Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
| | {{FP Overview | ||
|overview= Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease. | |||
| | |pros= | ||
| | *'''Always Threatening''': Char’s Zaku dominates the neutral game with ease thanks to absurdly strong low risk/high reward buttons. | ||
*'''Great Mobility''': Char’s Zaku has incredibly fast movement, a double jump and a deadly fall speed that allow him to get in, bait anti airs and start aggression with relative ease. | |||
*'''Insane Combo Potential''': With good enough reactions and execution, a Char’s Zaku can either start a high damage combo or just go infinite with the slightest touch. | |||
|cons= | |||
*'''None''': The worst thing one can say about this character is that his reversal isn't fantastic, but that's far from a real flaw. | |||
|border=no|tablewidth=102 | |||
|flex_header=Zaku: Char | |||
|flex_data=[[File:GXER_Pilot_Char.png]] | |||
[[File:Czaku Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> Two </td></tr> | |||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> Yes</td></tr> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | |||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> -1 </td></tr> | |||
</table> | |||
}} | |||
==Normals== | ==Normals== | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | |||
|input=c.A | |||
|image=GEXR_CZaku_cl5a.png | |||
|caption= | |||
|data= | |||
{{AttackData-GEXR | |||
|damage=7 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=No | |||
|guard=Mid | |||
|description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do. | |||
}} | |||
}} | |||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=f.A | ||
|image=GEXR_CZaku_5a.png | |image=GEXR_CZaku_5a.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=7 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 50: | Line 56: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=c.B | ||
|image=GEXR_CZaku_cl5b.png | |||
|caption= | |||
|data= | |||
{{AttackData-GEXR | |||
|damage=14 | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=No | |||
|guard=Mid | |||
|description=Char's Zaku swings his heat axe in front of him. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better. | |||
}} | |||
}} | |||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | |||
|input=f.B | |||
|image=GEXR_CZaku_5b.png | |image=GEXR_CZaku_5b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=14 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 66: | Line 90: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=5C | |input=5C | ||
Line 72: | Line 97: | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=22 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 82: | Line 107: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2A | |input=2A | ||
|image=GEXR_CZaku_2a.png | |image=GEXR_CZaku_2a.png | ||
|caption= | |caption=Three times faster than it really should be. | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=7 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 95: | Line 121: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Low | |guard=Low | ||
|description=The bread winner. This button does it all. Hits low incredibly fast, takes no time at all to whiff, combos into itself infinitely with a microwalk even at max range, plus on block, great | |description=The bread winner. This button does it all. Hits low incredibly fast, takes no time at all to whiff, combos into itself infinitely with a microwalk even at max range, plus on block, great tick throw potential. If you play Char's Zaku and you aren't abusing this attack you're doing something wrong. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2B | |input=2B | ||
Line 105: | Line 132: | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=14 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 112: | Line 139: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Low | |guard=Low | ||
|description=A two-hit sweep with a deceptively large hitbox. Second hit leads to an | |description=A two-hit sweep with a deceptively large hitbox. Second hit leads to an unblockable safe jump. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2C | |input=2C | ||
Line 121: | Line 149: | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=24 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 128: | Line 156: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=Char's Zaku swings | |description=Char's Zaku swings his heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air. | ||
}} | }} | ||
}} | }} | ||
== | |||
==Jumping Normals== | |||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=j.A | ||
|image= | |image=GEXR_CZaku_ja.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=7 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 144: | Line 174: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=No | |special cancel=No | ||
|guard= | |guard=High | ||
|description= | |description=Incredible air-to-ground normal which can become unblockable if done low enough to the ground. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=j.B | ||
|image= | |image=GEXR_CZaku_jb.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=14 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 160: | Line 191: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=No | |special cancel=No | ||
|guard= | |guard=High | ||
|description= | |description=A terrifying amount of active frames and comically large hitbox make this unassuming looking kick into a disgustingly strong body splash, and it can even crossup. | ||
}} | }} | ||
}} | }} | ||
== | ====<font style="visibility:hidden" size="0"></font>==== | ||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.2B | ||
|image= | |image=GEXR_CZaku_j2b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=14 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 178: | Line 209: | ||
|special cancel=No | |special cancel=No | ||
|guard=High | |guard=High | ||
|description= | |description=Cross up button. Becomes unblockable if done low enough to the ground. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=j. | |input=j.C | ||
|image= | |image=GEXR_CZaku_jc.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=19 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 194: | Line 226: | ||
|special cancel=No | |special cancel=No | ||
|guard=High | |guard=High | ||
|description= | |description=See Normal Zaku j.C, only now the unblockable aspect of the move is made extra threatening by C.Zaku's absurd fall speed. | ||
}} | }} | ||
}} | }} | ||
==Specials== | |||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=236x | ||
|image= | |name=Zaku Machine Gun | ||
|image=GEXR_CZaku_236x.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | |||
|damage= | |version=A version | ||
|damage=14 | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 209: | Line 246: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=No | |special cancel=No | ||
|guard= | |guard=Mid | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |version=B version | ||
|damage=17 | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 225: | Line 257: | ||
|frameAdv= | |frameAdv= | ||
|special cancel=No | |special cancel=No | ||
|guard= | |guard=Mid | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-GEXR | |||
|version=C version | |||
{{ | |damage=19 | ||
| | |||
|damage= | |||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard= | |guard=Mid | ||
|description=Decent fireball. Heavier versions travel faster and do more damage. | |description=Decent fireball. Heavier versions travel faster and do more damage. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=646x | |input=646x | ||
|image= | |image=GEXR_CZaku_646x.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=14+12+11+9 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 262: | Line 286: | ||
|special cancel= | |special cancel= | ||
|guard=Mid | |guard=Mid | ||
|description=Technically C.Zaku's reversal. Takes | |description=Technically C.Zaku's reversal. Takes a while to come out and is unsafe on block while still being throwable between the multiple hits. There aren't many situations where you would use this unironically over a backdash or 2369x. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2369x | |input=2369x | ||
|name= | |name=Spiral Attack | ||
|image=GEXR_CZaku_2369x.png | |image=GEXR_CZaku_2369x.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=22 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 283: | Line 309: | ||
}} | }} | ||
==Combos== | ==Combos/Setups== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | |||
|- | |||
! Type !! Combo !! Position !! Damage !! Works on: !! Notes | |||
|- | |||
|style="padding:10px" | Infinite || (2A > 6)*n || Any || 147 || All || One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can. | |||
|- | |||
|style="padding:10px" | Combo || j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) || Midscreen || 147 || All || A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner. | |||
|- | |||
|} | |||
==Colors== | ==Colors== | ||
[[image:GEXR_cZaku_colors.PNG|frame| | [[image:GEXR_cZaku_colors.PNG|frame|center|Char's Zaku colors]] | ||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Latest revision as of 11:36, 16 January 2023
Overview
Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
Playstyle
Pros | Cons |
|
|
Normals
c.A
|
---|
f.A
|
---|
c.B
|
---|
f.B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Zaku Machine Gun
236x |
---|
646x
|
---|
Spiral Attack
2369x |
---|
Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|---|
Infinite | (2A > 6)*n | Any | 147 | All | One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can. |
Combo | j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) | Midscreen | 147 | All | A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner. |