Mobile Suit Gundam: Ex Revue/Acguy: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FP Overview | |||
|overview= Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using his Power Claw special which allows him to climb across the top of the stage much faster than he can move on the ground. | |||
|pros= | |||
| | *'''Strong Against Zoning''': Power Claw is an incredible tool in neutral that can allow Acguy to bypass zoning and most pokes with ease. | ||
| | *'''Great in the Air''': Acguy has incredible air buttons that allow for deadly crossups and extremely high reward on hit. | ||
|cons= | |||
*'''Best in the Air''': Acguy’s walk speed is incredibly slow and some pokes are unsafe unless cancelled into similarly risky special moves, meaning Acguy is at a disadvantage trying to play grounded. | |||
*'''Weak Grab''': Because Acguy lacks a conventional grab, Acguy’s strike/throw game is much less threatening than other members of the cast. | |||
| | |||
| | |border=no|tablewidth=102 | ||
|flex_header=Acguy: Akahana | |||
|flex_data=[[File:GXER_Pilot_Akahana.png]] | |||
[[File:Acguy Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | |||
<tr><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | |||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | |||
<tr><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> Yes </td></tr> | |||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> 0 </td></tr> | |||
</table> | |||
}} | |||
==Normals== | ==Normals== | ||
Line 52: | Line 40: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.B | ||
|image= | |image=GEXR_Acguy_cl5b1.PNG | ||
|image2= | |image2=GEXR_Acguy_cl5b2.PNG | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 64: | Line 55: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A quick two punch attack, the first hit could be used as an anti-air but it's not active for very long so it's not the best option. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.B | ||
|image= | |image=GEXR_Acguy_5B_1.PNG | ||
|image2=GEXR_Acguy_5b_2.PNG | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 82: | Line 77: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=Acguy steps forward with a | |description=Acguy steps forward with a far-reaching claw attack. Unsafe on block unless cancelled into Vulcans. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.C | ||
|image= | |image=GEXR_Acguy_cl5c1.PNG | ||
|image2=GEXR_Acguy_cl5c2.PNG | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 96: | Line 95: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard= | |guard=Mid | ||
|description= | |description=Acguy throws a punch then does a quick short hop forward to hit the opponent again. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.C | ||
|image= | |image=GEXR_Acguy_5c.PNG | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 113: | Line 115: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard= | |guard=Mid | ||
|description= | |description=Acguy steps forward with a slow punch and a big anti-air hitbox. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=2A | ||
|image= | |image=GEXR_Acguy_2a.PNG | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 129: | Line 134: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard= | |guard=Low | ||
|description= | |description=A low jab, very solid button | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=2B | ||
|image= | |image=GEXR_Acguy_2B.PNG | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 146: | Line 152: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=Yes | ||
|guard= | |guard=Low | ||
|description=A | |description=A sweep with a deceptively small hitbox. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=2C | ||
|image= | |image=GEXR_Acguy_2C.PNG | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 163: | Line 171: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=Acguy | |description=Acguy reaches forward while crouching to attack with a very large hitbox. | ||
}} | }} | ||
}} | }} | ||
==Jumping Normals== | ==Jumping Normals== | ||
{{MoveData | {{MoveData | ||
Line 185: | Line 196: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.B | |input=j.B | ||
Line 201: | Line 215: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.2B | ||
|image= | |image=GEXR_Acguy_j2b.PNG | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 216: | Line 231: | ||
|special cancel=No | |special cancel=No | ||
|guard=High | |guard=High | ||
|description=Acguy | |description=Acguy becomes a being of pure hitbox, active from frame 1 and hitting multiple times, this button allows for instant overheads that still hit on the way down. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.C | ||
