Mobile Suit Gundam: Ex Revue/Dolmel: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FP Overview | |||
|overview= Dolmel was a mobile suit designed specifically for Gundam EX Revue as a boss character, and has since only appeared in 2009's Mobile Suit Gundam Katana with a slightly different design. Piloted by the Zeon ace pilot Ramuiko Stein, the Dolmel was created to be a mobile suit that could outclass even the Gelgoog, but couldn't be make an impact in time as the One Year War ended after only a few were created. In EX Revue dolmel controls the neutral game with long reaching buttons, powerful midscreen pressure and a solid tick throw game. | |||
|pros= | |||
| | *'''Strong Footsies''': Dolmel excels when she is able to keep you midscreen. Giving her more options then in the corner. | ||
| | *'''Great Tick Throws''': Dolmel can create near-impossible to escape tick throw pressure if she's allowed to jump in. | ||
|cons= | |||
*'''No Reversal''': Since Dolmel lacks a reversal of any kind, it can be difficult to escape pressure and Dolmel has to hold a lot of okizeme that other characters don’t. | |||
| ''' | *'''We Need A Stage Select''': A large part of Dolmel’s pressure is following a fireball with Heat Pile, which becomes completely unsafe in the corner. Smaller stages make Dolmel’s pressure much less intimidating because one heat pile is often enough to take a character to the corner. | ||
| | |border=no|tablewidth=102 | ||
|flex_header=Dolmel: Ramuiko Stein | |||
|flex_data=[[File:GXER Pilot Ramuico Steinand.png]] | |||
[[File:Dolmel Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> One </td></tr> | |||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> No</td></tr> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;">No </td></tr> | |||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> +1 </td></tr> | |||
</table> | |||
}} | |||
==Normals== | ==Normals== | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=5B | |input=5B | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=5C | |input=5C | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2A | |input=2A | ||
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|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard= | |guard=Mid | ||
|description=Low lying version of 5a. | |description=Low lying version of 5a. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2B | |input=2B | ||
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|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard= | |guard=Mid | ||
|description=Low lying version of 5b. | |description=Low lying version of 5b. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2C | |input=2C | ||
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|frameAdv= | |frameAdv= | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard= | |guard=Low | ||
|description=A Dictator-style slide with Toe Saber. Has a pretty good horizontal hitbox at her lower body. Causes Knockdown. | |description=A Dictator-style slide with Toe Saber. Has a pretty good horizontal hitbox at her lower body. Causes Knockdown. | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=Super fast High. Great instant overhead that's also very useful for | |description=Super fast High. Great instant overhead that's also very useful for tick grabs. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j.B | |input=j.B | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description=Great horizontal range and works well as an air to air. | |description=Great horizontal range and works well as an air to air. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.2B | ||
|image= | |image=GEXR_dolmel_j2b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=A jump in with amazing damage.Really good Horizontal range. Useful hor hitting grounded opponents, but not as as good as j.B for airborne interactions. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.C | ||
|image= | |image=GEXR_dolmel_jc.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel= | ||
|guard=High | |guard=High | ||
|description= | |description=j.B except using the toe saber. Good damage, super active but has a pretty specific hitbox and doesnt work well as an ioh because of its extra startup. | ||
}} | }} | ||
}} | }} | ||
==Specials== | ==Specials== | ||
{{MoveData | {{MoveData | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=646x | |input=646x | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input=2369x | |input=2369x | ||
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}} | }} | ||
}} | }} | ||
==Combos== | ==Combos/Setups== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | |||
|- | |||
! Type !! Combo !! Position !! Damage !! Works on: !! Notes | |||
|- | |||
|style="padding:10px" | Combo || j.C > 5C xx 41236A > 646C || Mid-Screen Only || ? || All || A very cool looking stun combo | |||
|- | |||
|} | |||
==Colors== | ==Colors== | ||
[[image:GEXR_dolmel_colors.PNG|frame| | [[image:GEXR_dolmel_colors.PNG|frame|center|Dolmel colors]] | ||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Latest revision as of 07:05, 29 December 2021
Overview
Dolmel was a mobile suit designed specifically for Gundam EX Revue as a boss character, and has since only appeared in 2009's Mobile Suit Gundam Katana with a slightly different design. Piloted by the Zeon ace pilot Ramuiko Stein, the Dolmel was created to be a mobile suit that could outclass even the Gelgoog, but couldn't be make an impact in time as the One Year War ended after only a few were created. In EX Revue dolmel controls the neutral game with long reaching buttons, powerful midscreen pressure and a solid tick throw game.
Playstyle
Pros | Cons |
|
|
Normals
5A
|
---|
5B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
41236x
|
---|
Heat Pile
646x |
---|
2369x
|
---|
Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|---|
Combo | j.C > 5C xx 41236A > 646C | Mid-Screen Only | ? | All | A very cool looking stun combo |