Martial Champion/Zen: Difference between revisions
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 to +29 | ||
|total= | |total=34 | ||
|blockAdv= | |blockAdv=-8 to +12 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid x6? | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+7 to +12? | ||
|total= | |total=54 | ||
|blockAdv=- | |blockAdv=tends to vary unpredictably, usually about -8 | ||
|weapon= | |weapon=No | ||
|description= | |description=Similar to Avu's Arabian Drill, but with a much taller hitbox ideal for anti-airing as well as keeping the opponent locked down, although the block advantage is worse, so you won't get any free grabs out of this. | ||
}} | }} | ||
}} | }} |
Latest revision as of 20:12, 8 June 2024
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Introduction
Lorem Ipsum.
Gameplay
Zen is a rather unusual shoto-like fighter that excels at pressuring with specials and anti-airing with normals. Having arguably the greatest H attacks in the game makes the opponents afraid to jump, while the quickly recovering specials demand they act, or receive chip damage. The slow movement speed and slower normals means proper spacing is very important for him.
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
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5M
5M
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5L
5L
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2H
2H
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2M
2M
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2L
2L
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Near Attacks
n5H
n.5H
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n5M
n.5M
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n5L
n.5L
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n2H
n.2H
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n2M
n.2M
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n2L
n.2L
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Jumping
j5H
j.H
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j5M
j.M
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j5L
j.L
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Throw
Throw
Throw
6M |
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Special Moves
Savannah Tornado
Kumo No Himo
236M |
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Panther Claw
Koma No Mai
[4]6M |
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