RoFighters/Oath: Difference between revisions
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== | == Overview == | ||
Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP. | Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP. | ||
Oath is an all-rounder who excels at the midrange and the neutral game as a whole thanks to his fireballs and safe, long-range pokes, which are easily confirmable into long yet easy combos. Once Oath scores a knockdown, he also gains safe access to his sword summon, which makes some of his more risky options safe or even advantageous on block and allows him to run an unrelenting offense on the opponent. Even when at a disadvantage, Oath also has good defensive options like a meterless invincible reversal and fast stubby normals for use as counterpokes. | |||
Despite his excellence at most points in the game, Oath has difficulty in actually opening up his opponents when going on the offensive, due to his lack of fast overheads, and having a slow throw. You may need to incorporate stagger pressure or tricky frametraps into your pressure in order to get past your opponent's defenses. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Ace of All Trades:''' Oath is extremely versatile with strong tools for every situation, and is strong at every style of play. | *'''Ace of All Trades:''' Oath is extremely versatile with strong tools for almost every situation, and is strong at every style of play. | ||
*'''Range:''' Oath | *'''Great Range:''' Oath boasts good, safe pokes for use in midscreen, and has a strong fireball to boot. | ||
*'''Defense:''' | *'''Defense King:''' Oath is one of the three characters in the game who have meterless invincible reversals. On top of that, his EX reversal is fast and starts combos on counterhit, and he always has good abare buttons to mash with. | ||
*''' | *'''Projectiles:''' Oath has a ground and anti-air fireball and both can buffed with 214X. 236S is a fullscreen punish tool. | ||
*''' | *'''Timer Scammer:''' Oath's optimal combos are very, ''very'' long, especially in the corner where janky airdashes and knockback are less of a concern. Oath can easily put the opponent in a combo that lasts upwards of 30 seconds even from light starters. | ||
|cons= | |cons= | ||
*'''Weak Mixup:''' | *'''Weak/Risky Pressure and Mixup:''' Oath is heavily reliant on EX fireball and sword summon setups for any kind of mixup, meaning he can't apply extended pressure from getting the opponent to block in neutral. Oath's sword summon also disappears when he gets hit or blocks, making it risky to use outside of okizeme. | ||
*'''British''' | *'''British''' | ||
}} | }} | ||
== Move List == | == Move List == | ||
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| startup=8 | | startup=8 | ||
| active=6 | | active=6 | ||
| recovery= | | recovery=16 | ||
| hitAdv=+7 | | hitAdv=+7 | ||
| blockAdv=-3 | | blockAdv=-3 | ||
| description= | | description= Instead of a traditional fast, stubby jab, Oath's 5L trades speed for increased range and a larger hitbox. | ||
* | *Still relatively fast at 8 frames of startup. | ||
*A convenient move to throw out in neutral or as abare. | |||
}} | }} | ||
}} | }} | ||
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| startup=12 | | startup=12 | ||
| active=3 | | active=3 | ||
| recovery= | | recovery=17 | ||
| hitAdv=+9 | | hitAdv=+9 | ||
| blockAdv=-2 | | blockAdv=-2 | ||
| description= | | description= A straight horizontal slash. Commonly used in pressure strings due to its unique follow-up allowing it to be easily hitconfirmed from. | ||
}} | }} | ||
{{AttackData-ANS | {{AttackData-ANS | ||
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| hitAdv=-21 | | hitAdv=-21 | ||
| blockAdv=- | | blockAdv=- | ||
| description= | | description= A second sword slash that vacuums the opponent in slightly on hit or block. | ||
* | *This move has a unique target combo into 2M. This allows 2M to be used twice in one chain, however the second 2M will not be able to chain back into 5M. | ||
}} | }} | ||
}} | }} | ||
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| startup=14 | | startup=14 | ||
| active=8 | | active=8 | ||
| recovery= | | recovery=21 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-3 | | hitAdv=-3 | ||
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| description= *High damage combo starter and blockstring ender | | description= *High damage combo starter and blockstring ender | ||
*Is your most reliable anti-air due to the arc hitbox and upper body invul. Buffer 5H 236M for an anti air hitconfirm. | *Is your most reliable anti-air due to the arc hitbox and upper body invul. Buffer 5H 236M for an anti air hitconfirm. | ||
*Has a sword followup that hits high | |||
}} | }} | ||
}} | }} | ||
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| startup=6 | | startup=6 | ||
| active=2 | | active=2 | ||
| recovery= | | recovery=17 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+11 | | hitAdv=+11 | ||
| blockAdv=- | | blockAdv=- | ||
| description= *Standard self-chaining crouch jab, | | description= *Standard self-chaining crouch jab, your go-to abare at close range | ||
}} | }} | ||
}} | }} | ||
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| startup=11 | | startup=11 | ||
| active=4 | | active=4 | ||
| recovery= | | recovery=16 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+5 | | hitAdv=+5 | ||
| blockAdv=- | | blockAdv=- | ||
