Martial Champion/Jin: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
Jin is a pretty well rounded shoto-type fighter, with a few tricks up his sleeve. Several of his low attacks can hit twice, but due to there being no combos, they're more of a liability than anything. But he doesn't really need good lows, he has other ways of opening up defensive opponents. Most notably his Dragon Punch-like attack is not an invincible reversal like usual, but rather a threatening unblockable attack if done in the opponent's face. Jin starts fights unarmed, but if he ever gets a weapon, his already nice high/mid pokes become extremely difficult to get around, boasting both great speed and range. Using them in combination with his fireball if the opponent hesitates is a great strategy. | |||
{{ProConTable | {{ProConTable | ||
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|cons= | |cons= | ||
*His 5L & 2L moves have two hits, but they' | *His 5L & 2L moves have two hits, but they can't combo, are very spread out, and often punishable, making low attacks dangerous to attempt. | ||
*Isn't particularly outstanding in any category. | *Isn't particularly outstanding in any category. | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv=-42 during rising neutral jump, -12 during rising forward/backward jump, +2 to +14 while falling. | |hitAdv=-42 during rising neutral jump, -12 during rising forward/backward jump, | ||
+2 to +14 while falling. | |||
|total=varies | |total=varies | ||
|blockAdv=-56 during rising neutral jump, -28 during rising forward/backward jump, -11 to -1 while falling. | |blockAdv=-56 during rising neutral jump, -28 during rising forward/backward jump, | ||
-11 to -1 while falling. | |||
|weapon=No | |weapon=No | ||
|description=Can hit while rising (at least against a standing Goldor) if done instantly at the start of a jump. | |description=Can hit while rising (at least against a standing Goldor) if done instantly at the start of a jump. |
Latest revision as of 17:34, 8 June 2024
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Introduction
Jin is a Japanese martial arts fighter, and the former #2 apprentice to Hoi. He joined the tournament to test his skills and prove he is the strongest.
Gameplay
Jin is a pretty well rounded shoto-type fighter, with a few tricks up his sleeve. Several of his low attacks can hit twice, but due to there being no combos, they're more of a liability than anything. But he doesn't really need good lows, he has other ways of opening up defensive opponents. Most notably his Dragon Punch-like attack is not an invincible reversal like usual, but rather a threatening unblockable attack if done in the opponent's face. Jin starts fights unarmed, but if he ever gets a weapon, his already nice high/mid pokes become extremely difficult to get around, boasting both great speed and range. Using them in combination with his fireball if the opponent hesitates is a great strategy.
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
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5M
5M
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5L
5L
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2H
2H
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2M
2M
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2L
2L
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Near Attacks
n5H
n.5H
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n5M
n.5M
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n5L
n.5L
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n2H
n.2H
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n2M
n.2M
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n2L
n.2L
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Jumping
j5H
j.H
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j5M
j.M
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j5L
j.L
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Throw
Throw
Throw
6M |
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Special Moves
Savannah Tornado
Ho'o Ken
236M |
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Panther Claw
Ten Ga Ren Ken
623H |
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