Martial Champion/Chaos: Difference between revisions
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 to +30 | ||
|total= | |total=33 | ||
|blockAdv= | |blockAdv=-9 to +9 | ||
|weapon= | |weapon=No | ||
|description= | |description= Chaos completely avoids low attacks while performing this move. | ||
}} | }} | ||
}} | }} | ||
Line 384: | Line 384: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid, Mid? | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= first hit:-40 | ||
|total= | |total=varies | ||
|blockAdv=- | |blockAdv= first hit: -55 | ||
|weapon= | |weapon=No | ||
|description= | |description= Risky attack, especially when your opponent is near the corner. Can be used to punish most projectiles and for movement. The mostly useless second hit is automatically performed if the move hits / gets blocked, making it unsafe unless the first is used as the 4th hit to score a knockdown. | ||
}} | }} | ||
}} | }} |
Latest revision as of 17:48, 30 May 2024
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Introduction
Lorem Ipsum.
Gameplay
Lorem Ipsum
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
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5M
5M
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5L
5L
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2H
2H
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2M
2M
|
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2L
2L
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Near Attacks
n5H
n.5H
|
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n5M
n.5M
|
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n5L
n.5L
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n2H
n.2H
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n2M
n.2M
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n2L
n.2L
|
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Jumping
j5H
j.H
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j5M
j.M
|
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j5L
j.L
|
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Throw
Throw
Throw
6M |
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Special Moves
Savannah Tornado
Nile Star
236M |
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Panther Claw
Double Cross
[2]8M |
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