| description=*Your only real low, mix up with throw for a 50/50. Decent poke that leads to good damage, mostly used in otg pickups and pressure. | | description=*Your only real low, mix up with throw for a 50/50. | ||
*Decent poke that leads to good damage, mostly used in otg pickups and pressure. | |||
}} | }} | ||
}} | }} | ||
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| startup=12 | | startup=12 | ||
| active=3 | | active=3 | ||
| recovery= | | recovery=26 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+72 | | hitAdv=+72 | ||
| blockAdv=-35 | | blockAdv=-35 | ||
| description= *Launcher, one of the best pokes and | | description= *Launcher, one of the best pokes and long range punish moves in the game. <br /> *Gives you a year to confirm on hit. | ||
*Has almost no blockstun, hope they don't react fast enough to punish. | *Has almost no blockstun, hope they don't react fast enough to punish. | ||
*Has a sword followup that hits low, mixup with 5H | |||
}} | }} | ||
}} | }} | ||
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| startup=6 | | startup=6 | ||
| active=17 | | active=17 | ||
| recovery= | | recovery=8 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-4 | | hitAdv=-4 | ||
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| description= | | description= | ||
*Godlike jump-in and iad button #1 | *Godlike jump-in and iad button #1 | ||
* | *Pretty good when done retreating to wall out the opponent | ||
}} | }} | ||
}} | }} | ||
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| startup=7 | | startup=7 | ||
| active=14 | | active=14 | ||
| recovery= | | recovery=10 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+17 | | hitAdv=+17 | ||
| blockAdv=- | | blockAdv=- | ||
| description= Oath's main air to air option. | | description= Oath's main air to air option. | ||
*Massive hitbox, one of your 2 overhead. Used as | *Massive hitbox, one of your 2 overhead. Used as an air to air poke and in 236H pressure. | ||
*The move stalls you in the air and halts your prior momentum on use | *The move stalls you in the air and halts your prior momentum on use | ||
}} | }} | ||
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| startup=11 | | startup=11 | ||
| active=9 | | active=9 | ||
| recovery= | | recovery=14 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+47 | | hitAdv=+47 | ||
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| damage=15 | | damage=15 | ||
| guard=Throw | | guard=Throw | ||
| startup= | | startup=18 | ||
| active= | | active=3 | ||
| recovery= | | recovery=16 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+47 | | hitAdv=+47 | ||
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| description= *Go to combo ender, buffer 236H to setup oki. | | description= *Go to combo ender, buffer 236H to setup oki. | ||
*Unimpressive reward meterless, but can be comboed off of by delaying a move with superflash. (EG: 5S delay 63214S) | *Unimpressive reward meterless, but can be comboed off of by delaying a move with superflash. (EG: 5S delay 63214S) | ||
* | *Has a sword followup that gives you a full combo | ||
}} | }} | ||
}} | }} | ||
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| damage=18 (4.5x4) | | damage=18 (4.5x4) | ||
| guard=Throw | | guard=Throw | ||
| startup= | | startup=3 | ||
| active=- | | active=- | ||
| recovery=- | | recovery=- | ||
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| damage=5,7 | | damage=5,7 | ||
| guard=Mid,Low | | guard=Mid,Low | ||
| startup= | | startup=8 | ||
| active= | | active=20 | ||
| recovery=- | | recovery=- | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+24 | | hitAdv=+24 | ||
| blockAdv=- | | blockAdv=-12 | ||
| description= *Last hit is a low, will catch people offguard. | | description= *Last hit is a low, will catch people offguard. | ||
*Very punishable on block, but a very good neutral poke if you have meter to make it safe or/and combo from it. | *Very punishable on block, but a very good neutral poke if you have meter to make it safe or/and combo from it. | ||
*Leads to a weak knockdown but can be a good combo ender from far away hits. | *Leads to a weak knockdown but can be a good combo ender from far away hits. | ||
*Has a followup with a summoned sword | *Has a followup with a summoned sword that makes it safe on block and gives a full combo | ||
}} | }} | ||
}} | }} | ||
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| damage=4,5 | | damage=4,5 | ||
| guard=High | | guard=High | ||
| startup= | | startup=17 | ||
| active= | | active=Until Landing+4 | ||
| recovery= | | recovery=Until Landing+34 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+26 | | hitAdv=+26 | ||
| blockAdv=- | | blockAdv=- | ||
| description= *Cheesy jump in. | | description= *Cheesy jump in, might catch their movement due to long active frames. | ||
*Oath's divekick, | *Oath's divekick, brings them down to the ground with you and gives a knockdown | ||
}} | }} | ||
}} | }} | ||
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| damage=6 | | damage=6 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=14 | ||
| active= | | active=72 | ||
| recovery= | | recovery=33 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-21 | | hitAdv=-21 | ||
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| damage=6 | | damage=6 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=14 | ||
| active= | | active=66 | ||
