Martial Champion/Mahambah: Difference between revisions
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|[[File: | |[[File:MC_Mahambah_Profile.png|350px|center|]] | ||
<center><font size="4"><b> | <center><font size="4"><b>Mahambah</b></br></font></center> | ||
|- | |- | ||
| {{#lst:Martial_Champion/System| | | {{#lst:Martial_Champion/System|Mahambah Data}} | ||
|} | |} | ||
{{TOClimit|2}} | {{TOClimit|2}} | ||
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==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
Boasting long reach with his spear, effective specials that move him around, and some quick close-up attacks, | Boasting long reach with his spear, effective specials that move him around, and some quick close-up attacks, Mahambah is a threat anywhere on the screen. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *Spear has good reach, especially effective with 5H & 5M. | ||
*[2]8M lets | *[2]8M lets Mahambah travel across the stage, apply pressure to grounded foes, and anti-air airborne foes all at once. | ||
*623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too. | *623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too. | ||
*5L is very fast, a great move to toss out when close. | *5L is very fast, a great move to toss out when close. | ||
|cons= | |cons= | ||
* | *Becomes much less effective without a weapon, sticking out his vulnerable hand way out to attack. | ||
*The worst throw in the game. It | *The worst throw in the game. It cannot knock down, but it still resets the # of hits to 0, making it especially hard for you to get your weapon back. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
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====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=5M | ||
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====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=5L | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
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====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=2M | ||
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====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=2L | ||
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====== <font style="visibility:hidden" size="0">n5H</font> ====== | ====== <font style="visibility:hidden" size="0">n5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_n5H.png | ||
|caption= | |caption= | ||
|name=n.5H | |name=n.5H | ||
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====== <font style="visibility:hidden" size="0">n5M</font> ====== | ====== <font style="visibility:hidden" size="0">n5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_n5M.png | ||
|caption= | |caption= | ||
|name=n.5M | |name=n.5M | ||
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====== <font style="visibility:hidden" size="0">n5L</font> ====== | ====== <font style="visibility:hidden" size="0">n5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_n5L.png | ||
|caption= | |caption= | ||
|name=n.5L | |name=n.5L | ||
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====== <font style="visibility:hidden" size="0">n2H</font> ====== | ====== <font style="visibility:hidden" size="0">n2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_n2H.png | ||
|caption= | |caption= | ||
|name=n.2H | |name=n.2H | ||
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====== <font style="visibility:hidden" size="0">n2M</font> ====== | ====== <font style="visibility:hidden" size="0">n2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_n2M.png | ||
|caption= | |caption= | ||
|name=n.2M | |name=n.2M | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low, Low | ||
|startup=1 | |startup=1 | ||
|active=3, 2 | |active=3, 2 | ||
|recovery=8, 6 | |recovery=8, 6 | ||
|hitAdv= | |hitAdv=-5, +7 | ||
|total=20 | |total=20 | ||
|blockAdv= | |blockAdv=-18, -7 | ||
|weapon= | |weapon= | ||
|description=Has two hits | |description=Has two hits | ||
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====== <font style="visibility:hidden" size="0">n2L</font> ====== | ====== <font style="visibility:hidden" size="0">n2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_n2L.png | ||
|caption= | |caption= | ||
|name=n.2L | |name=n.2L | ||
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====== <font style="visibility:hidden" size="0">j5H</font> ====== | ====== <font style="visibility:hidden" size="0">j5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_jH.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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|active=21 | |active=21 | ||
|recovery=0 | |recovery=0 | ||
|hitAdv=0 to +20 | |hitAdv=0 to +20, +14 against standing Titi | ||
|total=varies | |total=varies | ||
|blockAdv= | |blockAdv=-1 | ||
|weapon=Yes | |weapon=Yes | ||