|image= | |image=GEXR_Acguy_jc1_FlashKick3.PNG | ||
|image2=GEXR_Acguy_jc2_Flashkick4.PNG | |||
|image3=GEXR_Acguy_jc3_FlashKick5.PNG | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 232: | Line 252: | ||
|special cancel=No | |special cancel=No | ||
|guard=High | |guard=High | ||
|description=Acguy | |description=Acguy spins around with his arms extended. This move can crossup with ease | ||
}} | }} | ||
}} | }} | ||
==Specials== | ==Specials== | ||
{{MoveData | {{MoveData | ||
|input=2147x | |input=2147x | ||
|name= | |name=Power Claw | ||
|image=GEXR_Acguy_MonkeyModeStartup.png | |image=GEXR_Acguy_MonkeyModeStartup.png | ||
|caption= | |caption= | ||
Line 250: | Line 273: | ||
|special cancel= | |special cancel= | ||
|guard= | |guard= | ||
|description=Acguy jumps up to cling to the | |description=Acguy jumps up to cling to the ceiling, fully invincible while rising. While in this stance, Acguy can move forwards and backwards with 6 and 4 much faster than he can on the ground, drop down with 2 or perform a divekick that knocks down with any button. While Acguy drops down from Power Claw he's able to attack. This stance is the core of Acguy's neutral game. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=(in | |input=(in Power Claw) Any button | ||
|image=GEXR_Acguy_MonkeyModeAttack.PNG | |image=GEXR_Acguy_MonkeyModeAttack.PNG | ||
|caption= | |caption= | ||
Line 266: | Line 292: | ||
|special cancel= | |special cancel= | ||
|guard=Mid | |guard=Mid | ||
|description=Acguy dives down from the | |description=Acguy dives down from the ceiling at an angle, knocking down if it connects. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=[2]8x | |input=[2]8x | ||
Line 290: | Line 319: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=[4]6x | |input=[4]6x | ||
|name=Claw Down | |||
|image=GEXR_Acguy_PsychoCrusher.PNG | |image=GEXR_Acguy_PsychoCrusher.PNG | ||
|caption= | |caption= | ||
Line 306: | Line 339: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=Mash X | |input=Mash X | ||
Line 321: | Line 357: | ||
|special cancel= | |special cancel= | ||
|guard=Mid | |guard=Mid | ||
|description=Acguy crouches and fires | |description=Acguy crouches and fires his head-mounted vulcans. | ||
}} | }} | ||
}} | }} | ||
==Combos== | |||
* | |||
==Combos/Setups== | |||
:A touch of death | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | ||
|- | |||
! Type !! Combo !! Position !! Damage !! Works on: !! Notes !! Video Example | |||
|- | |||
|style="padding:10px" | Combo || 2A*3 xx [4]6B || Any || 39 || All || A simple combo that gives decent okizeme. Use [4]6A in the corner and reduce the number of 2As based on distance. || [https://youtu.be/khi0ju7_ebM Link] | |||
|- | |||
|style="padding:10px" | Combo ||j.C > 66cl.C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x || Mid-Screen Only || 147 || All || A very stylish touch of death restun combo. || | |||
|- | |||
|style="padding:10px" | Combo ||j.C > 2C xx [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > j.C xx [2]8C || Corner Only || 147 || All || A simple restun touch of death combo in the corner. || [https://youtu.be/B75VN-QRCl4 Link] | |||
|- | |||
|} | |||
==Colors== | ==Colors== | ||
[[image:GEXR_acguy_colors.PNG|frame| | [[image:GEXR_acguy_colors.PNG|frame|center|Acguy colors]] | ||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Latest revision as of 11:34, 16 January 2023
Overview
Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using his Power Claw special which allows him to climb across the top of the stage much faster than he can move on the ground.
Playstyle
Pros | Cons |
|
|
Normals
5A
|
---|
cl.B
|
---|
f.B
|
---|
cl.C
|
---|
f.C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Power Claw
2147x |
---|
(in Power Claw) Any button
|
---|
[2]8x
|
---|
Claw Down
[4]6x |
---|
Vulcans
Mash X |
---|
Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes | Video Example |
---|---|---|---|---|---|---|
Combo | 2A*3 xx [4]6B | Any | 39 | All | A simple combo that gives decent okizeme. Use [4]6A in the corner and reduce the number of 2As based on distance. | Link |
Combo | j.C > 66cl.C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x | Mid-Screen Only | 147 | All | A very stylish touch of death restun combo. | |
Combo | j.C > 2C xx [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > j.C xx [2]8C | Corner Only | 147 | All | A simple restun touch of death combo in the corner. | Link |