumping buttons
*High damage combos
| style="width: 50%;"|
*Slow walk speed on the ground
*No fireball
*Lack of a conventional grab lessens the threat of strike/throw pressure considerably
|-
|}


==Normals==
==Normals==
Line 52: Line 40:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=5B
|input=cl.B
|image=GEXR_Acguy_5B_1.PNG
|image=GEXR_Acguy_cl5b1.PNG
|image2=GEXR_Acguy_5b_2.PNG
|image2=GEXR_Acguy_cl5b2.PNG
|caption=
|caption=
|data=
|data=
Line 64: Line 55:
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=No
   |guard=Mid
   |guard=Mid
   |description=Acguy steps forward with a far-reaching claw attack. Unsafe on block unless cancelled into Vulcans.
   |description=A quick two punch attack, the first hit could be used as an anti-air but it's not active for very long so it's not the best option.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=5C
|input=f.B
|image=GEXR_Acguy_5c.PNG
|image=GEXR_Acguy_5B_1.PNG
|image2=GEXR_Acguy_5b_2.PNG
|caption=
|caption=
|data=
|data=
Line 82: Line 77:
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=Mid
   |description=Acguy steps forward with a slow punch that also does some chip damage.
   |description=Acguy steps forward with a far-reaching claw attack. Unsafe on block unless cancelled into Vulcans.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=2A
|input=cl.C
|image=GEXR_Acguy_2a.PNG
|image=GEXR_Acguy_cl5c1.PNG
|image2=GEXR_Acguy_cl5c2.PNG
|caption=
|caption=
|data=
|data=
Line 96: Line 95:
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=No
   |guard=Low
   |guard=Mid
   |description=A low jab, very solid button
   |description=Acguy throws a punch then does a quick short hop forward to hit the opponent again.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=2B
|input=f.C
|image=GEXR_Acguy_2B.PNG
|image=GEXR_Acguy_5c.PNG
|caption=
|caption=
|data=
|data=
Line 113: Line 115:
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=Yes
   |guard=Low
   |guard=Mid
   |description=A sweep with a deceptively small hitbox.
   |description=Acguy steps forward with a slow punch and a big anti-air hitbox.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=2C
|input=2A
|image=GEXR_Acguy_2C.PNG
|image=GEXR_Acguy_2a.PNG
|caption=
|caption=
|data=
|data=
Line 129: Line 134:
   |frameAdv=
   |frameAdv=
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=Low
   |description=Acguy reaches forward while crouching to attack with a very large hitbox.
   |description=A low jab, very solid button
  }}
  }}
}}
}}
==Proximity Normals==
 
 
 
