RoFighters/Oath: Difference between revisions
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|pros= | |pros= | ||
*'''Ace of All Trades:''' Oath is extremely versatile with strong tools for every situation, and is strong at every style of play. | *'''Ace of All Trades:''' Oath is extremely versatile with strong tools for every situation, and is strong at every style of play. | ||
*'''Range:''' Oath has | *'''Range:''' Oath has really good range on normals, while still having good framedata. | ||
*''' | *'''Defense:''' Good abare, 623H starts combos on counterhit for high damage, and has a meterless actual invincible reversal in 623M. | ||
*'''Varied Pressure:''' With 236H okizeme, -2 5M, comboable airthrow and 2L 5L frametrap, Oath has very varied pressure | *'''Varied Pressure:''' With 236H okizeme, -2 5M, comboable airthrow and 2L 5L frametrap, Oath has very varied pressure | ||
*'''Projectiles:''' Oath has a good fireball and 236S is a fullscreen punish tool | *'''Projectiles:''' Oath has a good fireball that can buffed with 214X and 236S is a fullscreen punish tool. | ||
|cons= | |cons= | ||
*'''Weak Mixup:''' Heavily reliant on 236H for any kind of mixups, meaning Oath needs meter for decent oki | *'''Weak Mixup:''' Heavily reliant on 236H and 214X for any kind of mixups, meaning Oath needs meter or setup time for decent oki. | ||
*'''Neutral pokes dont lead to | *'''Neutral pokes dont lead to pressure''' | ||
}} | }} | ||
==Sword Install(214X)== | |||
*Oath's new special in RoFighters. Improves his attacks and removes all of his weaknesses while you have the sword up. | |||
== Move List == | == Move List == | ||
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| hitAdv=+7 | | hitAdv=+7 | ||
| blockAdv=-3 | | blockAdv=-3 | ||
| description= *The best jab in the game, use and abuse this.<br />Great reach move you should just throw out, kinda slow at | | description= *The best jab in the game, use and abuse this.<br />Great reach move you should just throw out, kinda slow at 8f | ||
*Your go-to abare for long range punishes | |||
}} | }} | ||
}} | }} | ||
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| hitAdv=-21 | | hitAdv=-21 | ||
| blockAdv=- | | blockAdv=- | ||
| description= A second slash with the sword that vacuums on hit. | | description= *A second slash with the sword that vacuums on hit and block. | ||
*Use this for easy hitconfirms. | |||
}} | }} | ||
}} | }} | ||
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| hitAdv=-3 | | hitAdv=-3 | ||
| blockAdv=-4 | | blockAdv=-4 | ||
| description= *High damage combo starter and blockstring | | description= *High damage combo starter and blockstring ender | ||
*Is your most reliable anti-air due to the arc hitbox and upper body invul. Buffer 5H 236M for an anti air hitconfirm. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=5 | | damage=5 | ||
| guard= | | guard=mid | ||
| startup= | | startup=6 | ||
| active=2 | | active=2 | ||
| recovery=- | | recovery=- | ||
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| hitAdv=+11 | | hitAdv=+11 | ||
| blockAdv=- | | blockAdv=- | ||
| description= * | | description= *Standard self-chaining crouch jab, you go-to abare at close range | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ANS | {{AttackData-ANS | ||
| damage=7 | | damage=7 | ||
| guard= | | guard=low | ||
| startup= | | startup=11 | ||
| active=4 | | active=4 | ||
| recovery=- | | recovery=- | ||
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| hitAdv=+5 | | hitAdv=+5 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description=*Your only real low, mix up with throw for a 50/50. Decent poke that leads to good damage, mostly used in otg pickups and pressure. | ||
}} | }} | ||
}} | }} | ||
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| hitAdv=-4 | | hitAdv=-4 | ||
| blockAdv=- | | blockAdv=- | ||
| description=*Godlike jump-in #1 | | description= | ||
*Godlike jump-in and iad button #1 | |||
*Your go-to button for safejumps | |||
}} | }} | ||
}} | }} | ||
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| hitAdv=+17 | | hitAdv=+17 | ||
| blockAdv=- | | blockAdv=- | ||
| description= * | | description= *Great air to air. | ||
*Massive hitbox, one of your 2 overhead. Used as a jump in or/and air to air poke and in 236H pressure. | *Massive hitbox, one of your 2 overhead. Used as a jump in or/and air to air poke and in 236H pressure. | ||
On hit, can be chained back into j.L or itself | On hit, can be chained back into j.L or itself | ||
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| hitAdv=+47 | | hitAdv=+47 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= *Good air to air and jump-in. | ||
*Juggles on hit, allowing for easy confirms | |||
}} | }} | ||
}} | }} | ||
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| hitAdv=+47 | | hitAdv=+47 | ||
| blockAdv=- | | blockAdv=- | ||
| description= *Go to combo ender, buffer | | description= *Go to combo ender, buffer 236H to setup oki. | ||
*Unimpressive reward meterless, but can be comboed off of by delaying a move with superflash. (EG: 5S delay 63214S) | *Unimpressive reward meterless, but can be comboed off of by delaying a move with superflash. (EG: 5S delay 63214S) | ||
