Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px;"
======<span style="visibility:hidden;font-size:0">Overview</span>======
|-
{{FP Overview
! align="center" colspan="2" | Char's Zaku
|overview= Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
|-
|pros=
| align="center" colspan="2" |[[File:Czaku Portrait.png|frameless|center|600x600px]]
*'''Always Threatening''': Char’s Zaku dominates the neutral game with ease thanks to absurdly strong low risk/high reward buttons.
|-
*'''Great Mobility''': Char’s Zaku has incredibly fast movement, a double jump and a deadly fall speed that allow him to get in, bait anti airs and start aggression with relative ease.
| '''Jumps''' || Two
*'''Insane Combo Potential''': With good enough reactions and execution, a Char’s Zaku can either start a high damage combo or just go infinite with the slightest touch.
|-
|cons=
| '''Air Throw''' || Yes
*'''None''': The worst thing one can say about this character is that his reversal isn't fantastic, but that's far from a real flaw.
|-
|border=no|tablewidth=102
| '''Pummel Grab''' || No
|flex_header=Zaku: Char
|-
|flex_data=[[File:GXER_Pilot_Char.png]]
[[File:Czaku Portrait.png]]
<table style="width: 100%; border-collapse: collapse;">
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> Two </td></tr>
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> Yes</td></tr>
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr>
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> -1 </td></tr>


|}
</table>
 
}}
== Character Info ==
Char's Zaku is a modified and improved version of the standard Zaku, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to it's walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
 
==Strengths & Weaknesses==
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
*Dominates the neutral game with ease thanks to absurdly strong low risk/high reward buttons
*Insanely high combo potential
*Can and will infinite your opponent with the slightest touch
*Stellar movement speed, fall speed and has a double jump
| style="width: 50%;"|
*Lacks a conventional reversal
*Has one special that’s mediocre at worst
|-
|}


==Normals==
==Normals==
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
|input=c.A
|image=GEXR_CZaku_cl5a.png
|caption=
|data=
{{AttackData-GEXR
  |damage=7
  |startup=
  |active=
  |recovery=
  |frameAdv=
  |special cancel=No
  |guard=Mid
  |description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do.
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=5A
|input=f.A
|image=GEXR_CZaku_5a.png
|image=GEXR_CZaku_5a.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=7
   |startup=
   |startup=
   |active=
   |active=
Line 50: Line 56:
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=5B
|input=c.B
|image=GEXR_CZaku_cl5b.png
|caption=
|data=
{{AttackData-GEXR
  |damage=14
  |startup=
  |active=
  |recovery=
  |frameAdv=
  |special cancel=No
  |guard=Mid
  |description=Char's Zaku swings his heat axe in front of him. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better.
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
|input=f.B
|image=GEXR_CZaku_5b.png
|image=GEXR_CZaku_5b.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=14
   |startup=
   |startup=
   |active=
   |active=
Line 66: Line 90:
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=5C
|input=5C
Line 72: Line 97:
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=22
   |startup=
   |startup=
   |active=
   |active=
Line 82: Line 107:
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=2A
|input=2A
|image=GEXR_CZaku_2a.png
|image=GEXR_CZaku_2a.png
|caption=Foosies!
|caption=Three times faster than it really should be.
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=7
   |startup=
   |startup=
   |active=
   |active=
Line 95: Line 121:
   |special cancel=Yes
   |special cancel=Yes
   |guard=Low
   |guard=Low
   |description=The bread winner. This button does it all. Hits low incredibly fast, takes no time at all to whiff, combos into itself infinitely with a microwalk even at max range, plus on block, great tic throw potential. If you play Char's Zaku and you aren't abusing this attack you're doing something wrong.
   |description=The bread winner. This button does it all. Hits low incredibly fast, takes no time at all to whiff, combos into itself infinitely with a microwalk even at max range, plus on block, great tick throw potential. If you play Char's Zaku and you aren't abusing this attack you're doing something wrong.
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=2B
|input=2B
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|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=14
   |startup=
   |startup=
   |active=
   |active=
Line 112: Line 139:
   |special cancel=Yes
   |special cancel=Yes
   |guard=Low
   |guard=Low
   |description=A two-hit sweep with a deceptively large hitbox. Second hit leads to an unblokcable safe jump.
   |description=A two-hit sweep with a deceptively large hitbox. Second hit leads to an unblockable safe jump.
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=2C
|input=2C
Line 121: Line 149:
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=24
   |startup=
   |startup=
   |active=
   |active=
Line 128: Line 156:
   |special cancel=Yes
   |special cancel=Yes
   |guard=Mid
   |guard=Mid
   |description=Char's Zaku swings it's heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air.
   |description=Char's Zaku swings his heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air.
  }}
  }}
}}
}}
==Proximity Normals==
 