{{MoveData
{{MoveData
|input=cl.5B
|input=2B
|image=GEXR_Acguy_cl5b1.PNG
|image=GEXR_Acguy_2B.PNG
|image2=GEXR_Acguy_cl5b2.PNG
|caption=
|caption=
|data=
|data=
Line 146: Line 152:
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=Yes
   |guard=Mid
   |guard=Low
   |description=A quick two punch attack, the first hit could be used as an anti-air but it's not active for very long so it's not the best option.
   |description=A sweep with a deceptively small hitbox.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=cl.5C
|input=2C
|image=GEXR_Acguy_cl5c1.PNG
|image=GEXR_Acguy_2C.PNG
|image2=GEXR_Acguy_cl5c2.PNG
|caption=
|caption=
|data=
|data=
Line 163: Line 171:
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=Yes
   |guard=Mid
   |guard=Mid
   |description=Acguy throws a punch then does a quick short hop forward to hit the opponent again.
   |description=Acguy reaches forward while crouching to attack with a very large hitbox.
  }}
  }}
}}
}}
==Jumping Normals==
==Jumping Normals==
{{MoveData
{{MoveData
Line 185: Line 196:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=j.B
|input=j.B
Line 201: Line 215:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=j.C
|input=j.2B
|image=GEXR_Acguy_jc1_FlashKick3.PNG
|image=GEXR_Acguy_j2b.PNG
|image2=GEXR_Acguy_jc2_Flashkick4.PNG
|image3=GEXR_Acguy_jc3_FlashKick5.PNG
|caption=
|caption=
|data=
|data=
Line 216: Line 231:
   |special cancel=No
   |special cancel=No
   |guard=High
   |guard=High
   |description=Acguy spins around with it's arms extended. This move can crossup with ease
   |description=Acguy becomes a being of pure hitbox, active from frame 1 and hitting multiple times, this button allows for instant overheads that still hit on the way down.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=j.2B
|input=j.C
|image=GEXR_Acguy_j2b.PNG
|image=GEXR_Acguy_jc1_FlashKick3.PNG
|image2=GEXR_Acguy_jc2_Flashkick4.PNG
|image3=GEXR_Acguy_jc3_FlashKick5.PNG
|caption=
|caption=
|data=
|data=
Line 232: Line 252:
   |special cancel=No
   |special cancel=No
   |guard=High
   |guard=High
   |description=Acguy becomes a being of pure hitbox, active from frame 1 and hitting multiple times, this button allows for instant overheads that still hit on the way down.
   |description=Acguy spins around with his arms extended. This move can crossup with ease
  }}
  }}
}}
}}
==Specials==
==Specials==
{{MoveData
{{MoveData
|input=2147x
|input=2147x
|name=Monkey Mode
|name=Power Claw
|image=GEXR_Acguy_MonkeyModeStartup.png
|image=GEXR_Acguy_MonkeyModeStartup.png
|caption=
|caption=
Line 250: Line 273:
   |special cancel=
   |special cancel=
   |guard=
   |guard=
   |description=Acguy jumps up to cling to the cieling, fully invincible while rising. While in Monkey Mode, Acguy can move forwards and backwards with 6 and 4 much faster than it can on the ground, drop down with 2 or perform a divekick that knocks down with any button. While Acguy drops down from Monkey Mode it's able to attack. Monkey mode is the core of Acguy's neutral game.
   |description=Acguy jumps up to cling to the ceiling, fully invincible while rising. While in this stance, Acguy can move forwards and backwards with 6 and 4 much faster than he can on the ground, drop down with 2 or perform a divekick that knocks down with any button. While Acguy drops down from Power Claw he's able to attack. This stance is the core of Acguy's neutral game.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=(in Monkey Mode) Any button
|input=(in Power Claw) Any button
|image=GEXR_Acguy_MonkeyModeAttack.PNG
|image=GEXR_Acguy_MonkeyModeAttack.PNG
|caption=
|caption=
Line 266: Line 292:
   |special cancel=
   |special cancel=
   |guard=Mid
   |guard=Mid
   |description=Acguy dives down from the cieling at an angle, knocking down if it connects.
   |description=Acguy dives down from the ceiling at an angle, knocking down if it connects.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=[2]8x
|input=[2]8x
Line 290: Line 319:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=[4]6x
|input=[4]6x
|name=Claw Down
|image=GEXR_Acguy_PsychoCrusher.PNG
|image=GEXR_Acguy_PsychoCrusher.PNG
|caption=
|caption=
Line 306: Line 339:
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|input=Mash X
|input=Mash X
Line 321: Line 357:
   |special cancel=
   |special cancel=
   |guard=Mid
   |guard=Mid
   |description=Acguy crouches and fires it's head-mounted vulcans in front of it.
   |description=Acguy crouches and fires his head-mounted vulcans.
  }}
  }}
}}
}}
==Combos==
 
*j.C > 2A > 2A > 2A xx [4]6B
 
:Simple baby combo that gives okizeme.
 
*j.C > 66cl.5C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x
==Combos/Setups==
:A touch of death restun combo.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px "
|-
! Type !! Combo !! Position !! Damage !! Works on: !! Notes !! Video Example
|-
|style="padding:10px" | Combo || 2A*3 xx [4]6B || Any || 39 || All || A simple combo that gives decent okizeme. Use [4]6A in the corner and reduce the number of 2As based on distance. || [https://youtu.be/khi0ju7_ebM Link]
|-
|style="padding:10px" | Combo ||j.C > 66cl.C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x || Mid-Screen Only || 147 || All || A very stylish touch of death restun combo. ||
|-
|style="padding:10px" | Combo ||j.C > 2C xx [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > j.C xx [2]8C || Corner Only || 147 || All || A simple restun touch of death combo in the corner. || [https://youtu.be/B75VN-QRCl4 Link]
|-
|}


==Colors==
==Colors==
[[image:GEXR_acguy_colors.PNG|frame|left|Acguy colors]]
[[image:GEXR_acguy_colors.PNG|frame|center|Acguy colors]]


{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue

Latest revision as of 11:34, 16 January 2023

Overview
Overview

Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using his Power Claw special which allows him to climb across the top of the stage much faster than he can move on the ground.

