Martial Champion/Jin: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
Jin is a pretty well rounded shoto-type fighter, with a few tricks up his sleeve. Several of his low attacks can hit twice, but due to there being no combos, they're more of a liability than anything. But he doesn't really need good lows, he has other ways of opening up defensive opponents. Most notably his Dragon Punch-like attack is not an invincible reversal like usual, but rather a threatening unblockable attack if done in the opponent's face. Jin starts fights unarmed, but if he ever gets a weapon, his already nice high/mid pokes become extremely difficult to get around, boasting both great speed and range. Using them in combination with his fireball if the opponent hesitates is a great strategy. | |||
{{ProConTable | {{ProConTable | ||
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|cons= | |cons= | ||
*His 5L & 2L moves have two hits, but they' | *His 5L & 2L moves have two hits, but they can't combo, are very spread out, and often punishable, making low attacks dangerous to attempt. | ||
*Isn't particularly outstanding in any category. | *Isn't particularly outstanding in any category. | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=20 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Avu's Sword, if Jin has stolen it, seems to go at an unusual angle during this attack for some reason, giving it less bonus range than other weapons? | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=20 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=A pretty good mid poke. Becomes much more effective with the extra range of a weapon. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= 5, 26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= -28, -7 | ||
|total= | |total= 49 | ||
|blockAdv= | |blockAdv=-43, -21 | ||
|weapon= | |weapon=No | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=20 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Avu's Sword, if Jin has stolen it, seems to go at an unusual angle during this attack for some reason, giving it less bonus range than other weapons? | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=20 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=Yes | ||
|description= A pretty good poke. | |description= A pretty good low poke. Becomes much more effective with the extra range of a weapon. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=5, 26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-28, -7 | ||
|total= | |total=49 | ||
|blockAdv= | |blockAdv=-42, -21 | ||
|weapon= | |weapon=No | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+6 | ||
|total= | |total=11 | ||
|blockAdv= | |blockAdv=-9 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+7 | ||
|total= | |total=10 | ||
|blockAdv= | |blockAdv=-8 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+5 | ||
|total= | |total=15 | ||
|blockAdv= | |blockAdv=-10 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+8 | ||
|total= | |total=10 | ||
|blockAdv= | |blockAdv=-8 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+7 | ||
|total= | |total=10 | ||
|blockAdv= | |blockAdv=-8 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+6 | ||
|total= | |total=15 | ||
|blockAdv= | |blockAdv=-9 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j5H</font> ====== | ====== <font style="visibility:hidden" size="0">j5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Jin_jL.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=7. 26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+9 to +14, +11 to +15 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-6 to -1, -5 to -1 | ||
|weapon= | |weapon=No | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+7 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-8 to -1 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j5L</font> ====== | ====== <font style="visibility:hidden" size="0">j5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Jin_jH.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-42 during rising neutral jump, -12 during rising forward/backward jump, | ||
|total= | +2 to +14 while falling. | ||
|blockAdv= | |total=varies | ||
|weapon= | |blockAdv=-56 during rising neutral jump, -28 during rising forward/backward jump, | ||
|description= | -11 to -1 while falling. | ||
|weapon=No | |||
|description=Can hit while rising (at least against a standing Goldor) if done instantly at the start of a jump. | |||
}} | }} | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+93 | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |startup=23 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0 point blank, +29 fullscreen | ||
|total= | |total=39 | ||
|blockAdv= | |blockAdv=-8 point blank, +8 fullscreen | ||
|weapon= | |weapon=No | ||
|description= | |description= Deals chip damage if blocked. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard= N/A, Mid | ||
|startup= | |startup= 0, 1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= +64, -47 | ||
|total= | |total= 133, 65 | ||
|blockAdv=- | |blockAdv=N/A, -60 | ||
|weapon= | |weapon= No | ||
|description= | |description= First numbers are for the unblockable version, second numbers are for blockable version. Becomes fully blockable & prevents throwing for 122 frames (2 seconds) after hitting with unblockable version. Cannot be unblockable just as opponent is waking up. | ||
}} | }} | ||
}} | }} |
Latest revision as of 17:34, 8 June 2024
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Introduction
Jin is a Japanese martial arts fighter, and the former #2 apprentice to Hoi. He joined the tournament to test his skills and prove he is the strongest.
Gameplay
Jin is a pretty well rounded shoto-type fighter, with a few tricks up his sleeve. Several of his low attacks can hit twice, but due to there being no combos, they're more of a liability than anything. But he doesn't really need good lows, he has other ways of opening up defensive opponents. Most notably his Dragon Punch-like attack is not an invincible reversal like usual, but rather a threatening unblockable attack if done in the opponent's face. Jin starts fights unarmed, but if he ever gets a weapon, his already nice high/mid pokes become extremely difficult to get around, boasting both great speed and range. Using them in combination with his fireball if the opponent hesitates is a great strategy.
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
Far Attacks
5H
5H
|
---|
5M
5M
|
---|
5L
5L
|
---|
2H
2H
|
---|
2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throw
Throw
Throw
6M |
---|
Special Moves
Savannah Tornado
Ho'o Ken
236M |
---|
Panther Claw
Ten Ga Ren Ken
623H |
---|