Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions
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======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FP Overview | {{FP Overview | ||
|overview= Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease. | |overview= Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease. | ||
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*'''Insane Combo Potential''': With good enough reactions and execution, a Char’s Zaku can either start a high damage combo or just go infinite with the slightest touch. | *'''Insane Combo Potential''': With good enough reactions and execution, a Char’s Zaku can either start a high damage combo or just go infinite with the slightest touch. | ||
|cons= | |cons= | ||
*''' | *'''None''': The worst thing one can say about this character is that his reversal isn't fantastic, but that's far from a real flaw. | ||
|border=no|tablewidth=102 | |border=no|tablewidth=102 | ||
|flex_data=[[File:Czaku Portrait.png]] | |flex_header=Zaku: Char | ||
|flex_data=[[File:GXER_Pilot_Char.png]] | |||
[[File:Czaku Portrait.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | <table style="width: 100%; border-collapse: collapse;"> | ||
<tr><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> Two </td></tr> | <tr style="background: #f9f9f9;"><td style="text-align: right;">'''Jumps''':</td><td style="width:48%; text-align: left;"> Two </td></tr> | ||
<tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> Yes</td></tr> | <tr><td style="text-align: right;">'''Air Throw''':</td><td style="width:48%; text-align: left;"> Yes</td></tr> | ||
<tr><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | <tr style="background: #f9f9f9;"><td style="text-align: right;">'''Pummel Grab''':</td><td style="width:48%; text-align: left;"> No </td></tr> | ||
<tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> -1 </td></tr> | <tr><td style="text-align: right;">'''Defense''':</td><td style="width:48%; text-align: left;"> -1 </td></tr> | ||
</table> | </table> | ||
}} | }} | ||
==Normals== | ==Normals== | ||
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}} | }} | ||
==Combos== | ==Combos/Setups== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center; width:100%; font-weight:bold; padding 10px " | ||
|- | |- | ||
! Combo !! Position !! Damage !! Works on: !! Notes | ! Type !! Combo !! Position !! Damage !! Works on: !! Notes | ||
|- | |- | ||
|style="padding:10px" | (2A > 6)*n || Any || 147 || All || One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can. | |style="padding:10px" | Infinite || (2A > 6)*n || Any || 147 || All || One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can. | ||
|- | |- | ||
|style="padding:10px" | j.C > | |style="padding:10px" | Combo || j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) || Midscreen || 147 || All || A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner. | ||
|- | |- | ||
|} | |} | ||
==Colors== | ==Colors== | ||
[[image:GEXR_cZaku_colors.PNG|frame| | [[image:GEXR_cZaku_colors.PNG|frame|center|Char's Zaku colors]] | ||
{{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue | {{Navbox| title= Mobile Suit Gundam Ex Revue |link=Mobile Suit Gundam: Ex Revue |
Latest revision as of 11:36, 16 January 2023
Overview
Char's Zaku is a modified and improved version of the standard Zaku II, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to his walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
Playstyle
Pros | Cons |
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Normals
c.A
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f.A
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c.B
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f.B
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5C
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2A
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2B
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2C
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Jumping Normals
j.A
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j.B
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j.2B
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j.C
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Specials
Zaku Machine Gun
236x |
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646x
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Spiral Attack
2369x |
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Combos/Setups
Type | Combo | Position | Damage | Works on: | Notes |
---|---|---|---|---|---|
Infinite | (2A > 6)*n | Any | 147 | All | One of two infinite combos. Can be started off a max range 2A. Do as many reps as you can. |
Combo | j.C > (c.A > 6)*12 > 2A > 5C > 2369A > (stun) | Midscreen | 147 | All | A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner. |