RoFighters/Geovana: Difference between revisions

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Revision as of 20:41, 26 June 2023

Story

"Geovana is a convict that fights using her leg brace."

A reimagination of GGST'S Giovanna.

Introduction

Archetype: Rushdown


Strengths Weaknesses
  • Plus On Block: Geovana's attacks have a lot more blockstun than normal, meaning she has access to multiple frametraps and even + on block moves.
  • Mobile: Geovana has the highest walkspeed, dash speed and airdash speed in the game, allowing her to aproach you easily, specially from the air. Superjump>airdash>doublejump>airdash>airdash.
  • Snowball: Her high damage + strong offense means she can very well in a round from any touch, even better if she corners you.
  • High/Low/Throw: Geovana has 3 lows(2M,2H,236M), multiple overheads, a rekka, a demonflip and a comboable throw (5S delay 236H)
  • Grappler: Geovana's normal grab can be comboed off of midscreen with 50mt and meterless in the corner, giving her a scary grab at anytime.
  • Roblox Limbs: Geovana is a short character without weapons, meaning her attacks have very limited range.
  • Weak Defense: Short range, no revesal outside of Ultimate, she only has gimmicks like 2S and 214H and universal mechanics for defense.
  • Hitconfirming: Geovana has easily the worst hitconfirming ability in the game, her moves lack the range to combo from far hits
  • Anti-Airing: Geovana doesn't have a grounded anti air, has to stick with jumping at them

Move List

Normal Attacks

5L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
5 Mid 9 6 - +6 -
  • Good hitconfirm and starts your offense, slower than 2L but better range.


5M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 - 14 6 - +17 +5
  • The money maker, high damage combo starter, very strong pressure tool.
  • Cancel into demonflip/rekka/2H/grab for strong mixups


5H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4,6 - 10 6(9)6 - +15 -
  • Fast multihit heavy that moves you forward.
  • Good hitconfirm and can cancel into rekka for frametrap on block


2L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
4 Low 5 6 - +15 +1
  • Plus on block crouch jab that chains into self, short range limits it's usage a lot though.


2M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
6 Low 9 6 - +3 -
  • Low #1
  • Very usefull pressure tool, can chain into 5M or 2H or tickthrow for mixups


2H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 Low 13 6 - +63 -
  • Low #3
  • Short range sweep, used for a low mixup and/or in combos
  • Gived access to advanced 2H loops, takes practice to learn


j.L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 High 8 12 - +15 -
  • Airdash jump in #1


j.M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
8 High 8 12 - +18 -

Airdash jump in #3


j.H
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
9 - 7 6 - +64 -
  • Air launcher, can reverse beat after
  • Causes juggle, allowing for easy air to air confirms into full combo

Special Attacks

Dropkick Pull
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
16 Throw 8 - - +49 -
  • Please tech this
  • High damage combo ender/starter, use 236H to combo from it.
  • The best 5S in the game, makes Geovana a better grappler than lvl0/lvl1 Gaunt


Dropkick Pull (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
25 Throw - - - - -
  • Airdash jump in #3
  • Pretty high damage, gives decent knockdown, but can never be comboed out of


Sidestep
2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
0 - 6 7 - - -

Geo sidesteps to try and avoid an attack.

  • Very usable while in block pressure due to it's fast startup and good active frames for the actual parry.
  • On a successful parry, the opponent is stunned, allowing for a free combo.


Sidestep (Air)
j.2S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
2 High 18 11 - - -
  • Mixup Overhead #1, Airdash jump in #4


Rekka; Start
236L
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 Mid 15 6 - +3 -

text

Rekka; Middle
236L~X or 236M
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
7 Low 15 6 - - -

text

Rekka; Ender
L/M after Rekka Middle
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 14 Mid 15 6 - - -
M 13 High 27 6 - - -

Funny overhead. Doesnt naturally combo, making it a reset tool against people sleeping

  • Whiffing the low then only hitting the high in combos allows for high dmg
Rekka; EX
236H or H during Rekka
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
13 Mid 15 6 - - -

text


Acrobat Flip
214L or M or H
Version Damage Guard Startup Active Recovery Hit Adv. Block Adv.
L 3,7 Mid, High 6 6(24)6 - +62 -
  • Should have blocked high
  • Has a hit in the start, useful for frametraps and combos
M 9 Low 30 6 - +40 -
  • Should have blocked low
  • Useful in combos
H - - - - - - -
  • Doesn't have a hitbox, Geo instead performs a fast forward flip that has armor, allowing for pressure resets
  • Armor lasts for 0.5s.

Level 1 Ultimate Attack

Geoclysm
214S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
- Low - - - - -
  • Combo ender and extender in the corner

Level 3 Ultimate Attack

PLACEHOLDER
236S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
15,8,12,13 Mid - - - +95 -

Text

Strategy

Combos

https://www.youtube.com/watch?v=qHHESNyBvos

Colors

Color 1: Base
Color 2: Juri from SF4

General
FAQ
Controls
HUD
System
Characters
Oath
Gaunt
Geovana
Mai
Eppo