| recovery= | | recovery=33 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-21 | | hitAdv=-21 | ||
Line 318: | Line 323: | ||
| header=no | | header=no | ||
| version=H | | version=H | ||
| damage= | | damage=4,4 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=45 | ||
| active= | | active=99 | ||
| recovery=- | | recovery=- | ||
| hitstun=- | | hitstun=- | ||
Line 327: | Line 332: | ||
| blockAdv=+28 | | blockAdv=+28 | ||
| description= *This is a 50/50, you have to guess | | description= *This is a 50/50, you have to guess | ||
*Multihit fireball you setup at the end of combos | *Multihit fireball you can setup at the end of combos | ||
*Moves slow enough you can walk behind for protection in neutral | |||
}} | }} | ||
}} | }} | ||
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| guard=Mid | | guard=Mid | ||
| startup=6 | | startup=6 | ||
| active= | | active=15 | ||
| recovery= | | recovery=40 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+46 | | hitAdv=+46 | ||
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| damage=12 | | damage=12 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=9 | ||
| active= | | active=15 | ||
| recovery= | | recovery=58 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+40 | | hitAdv=+40 | ||
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| damage=15 | | damage=15 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=15 | ||
| active= | | active=15 | ||
| recovery= | | recovery=55 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+20 | | hitAdv=+20 | ||
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| guard=N/A | | guard=N/A | ||
| startup=12 | | startup=12 | ||
| active= | | active=N/A | ||
| recovery=24 | | recovery=24 | ||
| hitstun=- | | hitstun=- | ||
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| guard=N/A | | guard=N/A | ||
| startup=9 | | startup=9 | ||
| active= | | active=N/A | ||
| recovery=21 | | recovery=21 | ||
| hitstun=- | | hitstun=- | ||
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| damage=23(6x6) | | damage=23(6x6) | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=6 | ||
| active=- | | active=- | ||
| recovery=- | | recovery=- | ||
Line 431: | Line 437: | ||
| description= | | description= | ||
A flurry of 6 sword projectiles. | A flurry of 6 sword projectiles. | ||
Swiss army knife of a move for the low low cost of 100 meter. Can be used in neutral to win projectile wars or approach safely, useful as a pressure reset, and it's even useful as | Swiss army knife of a move for the low low cost of 100 meter. Can be used in neutral to win projectile wars or approach safely, useful as a pressure reset, and it's even useful as an abare due to its insanely low startup. | ||
*You can use this move during the active frames of 2S. Doing so causes the swords to appear differently, and also allows you to combo afterwards meterlessly. | *You can use this move during the active frames of 2S. Doing so causes the swords to appear differently, and also allows you to combo afterwards meterlessly. | ||
*Can combo into itself anywhere, and can be combo extended from in the corner. | *Can combo into itself anywhere, and can be combo extended from in the corner. | ||
Line 451: | Line 457: | ||
| hitAdv=+71 | | hitAdv=+71 | ||
| blockAdv=- | | blockAdv=- | ||
| description= A high damaging hitgrab for ending combos. Not very good to use raw because of its pitiful range. | | description= A high damaging hitgrab for ending or extending combos. Not very good to use raw because of its pitiful range. | ||
}} | }} | ||
}} | }} | ||
== Strategy == | == Strategy == | ||
TBA | |||
== Combos == | == Combos == | ||
TBA | |||
== Colors == | == Colors == | ||
Line 472: | Line 471: | ||
Color 2: Ky Kiske | Color 2: Ky Kiske | ||
{{Navbox-RF}} | {{Navbox-RF}} |
Latest revision as of 08:51, 18 January 2024
Overview
Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP.
Oath is an all-rounder who excels at the midrange and the neutral game as a whole thanks to his fireballs and safe, long-range pokes, which are easily confirmable into long yet easy combos. Once Oath scores a knockdown, he also gains safe access to his sword summon, which makes some of his more risky options safe or even advantageous on block and allows him to run an unrelenting offense on the opponent. Even when at a disadvantage, Oath also has good defensive options like a meterless invincible reversal and fast stubby normals for use as counterpokes.
Despite his excellence at most points in the game, Oath has difficulty in actually opening up his opponents when going on the offensive, due to his lack of fast overheads, and having a slow throw. You may need to incorporate stagger pressure or tricky frametraps into your pressure in order to get past your opponent's defenses.
Strengths | Weaknesses |
---|---|
|
|
Move List
Gatling Tree
•2L-L 5L 2M 5M-M 2M 5H/2H
Normal Attacks
5L
|
---|
5M 5M-M my pressure do be nasty though my pressure do be nasty though
|
---|
5H
|
---|
2L
|
---|
2M
|
---|
2H
|
---|
j.L
|
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j.M
|
---|
j.H
|
---|
Special Attacks
Wild Throw
5S |
---|
Wild Throw (Air)
j.S |
---|
Oath Slide
2S |
---|
Oath Slide (Air)
j.2S |
---|
Centro Slash
236L/M/H |
---|
Dragon Slash
623L/M/H |
---|
Sword Summon ver. β
214L/M/H |
---|
Level 1 Ultimate Attack
Linked Barrage
236S |
---|
Level 3 Ultimate Attack
Faith
63214S |
---|
Strategy
TBA
Combos
TBA
Colors
Color 1: Base
Color 2: Ky Kiske