Inuyasha: A Feudal Fairy Tale/Kagome Higurashi: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→Special Moves) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[File:DefaultKagome.png|<center><font size="3"><b>Kagome Higurashi (日暮かごめ)</b></font></center>|frame|right]]</span> | [[File:DefaultKagome.png|<center><font size="3"><b>Kagome Higurashi (日暮かごめ)</b></font></center>|frame|right]]</span> | ||
==Introduction== | ==Introduction== | ||
<blockquote>''I am Kagome! I'm not anyone else!''</blockquote> | <blockquote>''I am Kagome! I'm not anyone else!''<br>Character Voice: Satsuki Yukino</blockquote> | ||
Kagome resembles a traditional [https://glossary.infil.net/?t=Shoto shoto] the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort. | Kagome resembles a traditional [https://glossary.infil.net/?t=Shoto shoto] the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but she can put in some serious work with enough effort. | ||
{| | {| | ||
Line 12: | Line 12: | ||
* All normals start in 4 frames, making her Strong normals a little faster than average | * All normals start in 4 frames, making her Strong normals a little faster than average | ||
* Very simple, good damage confirms (like 2S 5SP, 2SS 5W 5SP, etc) | * Very simple, good damage confirms (like 2S 5SP, 2SS 5W 5SP, etc) | ||
* Has a good damage fireball that can be converted off of at certain distances, and | * Has a good damage fireball that can be converted off of at certain distances, and is good for pressuring due to its semi slow speed | ||
* Has one of the best meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and catches buttons | * Has one of the best meterless reversals in the game in 4SP, which lacks range, but is incredibly fast and catches buttons | ||
* 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and also her only consistent combo ender | * 5SP stays out for a long time, does good damage, and has good range, making it good for meaties, whiff-punishing and also her only consistent combo ender | ||
Line 19: | Line 19: | ||
* 4SP's range is very deceiving and can whiff if not used at the right time, which can be very punishing | * 4SP's range is very deceiving and can whiff if not used at the right time, which can be very punishing | ||
* 22SP / Super is '''incredibly''' slow in start-up | * 22SP / Super is '''incredibly''' slow in start-up | ||
* Has no Air-Dash, losing a few mix-up and approach options | * Has no Air-Dash, losing a few mix-up and approach options that most other characters have | ||
* | * Very limited conversion potential as her 3rd hit Auto-Combo segments have high push-back | ||
|- | |- | ||
|} | |} | ||
Line 180: | Line 180: | ||
|frameAdv= | |frameAdv= | ||
|hitbox= | |hitbox= | ||
|description=Kagome does a horizontal slap in the air. While | |description=Kagome does a horizontal slap in the air. While saying this is very blunt, this move is never worth to use over j.S because it is significantly shorter range, not disjointed, and does significantly less damage. The only thing this has upping j.S is that its faster on the recovery, though it hardly matters. | ||
}} | }} | ||
}} | }} | ||
Line 241: | Line 241: | ||
|caption= | |caption= | ||
|name=5SP | |name=5SP | ||
|subtitle=霊力の手; Reiryoku no Te (Hand of Spiritual Power) | |||
|data= | |data= | ||
{{InuFFT-Data | {{InuFFT-Data | ||
Line 255: | Line 256: | ||
{{MoveData | {{MoveData | ||
|image= | |image=InuFFT_kagome_6SP.png | ||
|caption= | |caption= | ||
|name= | |name=6SP | ||
|subtitle=清めの矢; Kiyome no Ya (Purifying Arrow) | |||
|data= | |data= | ||
{{InuFFT-Data | {{InuFFT-Data | ||
Line 272: | Line 274: | ||
{{MoveData | {{MoveData | ||
|image= | |image=InuFFT_kagome_4SP.png | ||
|caption= | |caption= | ||
|name= | |name=4SP | ||
|subtitle=呪い返し; Noroi Gaeshi (Curse Return) | |||
|data= | |data= | ||
{{InuFFT-Data | {{InuFFT-Data | ||
Line 291: | Line 294: | ||
|image=InuFFT_kagome_22SP.png | |image=InuFFT_kagome_22SP.png | ||
|image2=InuFFT_kagome_22SP_proj.png | |image2=InuFFT_kagome_22SP_proj.png | ||
|caption= | |caption="I won't forgive you!" | ||
|name=22SP | |name=22SP | ||
|subtitle=破魔の矢; Hama no Ya (Exorcism Arrow) | |||
|data= | |data= | ||
{{InuFFT-Data | {{InuFFT-Data | ||
Line 305: | Line 309: | ||
}} | }} | ||
}} | }} | ||
==Strategy== | ==Strategy== | ||
==Combos== | ==Combos== | ||
===Midscreen=== | |||
* 5S > 5SP | |||
* 5SS > 5W5S > 5SP | |||
===Corner=== | |||
After air-to-air | |||
::* 5S > 6SP > 5SS | |||
::* 5S > 5W (whiff) > 5SS 2S | |||
* 2SS OR 5SS > 2S > 6SP > 5S > 22SP | |||
:: 49% damage, can sometimes not feel as valuable as the below combo, which is meterless. | |||
* 2SS 2S > 6SP > 5S > 6SP > 5S > 5SP | |||
:: 36% damage, can be tricky to hit the final 5SP. | |||
Kagome generally isn't a very combo heavy character, but she does manage to get decent damage off of most of her conversions. | |||
{{Navbox-InuFFT}} | {{Navbox-InuFFT}} |
Latest revision as of 15:02, 2 March 2022
Introduction
I am Kagome! I'm not anyone else!
Character Voice: Satsuki Yukino
Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but she can put in some serious work with enough effort.
Strengths | Weaknesses |
---|---|
|
|
Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
|
---|
2W
|
---|
5W-W-W
|
---|
2W-W-W
|
---|
5S
|
---|
2S
|
---|
5S-S-S
|
---|
2S-S-S
|
---|
Jump Normals
j.W
|
---|
j.S
|
---|
Dash Attacks
Forward Dash Attack
|
---|
Backward Dash Attack
|
---|
Special Moves
5SP
霊力の手; Reiryoku no Te (Hand of Spiritual Power) |
---|
6SP
清めの矢; Kiyome no Ya (Purifying Arrow) |
---|
4SP
呪い返し; Noroi Gaeshi (Curse Return) |
---|
22SP
破魔の矢; Hama no Ya (Exorcism Arrow) |
---|
Strategy
Combos
Midscreen
- 5S > 5SP
- 5SS > 5W5S > 5SP
Corner
After air-to-air
- 5S > 6SP > 5SS
- 5S > 5W (whiff) > 5SS 2S
- 2SS OR 5SS > 2S > 6SP > 5S > 22SP
- 49% damage, can sometimes not feel as valuable as the below combo, which is meterless.
- 2SS 2S > 6SP > 5S > 6SP > 5S > 5SP
- 36% damage, can be tricky to hit the final 5SP.
Kagome generally isn't a very combo heavy character, but she does manage to get decent damage off of most of her conversions.