*Leads to really good damage if you have a sword up | |||
}} | }} | ||
}} | }} | ||
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*Very punishable on block, but a very good neutral poke if you have meter to make it safe or/and combo from it. | *Very punishable on block, but a very good neutral poke if you have meter to make it safe or/and combo from it. | ||
*Leads to a weak knockdown but can be a good combo ender from far away hits. | *Leads to a weak knockdown but can be a good combo ender from far away hits. | ||
*Has a followup with a summoned sword | |||
}} | }} | ||
}} | }} | ||
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| hitAdv=+26 | | hitAdv=+26 | ||
| blockAdv=- | | blockAdv=- | ||
| description= * | | description= *Cheesy jump in. | ||
*Oath's divekick, sees more use in combos or as a slow instant overhead | |||
}} | }} | ||
}} | }} | ||
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| description= *Very usefull projectile. Buffer a dash out of this and throw out another one for great ground control | | description= *Very usefull projectile. Buffer a dash out of this and throw out another one for great ground control | ||
*Meterless combos on counterhit | *Meterless combos on counterhit | ||
*All versions have a followup with sword summon | |||
}} | }} | ||
{{AttackData-ANS | {{AttackData-ANS | ||
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*Fully invincible during startup | *Fully invincible during startup | ||
*High damage combo starter on counterhit | *High damage combo starter on counterhit | ||
}} | |||
}} | |||
{{MoveData | |||
|name=Sword Summon | |||
|input=214L/M/H | |||
|data= | |||
{{AttackData-ANS | |||
| version=L | |||
| damage=N/A | |||
| guard=N/A | |||
| startup=0.2s | |||
| active=- | |||
| recovery=0.4s | |||
| hitstun=- | |||
| hitAdv=- | |||
| blockAdv=- | |||
| description= *Oath summons a magical sword that follows him around. While this sword is active, connecting with specific attacks causes the sword to move near the opponent and perform and automatic attack. | |||
*Taking damage or chip-damage removes all swords active | |||
Followups: | |||
5H, 2H, 236X, 2S and 5S | |||
}} | |||
{{AttackData-ANS | |||
| header=no | |||
| version=M | |||
| damage=- | |||
| guard=- | |||
| startup=- | |||
| active=- | |||
| recovery=- | |||
| hitstun=- | |||
| hitAdv=- | |||
| blockAdv=- | |||
| description= *Exact same as 214L | |||
}} | |||
{{AttackData-ANS | |||
| header=no | |||
| version=H | |||
| damage=N/A | |||
| guard=N/A | |||
| startup= 0.15s | |||
| active=- | |||
| recovery=0.35 | |||
| hitstun=- | |||
| hitAdv=- | |||
| blockAdv=- | |||
| description= *Creates 2 sword summons and has a bit less endlag, allowing for new pressure and combo sequences. | |||
}} | }} | ||
}} | }} | ||
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== Strategy == | == Strategy == | ||
*236L if they on the ground, 236M of they on the air, spam dashing normals and airdash j.L/j.M/j.H/j. | *236L if they on the ground, 236M of they on the air, spam dashing normals and airdash j.L/j.M/j.H/j.2S | ||
== Combos == | == Combos == | ||
* | |||
Slide combo: | |||
*2S 236S dash 2S | |||
Realible BnB: | |||
*5L 5MM 2M 2H j.L j.M j.H 5MM 2M 5H 623L j.H 2H j.5S j.2S dash 2M 5MM 2H 236M dash 2LL 2M 5MM 2M 5H 2S | |||
== Colors == | == Colors == | ||
Color 1: Base | Color 1: Base |
Revision as of 07:13, 25 June 2023
Introduction
Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP.
Strengths | Weaknesses |
---|---|
|
|
Sword Install(214X)
- Oath's new special in RoFighters. Improves his attacks and removes all of his weaknesses while you have the sword up.
Move List
Normal Attacks
5L
|
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5M
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5H
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2L
|
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2M
|
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2H
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j.L
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j.M
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j.H
|
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Special Attacks
Wild Throw
5S |
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Wild Throw (Air)
j.S |
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Oath Slide
2S |
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Oath Slide (Air)
j.2S |
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Centro Slash
236L/M/H |
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Dragon Slash
623L/M/H |
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Sword Summon
214L/M/H |
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Level 1 Ultimate Attack
Linked Barrage
236S |
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Level 3 Ultimate Attack
Faith
63214S |
---|
Strategy
- 236L if they on the ground, 236M of they on the air, spam dashing normals and airdash j.L/j.M/j.H/j.2S
Combos
Slide combo:
- 2S 236S dash 2S
Realible BnB:
- 5L 5MM 2M 2H j.L j.M j.H 5MM 2M 5H 623L j.H 2H j.5S j.2S dash 2M 5MM 2H 236M dash 2LL 2M 5MM 2M 5H 2S
Colors
Color 1: Base
Color 2: Ky Kiske
Color 3(Secret): McDonalds