Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
| | {{FP Overview | ||
|overview= Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease. | |||
| | |pros= | ||
| | *'''Always Threatening''': Char’s Zaku dominates the neutral game with ease thanks to absurdly strong low risk/high reward buttons. | ||
*'''Great Mobility''': Char’s Zaku has incredibly fast movement, a double jump and a deadly fall speed that allow him to get in, bait anti airs and start aggression with relative ease. | |||
*'''Insane Combo Potential''': With good enough reactions and execution, a Char’s Zaku can either start a high damage combo or just go infinite with the slightest touch. | |||
|cons= | |||
*'''None''': The worst thing one can say about this character is that his reversal isn't fantastic, but that's far from a real flaw. | |||
|border=no|tablewidth=102 | |||
|flex_header=Zaku: Char | |||
|flex_data=[[File:GXER_Pilot_Char.png]] | |||
[[File:Czaku Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> Two </td></tr> | |||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> Yes</td></tr> | |||
<tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | |||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> -1 </td></tr> | |||
</table> | |||
}} | |||
==Normals== | ==Normals== | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=c.A | ||
|image= | |image=GEXR_CZaku_cl5a.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 47: | Line 34: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=A | |description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=f.A | ||
|image= | |image=GEXR_CZaku_5a.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 63: | Line 51: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=A | |description=A slow, but disjointed jab with use as an anti-air. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=c.B | ||
|image= | |image=GEXR_CZaku_cl5b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 79: | Line 68: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Char's Zaku swings his heat axe in front of him. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input= | |input=f.B | ||
|image= | |image=GEXR_CZaku_5b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 95: | Line 85: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A relatively mediocre poke. | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=5C | |input=5C | ||
Line 116: | Line 107: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2A | |input=2A | ||
Line 132: | Line 124: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2B | |input=2B | ||
Line 149: | Line 142: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2C | |input=2C | ||
Line 162: | Line 156: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=Char's Zaku swings | |description=Char's Zaku swings his heat axe upwards at an angle. With a good disjoint and fast startup this move will be your go-to anti air. | ||
}} | }} | ||
}} | }} | ||
==Jumping Normals== | ==Jumping Normals== | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=j.A | |input=j.A | ||
Line 182: | Line 178: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=j.B | |input=j.B | ||
Line 198: | Line 195: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=j.2B | |input=j.2B | ||
Line 214: | Line 212: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=j.C | |input=j.C | ||
Line 230: | Line 229: | ||
}} | }} | ||
}} | }} | ||
==Specials== | ==Specials== | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=236x | |input=236x | ||
Line 271: | Line 272: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=646x | |input=646x | ||
|image= | |image=GEXR_CZaku_646x.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 289: | Line 289: | ||
}} | }} | ||
}} | }} | ||
====<font style="visibility:hidden" size="0"></font>==== | |||
{{MoveData | {{MoveData | ||
|input=2369x | |input=2369x | ||
Line 307: | Line 309: | ||
}} | }} | ||
==Combos== | ==Combos/Setups== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | |||
|- | |||
! Type !! Combo !! Position !! Damage !! Works on: !! Notes | |||
|- | |||
|style="padding:10px" | Infinite || (2A > 6)*n || Any || 147 || All || One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can. | |||
|- | |||
|style="padding:10px" | Combo || j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) || Midscreen || 147 || All || A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner. | |||
|- | |||
|} | |||
==Colors== | ==Colors== | ||
[[image:GEXR_cZaku_colors.PNG|frame| | [[image:GEXR_cZaku_colors.PNG|frame|center|Char's Zaku colors]] | ||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Latest revision as of 11:36, 16 January 2023
Overview
Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
Playstyle
Pros | Cons |
|
|
Normals
c.A
|
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f.A
|
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c.B
|
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f.B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Zaku Machine Gun
236x |
---|
646x
|
---|
Spiral Attack
2369x |
---|
Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|---|
Infinite | (2A > 6)*n | Any | 147 | All | One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can. |
Combo | j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) | Midscreen | 147 | All | A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner. |