==Jumping Normals==
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=cl.5A
|input=j.A
|image=GEXR_CZaku_cl5a.png
|image=GEXR_CZaku_ja.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=7
   |startup=
   |startup=
   |active=
   |active=
Line 144: Line 174:
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=High
   |description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for that job.
   |description=Incredible air-to-ground normal which can become unblockable if done low enough to the ground.
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=cl.5B
|input=j.B
|image=GEXR_CZaku_cl5b.png
|image=GEXR_CZaku_jb.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=14
   |startup=
   |startup=
   |active=
   |active=
Line 160: Line 191:
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=No
   |guard=Mid
   |guard=High
   |description=Char's Zaku swings it's heat axe in front of it. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.5B was supposed to do better.
   |description=A terrifying amount of active frames and comically large hitbox make this unassuming looking kick into a disgustingly strong body splash, and it can even crossup.
  }}
  }}
}}
}}
==Jumping Normals==
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=j.A
|input=j.2B
|image=GEXR_CZaku_ja.png
|image=GEXR_CZaku_j2b.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=14
   |startup=
   |startup=
   |active=
   |active=
Line 178: Line 209:
   |special cancel=No
   |special cancel=No
   |guard=High
   |guard=High
   |description=Incredible air-to-ground normal which can become unblockable if done low enough to the ground.
   |description=Cross up button. Becomes unblockable if done low enough to the ground.
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=j.B
|input=j.C
|image=GEXR_CZaku_jb.png
|image=GEXR_CZaku_jc.png
|caption=Foosies!
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=19
   |startup=
   |startup=
   |active=
   |active=
Line 194: Line 226:
   |special cancel=No
   |special cancel=No
   |guard=High
   |guard=High
   |description=A terrifying amount of active frames and comically large hitbox make this unassuming looking kick into a terrifying body splash, and it can even crossup.
   |description=See Normal Zaku j.C, only now the unblockable aspect of the move is made extra threatening by C.Zaku's absurd fall speed.
  }}
  }}
}}
}}
==Specials==
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=j.C
|input=236x
|image=GEXR_CZaku_jc.png
|name=Zaku Machine Gun
|image=GEXR_CZaku_236x.png
|caption=
|caption=
|data=
|data=
{{AttackData-GEXR
{{AttackData-GEXR
   |damage=
  |version=A version
   |damage=14
   |startup=
   |startup=
   |active=
   |active=
Line 209: Line 246:
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=No
   |guard=High
   |guard=Mid
   |description=See Normal Zaku j.C, only now the unblockable aspect of the move is made extra threatening by C.Zaku's absurd fall speed.
   |description=
  }}
  }}
}}
{{MoveData
|input=j.2B
|image=GEXR_CZaku_j2b.png
|caption=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
  |version=B version
   |damage=17
   |startup=
   |startup=
   |active=
   |active=
Line 225: Line 257:
   |frameAdv=
   |frameAdv=
   |special cancel=No
   |special cancel=No
   |guard=High
   |guard=Mid
   |description=Cross up button. Becomes unblockable if done low enough to the ground.
   |description=
  }}
  }}
}}
  {{AttackData-GEXR
==Specials==
  |version=C version
{{MoveData
   |damage=19
|input=236x
|name=
|image=GEXR_CZaku_236x.png
|caption=
|data=
{{AttackData-GEXR
   |damage=
   |startup=
   |startup=
   |active=
   |active=
   |recovery=
   |recovery=
   |frameAdv=
   |frameAdv=
   |special cancel=
   |special cancel=No
   |guard=
   |guard=Mid
   |description=Decent fireball. Heavier versions travel faster and do more damage.
   |description=Decent fireball. Heavier versions travel faster and do more damage.
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=646x
|input=646x
|image=GEXR_CZaku_646x1.png
|image=GEXR_CZaku_646x.png
|image2=GEXR_CZaku_646x2.png
|image3=GEXR_CZaku_646x3.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=14+12+11+9
   |startup=
   |startup=
   |active=
   |active=
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   |special cancel=
   |special cancel=
   |guard=Mid
   |guard=Mid
   |description=Technically C.Zaku's reversal. Takes an eternity to come out and is unsafe on block while still being throwable between the multi-hits. There aren't many situations where you would use this unironically over a backdash or 2369x.
   |description=Technically C.Zaku's reversal. Takes a while to come out and is unsafe on block while still being throwable between the multiple hits. There aren't many situations where you would use this unironically over a backdash or 2369x.
  }}
  }}
}}
}}
====<font style="visibility:hidden" size="0"></font>====
{{MoveData
{{MoveData
|input=2369x
|input=2369x
|name=
|name=Spiral Attack
|image=GEXR_CZaku_2369x.png
|image=GEXR_CZaku_2369x.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GEXR
  {{AttackData-GEXR
   |damage=
   |damage=22
   |startup=
   |startup=
   |active=
   |active=
Line 283: Line 309:
}}
}}


