RoFighters/Oath: Difference between revisions
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== | == Overview == | ||
Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP. | Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP. | ||
Oath is an all-rounder who excels at the midrange and the neutral game as a whole thanks to his fireballs and safe, long-range pokes, which are easily confirmable into long yet easy combos. Once Oath scores a knockdown, he also gains safe access to his sword summon, which makes some of his more risky options safe or even advantageous on block and allows him to run an unrelenting offense on the opponent. Even when at a disadvantage, Oath also has good defensive options like a meterless invincible reversal and fast stubby normals for use as counterpokes. | |||
Despite his excellence at most points in the game, Oath has difficulty in actually opening up his opponents when going on the offensive, due to his lack of fast overheads, and having a slow throw. You may need to incorporate stagger pressure or tricky frametraps into your pressure in order to get past your opponent's defenses. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*''' | *'''Ace of All Trades:''' Oath is extremely versatile with strong tools for almost every situation, and is strong at every style of play. | ||
*'''Great Range:''' Oath | *'''Great Range:''' Oath boasts good, safe pokes for use in midscreen, and has a strong fireball to boot. | ||
*'''Defense:''' | *'''Defense King:''' Oath is one of the three characters in the game who have meterless invincible reversals. On top of that, his EX reversal is fast and starts combos on counterhit, and he always has good abare buttons to mash with. | ||
*'''Projectiles:''' Oath has a ground and anti-air fireball and both can buffed with 214X. 236S is a fullscreen punish tool. | *'''Projectiles:''' Oath has a ground and anti-air fireball and both can buffed with 214X. 236S is a fullscreen punish tool. | ||
*'''Timer Scammer:''' Oath's optimal combos are very, ''very'' long, especially in the corner where janky airdashes and knockback are less of a concern. Oath can easily put the opponent in a combo that lasts upwards of 30 seconds even from light starters. | |||
|cons= | |cons= | ||
*'''Weak Pressure and Mixup:''' | *'''Weak/Risky Pressure and Mixup:''' Oath is heavily reliant on EX fireball and sword summon setups for any kind of mixup, meaning he can't apply extended pressure from getting the opponent to block in neutral. Oath's sword summon also disappears when he gets hit or blocks, making it risky to use outside of okizeme. | ||
*'''British''' | *'''British''' | ||
}} | }} | ||
== Move List == | == Move List == | ||
Line 33: | Line 35: | ||
| startup=8 | | startup=8 | ||
| active=6 | | active=6 | ||
| recovery= | | recovery=16 | ||
| hitAdv=+7 | | hitAdv=+7 | ||
| blockAdv=-3 | | blockAdv=-3 | ||
Line 56: | Line 58: | ||
| startup=12 | | startup=12 | ||
| active=3 | | active=3 | ||
| recovery= | | recovery=17 | ||
| hitAdv=+9 | | hitAdv=+9 | ||
| blockAdv=-2 | | blockAdv=-2 | ||
Line 85: | Line 87: | ||
| startup=14 | | startup=14 | ||
| active=8 | | active=8 | ||
| recovery= | | recovery=21 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-3 | | hitAdv=-3 | ||
Line 104: | Line 106: | ||
| startup=6 | | startup=6 | ||
| active=2 | | active=2 | ||
| recovery= | | recovery=17 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+11 | | hitAdv=+11 | ||
| blockAdv=- | | blockAdv=- | ||
| description= *Standard self-chaining crouch jab, | | description= *Standard self-chaining crouch jab, your go-to abare at close range | ||
}} | }} | ||
}} | }} | ||
Line 121: | Line 123: | ||
| startup=11 | | startup=11 | ||
| active=4 | | active=4 | ||
| recovery= | | recovery=16 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+5 | | hitAdv=+5 | ||
Line 139: | Line 141: | ||
| startup=12 | | startup=12 | ||
| active=3 | | active=3 | ||
| recovery= | | recovery=26 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+72 | | hitAdv=+72 | ||
Line 158: | Line 160: | ||
| startup=6 | | startup=6 | ||
| active=17 | | active=17 | ||
| recovery= | | recovery=8 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-4 | | hitAdv=-4 | ||
Line 177: | Line 179: | ||
| startup=7 | | startup=7 | ||
| active=14 | | active=14 | ||
| recovery= | | recovery=10 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+17 | | hitAdv=+17 | ||
Line 196: | Line 198: | ||
| startup=11 | | startup=11 | ||
| active=9 | | active=9 | ||
| recovery= | | recovery=14 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+47 | | hitAdv=+47 | ||
Line 214: | Line 216: | ||
| damage=15 | | damage=15 | ||
| guard=Throw | | guard=Throw | ||
| startup= | | startup=18 | ||
| active= | | active=3 | ||
| recovery= | | recovery=16 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+47 | | hitAdv=+47 | ||
Line 253: | Line 255: | ||
| damage=5,7 | | damage=5,7 | ||
| guard=Mid,Low | | guard=Mid,Low | ||
| startup= | | startup=8 | ||
| active= | | active=20 | ||
| recovery=- | | recovery=- | ||
| hitstun=- | | hitstun=- | ||
Line 274: | Line 276: | ||
| damage=4,5 | | damage=4,5 | ||
| guard=High | | guard=High | ||
| startup= | | startup=17 | ||
| active= | | active=Until Landing+4 | ||
| recovery= | | recovery=Until Landing+34 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+26 | | hitAdv=+26 | ||
Line 294: | Line 296: | ||
| damage=6 | | damage=6 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=14 | ||
| active= | | active=72 | ||
| recovery= | | recovery=33 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-21 | | hitAdv=-21 | ||
Line 309: | Line 311: | ||
| damage=6 | | damage=6 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=14 | ||
| active= | | active=66 | ||