|description=Only air to air hits are possible. | |description=Only air to air hits are possible, unless against Titi. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j5M</font> ====== | ====== <font style="visibility:hidden" size="0">j5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_jM.png | ||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
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====== <font style="visibility:hidden" size="0">j5L</font> ====== | ====== <font style="visibility:hidden" size="0">j5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_jL.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_Throw.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
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|data= | |data= | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage=6 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup=0 | |startup=0 | ||
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|blockAdv= | |blockAdv= | ||
|weapon=No | |weapon=No | ||
|description= | |description=Cannot knockdown. Unsafe/punishable on hit, but you can do air attacks after to land quickly. Opponent can mash buttons during throw to reduce damage. Puts itself and Savannah Tornado's unblockable version on cooldown for 255 frames (4.25 seconds) after animation ends. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Savannah Tornado</font> ====== | ====== <font style="visibility:hidden" size="0">Savannah Tornado</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_623H.png | ||
|caption= | |caption= | ||
|name=Savannah Tornado | |name=Savannah Tornado | ||
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|blockAdv= N/A, -56 | |blockAdv= N/A, -56 | ||
|weapon=No | |weapon=No | ||
|description=First numbers are for the unblockable version, second numbers are for blockable version. Becomes fully blockable for 2 seconds after landing unblockable version. | |description=First numbers are for the unblockable version, second numbers are for blockable version. Becomes fully blockable & prevents throwing for 122 frames (2 seconds) after landing unblockable version. Cannot be unblockable just as opponent is waking up. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Panther Claw</font> ====== | ====== <font style="visibility:hidden" size="0">Panther Claw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MC_Mahambah_28M.png | ||
|caption= | |caption= | ||
|name=Panther Claw | |name=Panther Claw | ||
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==Strategy== | ==Strategy== | ||
5H and 2H are very good anti-airs when you have a weapon, but they're also narrow and slow to recover. 5M and 2M are good pokes, but are also slow to recover, make sure you get familiar with the range of these moves to stay safe. | |||
You can use [2]8M for a variety of purposes, such as escaping the corner, or approaching a distant opponent, or anti-airing. It's pretty great. | |||
If you lose your weapon, it can be difficult to get it back. Try not to throw while unarmed, unless it'll KO, or is the 4th hit, as Mahambah's throw does not knockdown, but it still resets your hit count back to 0. | |||
While unarmed, your grounded H and M buttons become quite risky, stick mostly with your 5L, 2L, and forward jump attacks instead. And if you can get close enough, an unblockable 623H will get you an easy knockdown. | |||
==Matchups== | ==Matchups== | ||
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[[Category:Martial Champion]] | [[Category:Martial Champion]] | ||
[[Category: | [[Category:Mahambah]] |
Latest revision as of 18:07, 8 June 2024
|
Introduction
A spear-wielding tribesman from Kenya. The spear has been passed down from generation to generation.
Gameplay
Boasting long reach with his spear, effective specials that move him around, and some quick close-up attacks, Mahambah is a threat anywhere on the screen.
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
Far Attacks
5H
5H
|
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5M
5M
|
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5L
5L
|
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2H
2H
|
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2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throw
Throw
Throw
6M |
---|
Special Moves
Savannah Tornado
Savannah Tornado
623H |
---|
Panther Claw
Panther Claw
[2]8M |
---|
Strategy
5H and 2H are very good anti-airs when you have a weapon, but they're also narrow and slow to recover. 5M and 2M are good pokes, but are also slow to recover, make sure you get familiar with the range of these moves to stay safe.
You can use [2]8M for a variety of purposes, such as escaping the corner, or approaching a distant opponent, or anti-airing. It's pretty great.
If you lose your weapon, it can be difficult to get it back. Try not to throw while unarmed, unless it'll KO, or is the 4th hit, as Mahambah's throw does not knockdown, but it still resets your hit count back to 0. While unarmed, your grounded H and M buttons become quite risky, stick mostly with your 5L, 2L, and forward jump attacks instead. And if you can get close enough, an unblockable 623H will get you an easy knockdown.