==Combos==
==Combos/Setups==
*cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px "
:2A loop, do as many reps as you'd like
|-
*j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2A > 5C xx 2369A(stun) > throw j.C(unblockable) > 2C > 236B
! Type !! Combo !! Position !! Damage !! Works on: !! Notes
:A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner.
|-
|style="padding:10px" | Infinite || (2A > 6)*n || Any || 147 || All || One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can.
|-
|style="padding:10px" | Combo || j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) || Midscreen || 147 || All || A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner.
|-
|}


==Colors==
==Colors==
[[image:GEXR_cZaku_colors.PNG|frame|left|Char's Zaku colors]]
[[image:GEXR_cZaku_colors.PNG|frame|center|Char's Zaku colors]]


{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue

Latest revision as of 11:36, 16 January 2023

Overview
Overview

Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.

Playstyle
Pros Cons
  • Always Threatening: Char’s Zaku dominates the neutral game with ease thanks to absurdly strong low risk/high reward buttons.
  • Great Mobility: Char’s Zaku has incredibly fast movement, a double jump and a deadly fall speed that allow him to get in, bait anti airs and start aggression with relative ease.
  • Insane Combo Potential: With good enough reactions and execution, a Char’s Zaku can either start a high damage combo or just go infinite with the slightest touch.
  • None: The worst thing one can say about this character is that his reversal isn't fantastic, but that's far from a real flaw.
Zaku: Char
GXER Pilot Char.png

Czaku Portrait.png

Jumps: Two
Air Throw: Yes
Pummel Grab: No
Defense: -1


Normals

c.A
GEXR CZaku cl5a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 Mid - - - - - No

A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do.

f.A
GEXR CZaku 5a.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 Mid - - - - - Yes

A slow, but disjointed jab with use as an anti-air.

c.B
GEXR CZaku cl5b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 Mid - - - - - No

Char's Zaku swings his heat axe in front of him. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better.

f.B
GEXR CZaku 5b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 Mid - - - - - Yes

A relatively mediocre poke.

5C
GEXR CZaku 5c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
22 Mid - - - - - Yes

An incredibly long range poke that can be easily cancelled out of for a free knockdown.

2A
GEXR CZaku 2a.png
Three times faster than it really should be.
Three times faster than it really should be.
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 Low - - - - - Yes

The bread winner. This button does it all. Hits low incredibly fast, takes no time at all to whiff, combos into itself infinitely with a microwalk even at max range, plus on block, great tick throw potential. If you play Char's Zaku and you aren't abusing this attack you're doing something wrong.

2B
GEXR CZaku 2b1.png
GEXR CZaku 2b2.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 Low - - - - - Yes

A two-hit sweep with a deceptively large hitbox. Second hit leads to an unblockable safe jump.

2C
GEXR CZaku 2c.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
24 Mid - - - - - Yes

Char's Zaku swings his heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air.

Jumping Normals

j.A
GEXR CZaku ja.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
7 High - - - - - No

Incredible air-to-ground normal which can become unblockable if done low enough to the ground.

j.B
GEXR CZaku jb.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 High - - - - - No

A terrifying amount of active frames and comically large hitbox make this unassuming looking kick into a disgustingly strong body splash, and it can even crossup.

j.2B
GEXR CZaku j2b.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14 High - - - - - No

Cross up button. Becomes unblockable if done low enough to the ground.

j.C
GEXR CZaku jc.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
19 High - - - - - No

See Normal Zaku j.C, only now the unblockable aspect of the move is made extra threatening by C.Zaku's absurd fall speed.

Specials

Zaku Machine Gun
236x
GEXR CZaku 236x.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
A version 14 Mid - - - - - No
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
B version 17 Mid - - - - - No
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
C version 19 Mid - - - - - No

Decent fireball. Heavier versions travel faster and do more damage.

646x
GEXR CZaku 646x.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
14+12+11+9 Mid - - - - - -

Technically C.Zaku's reversal. Takes a while to come out and is unsafe on block while still being throwable between the multiple hits. There aren't many situations where you would use this unironically over a backdash or 2369x.

Spiral Attack
2369x
GEXR CZaku 2369x.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Special Cancel
22 Mid - - - - - -

Char's Zaku jumps into the air before divebombing the opponent. Makes for a solid fireball punish and combos from 5c or 2c from pretty far away for a knockdown. As with any TK motion, you can make it fairly ambiguous to forward jumps even if the opponent is watching your inputs.

Combos/Setups

Type Combo Position Damage Works on: Notes
Infinite (2A > 6)*n Any 147 All One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can.
Combo j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) Midscreen 147 All A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner.

Colors

Char's Zaku colors
General
Hud
Controls
Characters
Acguy
Char's Gelgoog
Char's Zaku
Char's Z'gok
Dolmel
Dom
Gelgoog
Gouf
Guncannon
Gundam
Gyan
Zaku
Z'gok
Zeong