| recovery= | | recovery=33 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=-21 | | hitAdv=-21 | ||
Line 323: | Line 325: | ||
| damage=4,4 | | damage=4,4 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=45 | ||
| active= | | active=99 | ||
| recovery=- | | recovery=- | ||
| hitstun=- | | hitstun=- | ||
Line 345: | Line 347: | ||
| guard=Mid | | guard=Mid | ||
| startup=6 | | startup=6 | ||
| active= | | active=15 | ||
| recovery= | | recovery=40 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+46 | | hitAdv=+46 | ||
Line 359: | Line 361: | ||
| damage=12 | | damage=12 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=9 | ||
| active= | | active=15 | ||
| recovery= | | recovery=58 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+40 | | hitAdv=+40 | ||
Line 374: | Line 376: | ||
| damage=15 | | damage=15 | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=15 | ||
| active= | | active=15 | ||
| recovery= | | recovery=55 | ||
| hitstun=- | | hitstun=- | ||
| hitAdv=+20 | | hitAdv=+20 | ||
Line 394: | Line 396: | ||
| guard=N/A | | guard=N/A | ||
| startup=12 | | startup=12 | ||
| active= | | active=N/A | ||
| recovery=24 | | recovery=24 | ||
| hitstun=- | | hitstun=- | ||
Line 409: | Line 411: | ||
| guard=N/A | | guard=N/A | ||
| startup=9 | | startup=9 | ||
| active= | | active=N/A | ||
| recovery=21 | | recovery=21 | ||
| hitstun=- | | hitstun=- | ||
Line 427: | Line 429: | ||
| damage=23(6x6) | | damage=23(6x6) | ||
| guard=Mid | | guard=Mid | ||
| startup= | | startup=6 | ||
| active=- | | active=- | ||
| recovery=- | | recovery=- | ||
Line 435: | Line 437: | ||
| description= | | description= | ||
A flurry of 6 sword projectiles. | A flurry of 6 sword projectiles. | ||
Swiss army knife of a move for the low low cost of 100 meter. Can be used in neutral to win projectile wars or approach safely, useful as a pressure reset, and it's even useful as | Swiss army knife of a move for the low low cost of 100 meter. Can be used in neutral to win projectile wars or approach safely, useful as a pressure reset, and it's even useful as an abare due to its insanely low startup. | ||
*You can use this move during the active frames of 2S. Doing so causes the swords to appear differently, and also allows you to combo afterwards meterlessly. | *You can use this move during the active frames of 2S. Doing so causes the swords to appear differently, and also allows you to combo afterwards meterlessly. | ||
*Can combo into itself anywhere, and can be combo extended from in the corner. | *Can combo into itself anywhere, and can be combo extended from in the corner. | ||
Line 455: | Line 457: | ||
| hitAdv=+71 | | hitAdv=+71 | ||
| blockAdv=- | | blockAdv=- | ||
| description= A high damaging hitgrab for ending combos. Not very good to use raw because of its pitiful range. | | description= A high damaging hitgrab for ending or extending combos. Not very good to use raw because of its pitiful range. | ||
}} | }} | ||
}} | }} | ||
== Strategy == | == Strategy == | ||
TBA | |||
== Combos == | == Combos == | ||
TBA | |||
== Colors == | == Colors == | ||
Line 476: | Line 471: | ||
Color 2: Ky Kiske | Color 2: Ky Kiske | ||
{{Navbox-RF}} | {{Navbox-RF}} |
Latest revision as of 08:51, 18 January 2024
Overview
Being the epitome of a British soldier, Oath is RoFighter's original shoto character, boasting strong normals, projectiles, and a DP.
Oath is an all-rounder who excels at the midrange and the neutral game as a whole thanks to his fireballs and safe, long-range pokes, which are easily confirmable into long yet easy combos. Once Oath scores a knockdown, he also gains safe access to his sword summon, which makes some of his more risky options safe or even advantageous on block and allows him to run an unrelenting offense on the opponent. Even when at a disadvantage, Oath also has good defensive options like a meterless invincible reversal and fast stubby normals for use as counterpokes.
Despite his excellence at most points in the game, Oath has difficulty in actually opening up his opponents when going on the offensive, due to his lack of fast overheads, and having a slow throw. You may need to incorporate stagger pressure or tricky frametraps into your pressure in order to get past your opponent's defenses.
Strengths | Weaknesses |
---|---|
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Move List
Gatling Tree
•2L-L 5L 2M 5M-M 2M 5H/2H
Normal Attacks
5L
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5M 5M-M my pressure do be nasty though my pressure do be nasty though
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5H
|
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2L
|
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2M
|
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2H
|
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j.L
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j.M
|
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j.H
|
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Special Attacks
Wild Throw
5S |
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Wild Throw (Air)
j.S |
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Oath Slide
2S |
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Oath Slide (Air)
j.2S |
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Centro Slash
236L/M/H |
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Dragon Slash
623L/M/H |
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Sword Summon ver. β
214L/M/H |
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Level 1 Ultimate Attack
Linked Barrage
236S |
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Level 3 Ultimate Attack
Faith
63214S |
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Strategy
TBA
Combos
TBA
Colors
Color 1: Base
Color 2: Ky Kiske