Playstyle
Pros Cons
  • Strong Against Zoning: Power Claw is an incredible tool in neutral that can allow Acguy to bypass zoning and most pokes with ease.
  • Great in the Air: Acguy has incredible air buttons that allow for deadly crossups and extremely high reward on hit.
  • Best in the Air: Acguy’s walk speed is incredibly slow and some pokes are unsafe unless cancelled into similarly risky special moves, meaning Acguy is at a disadvantage trying to play grounded.
  • Weak Grab: Because Acguy lacks a conventional grab, Acguy’s strike/throw game is much less threatening than other members of the cast.
Acguy: Akahana
GXER Pilot Akahana.png

Acguy Portrait.png

Jumps: One
Air Throw: No
Pummel Grab: Yes
Defense: 0


Normals

5A
GEXR Acguy 5a.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

A quick and disjointed jab.


cl.B
GEXR Acguy cl5b1.PNG
GEXR Acguy cl5b2.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - No

A quick two punch attack, the first hit could be used as an anti-air but it's not active for very long so it's not the best option.


f.B
GEXR Acguy 5B 1.PNG
GEXR Acguy 5b 2.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

Acguy steps forward with a far-reaching claw attack. Unsafe on block unless cancelled into Vulcans.


cl.C
GEXR Acguy cl5c1.PNG
GEXR Acguy cl5c2.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - No

Acguy throws a punch then does a quick short hop forward to hit the opponent again.


f.C
GEXR Acguy 5c.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

Acguy steps forward with a slow punch and a big anti-air hitbox.


2A
GEXR Acguy 2a.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Low - - - - - Yes

A low jab, very solid button


2B
GEXR Acguy 2B.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Low - - - - - Yes

A sweep with a deceptively small hitbox.


2C
GEXR Acguy 2C.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - Yes

Acguy reaches forward while crouching to attack with a very large hitbox.


Jumping Normals

j.A
GEXR Acguy ja.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

A nice jump in and a fairly solid air-to-air.


j.B
GEXR Acguy jb.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

A great jump in, but other attacks do the job as well as, if not better than j.B so it's not the most used attack in Acguy's arsenal.


j.2B
GEXR Acguy j2b.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Acguy becomes a being of pure hitbox, active from frame 1 and hitting multiple times, this button allows for instant overheads that still hit on the way down.


j.C
GEXR Acguy jc1 FlashKick3.PNG
GEXR Acguy jc2 Flashkick4.PNG
GEXR Acguy jc3 FlashKick5.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- High - - - - - No

Acguy spins around with his arms extended. This move can crossup with ease


Specials

Power Claw
2147x
GEXR Acguy MonkeyModeStartup.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- - - - - - - -

Acguy jumps up to cling to the ceiling, fully invincible while rising. While in this stance, Acguy can move forwards and backwards with 6 and 4 much faster than he can on the ground, drop down with 2 or perform a divekick that knocks down with any button. While Acguy drops down from Power Claw he's able to attack. This stance is the core of Acguy's neutral game.


(in Power Claw) Any button
GEXR Acguy MonkeyModeAttack.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - -

Acguy dives down from the ceiling at an angle, knocking down if it connects.


[2]8x
GEXR Acguy FlashKick1.PNG
GEXR Acguy FlashKick2.PNG
GEXR Acguy jc1 FlashKick3.PNG
GEXR Acguy jc2 Flashkick4.PNG
GEXR Acguy jc3 FlashKick5.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - -

Acguy's reversal. Not fully invincible while rising, but rather hard to punish thanks to it's hitboxes while falling.


Claw Down
[4]6x
GEXR Acguy PsychoCrusher.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - -

Acguy does a psycho crusher that knocks down. The speed and length it travels are determined by the button pressed. Be careful about using a strong version near the corner as you may be punished on hit in the corner for using the wrong version.


Vulcans
Mash X
GEXR Acguy Mash.PNG
GEXR Acguy Mash2.PNG
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
- Mid - - - - - -

Acguy crouches and fires his head-mounted vulcans.


Combos/Setups

Type Combo Position Damage Works on: Notes Video Example
Combo 2A*3 xx [4]6B Any 39 All A simple combo that gives decent okizeme. Use [4]6A in the corner and reduce the number of 2As based on distance. Link
Combo j.C > 66cl.C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x Mid-Screen Only 147 All A very stylish touch of death restun combo.
Combo j.C > 2C xx [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > j.C xx [2]8C Corner Only 147 All A simple restun touch of death combo in the corner. Link

Colors

Acguy colors
General
Hud
Controls
Characters
Acguy
Char's Gelgoog
Char's Zaku
Char's Z'gok
Dolmel
Dom
Gelgoog
Gouf
Guncannon
Gundam
Gyan
Zaku
Z'gok
Zeong