Azure Night Sky/Mai: Difference between revisions
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== Combos == | == Combos == | ||
2L [5L] 2M 2H Alpha | 2L [5L] 2M 2H Alpha | ||
=== The j.L Minigame === | |||
Mai has a very inconsistent infinite combo done by looping her j.L. | |||
The starter for the infinite can be anything that leads into j.L, even ground hits, because j.L picks up grounded opponents. | |||
The easiest and most consistent starter for the infinite is 2S. | |||
Once the j.L chain has been started, you have to pay attention to how high the enemy is compared to you. Once the opponent reaches about level height with you, stop the chain and perform a delayed airdash, then immediately continue the chain. If done correctly and with a little luck, the airdash will stall you in the air while the opponent falls down, allowing you to extend the air combo. | |||
If you resumed the chain too late, the opponent will recover. If you resumed the chain too early, the opponent may not fall down far enough. It is recommended to continue the chain slightly earlier if you are unsure about the timing, as early airdashes can be corrected later on, while late airdashes cannot. | |||
If the game lags and causes you to miss the timing, you have a one-time use failsafe in the form of your double jump. | |||
== Colors == | == Colors == |
Revision as of 12:34, 14 June 2023
Story
Mai is Azure's version of Guilty Gear Strive May
Introduction
Mai is a versatile beginner friendly character that can exceel at doing anything
Strengths | Weaknesses |
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|
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Move List
Normal Attacks
5L
|
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5M
|
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5H
|
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2L
|
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2M
|
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2H
|
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j.L
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j.M
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j.H
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Special Attacks
Overhead Hug
5S |
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Overhead Hug (Air)
j.S |
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Bubbly Trap
2S |
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Mai doesn't have a j.2S. xd
Level 1 Ultimate Attack
Marine Life
5A |
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Strategy
Spam
Combos
2L [5L] 2M 2H Alpha
The j.L Minigame
Mai has a very inconsistent infinite combo done by looping her j.L.
The starter for the infinite can be anything that leads into j.L, even ground hits, because j.L picks up grounded opponents. The easiest and most consistent starter for the infinite is 2S.
Once the j.L chain has been started, you have to pay attention to how high the enemy is compared to you. Once the opponent reaches about level height with you, stop the chain and perform a delayed airdash, then immediately continue the chain. If done correctly and with a little luck, the airdash will stall you in the air while the opponent falls down, allowing you to extend the air combo.
If you resumed the chain too late, the opponent will recover. If you resumed the chain too early, the opponent may not fall down far enough. It is recommended to continue the chain slightly earlier if you are unsure about the timing, as early airdashes can be corrected later on, while late airdashes cannot.
If the game lags and causes you to miss the timing, you have a one-time use failsafe in the form of your double jump.