Martial Champion/Jin: Difference between revisions
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|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= 7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|blockAdv= | |blockAdv= | ||
|weapon= | |weapon= | ||
|description= | |description= This move is pretty useless. can't hit on a standing opponent thanks to it's hitbox and it can hit an air Opponent. don't use it. | ||
}} | }} | ||
}} | }} |
Revision as of 11:22, 4 February 2024
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Introduction
Lorem Ipsum.
Gameplay
Lorem Ipsum
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
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5M
5M
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5L
5L
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2H
2H
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2M
2M
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2L
2L
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Near Attacks
n5H
n.5H
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n5M
n.5M
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n5L
n.5L
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n2H
n.2H
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n2M
n.2M
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n2L
n.2L
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Jumping
j5H
j.H
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j5M
j.M
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j5L
j.L
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Throw
Throw
Throw
6M |
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Special Moves
Savannah Tornado
Ho'o Ken
236M |
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Panther Claw
Ten Ga Ren Ken
623H |
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