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| [[File:AlienCha_Drew_icon.png|frame|right]] | | [[File:AlienCha_Drew_icon.png|frame|right]] |
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| == Introduction == | | == Overview == |
| Describe the character in a few sentences here. | | Describe the character in a few sentences here. |
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| * '''Con 3''': explanation | | * '''Con 3''': explanation |
| }} | | }} |
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| == Normal Moves == | | == Normal Moves == |
Latest revision as of 11:15, 29 September 2022
Overview
Describe the character in a few sentences here.
Strengths |
Weaknesses
|
- Pro 1: explanation
- Pro 2: explanation
- Pro 3: explanation
|
- Con 1: explanation
- Con 2: explanation
- Con 3: explanation
|
Normal Moves
Standing Normals
Close
c.LP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
Describe the move and the uses it has.
|
|
c.MP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
Describe the move and the uses it has.
|
|
c.HP Caption Caption
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
c.LK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
c.MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
c.HK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
Far
f.LP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
Describe the move and the uses it has.
|
|
f.MP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
Describe the move and the uses it has.
|
|
f.HP Caption Caption
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
f.LK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
f.MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
f.HK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
Crouching Normals
2LP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2MP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2HP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2LK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
2HK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
Low
|
-
|
-
|
-
|
|
|
Jumping Normals
j.LP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.MP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.HP
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.LK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.MK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
j.HK
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
|
Special Moves
Mega Slash 632P
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP/MP/HP
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
MK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
The properties of the move, Ammo, Projectile, High Priority Projectile, Unblockable, Invincible, Grab
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
HK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LK/MK/HK
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
|
Special Name X
|
Version
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
LP/MP/HP
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
|
Super Move
Super Name X
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High/Low
|
-
|
-
|
-
|
- Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
|
|
Super Name 236432P Funny and/or informative caption Funny and/or informative caption
|
Damage
|
Chip Damage
|
Startup
|
Active
|
Recovery
|
Guard
|
Adv. (Hit)
|
Adv. (Block)
|
Properties
|
-
|
-
|
-
|
-
|
-
|
High
|
-
|
-
|
-
|
Describe the super and what you can do with it.
- Any additional information that doesn't fit with the main description, such as it whiffing on certain characters.
|
|
Gameplan
Neutral
Describe the character's neutral strategy.
Offense
Describe the character's offensive strategy.
Defense
Describe the character's defensive strategy.
Combos
Midscreen
Here is an example combo.
Corner
Here is an example combo.
Condition
|
Notation
|
Damage
|
Notes
|
Link
|
|
j.HP Starter
|
j.HP, f.5HP > 632HK
|
28
|
???
|
???
|
|
Corner
Here is an example combo.
Condition
|
Notation
|
Damage
|
Notes
|
Link
|
|
j.HP Starter
|
j.HP, f.5HP > 632HK
|
28
|
???
|
???
|
|
Matchups