Martial Champion/Avu: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
Widely considered the best character, Avu has it all: | Widely considered the best character, Avu has it all: fast long range sword strikes, very dangerous specials, and a beautiful beard. | ||
{{ProConTable | {{ProConTable | ||
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|blockAdv=-40 to +13 | |blockAdv=-40 to +13 | ||
|weapon=No | |weapon=No | ||
|description=Always knocks down | |description=Always knocks down, but will only disarm sometimes? Destroys projectiles that touch it, ending the move instantly. | ||
}} | }} | ||
}} | }} | ||
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|blockAdv=+3 | |blockAdv=+3 | ||
|weapon=No | |weapon=No | ||
|description=Has up to 7 hits, hit/block advantage based on final hit only. Takes at least 49 frames to charge. Travels further if hitting / being blocked. | |description=The best special move. Has up to 7 hits, hit/block advantage based on final hit only. Takes at least 49 frames to charge. Travels further if hitting / being blocked. | ||
}} | }} | ||
}} | }} | ||
==Strategy== | ==Strategy== | ||
5L, Arabian Drill, throw. Those are all you need. | 5L, Arabian Drill, throw. Those three moves are all you need. | ||
...Until the opponent gets wise and jumps at you, Avu hates that. His anti-airs and air-to-airs are narrow, barely active, and usually take a while to recover. If you're lucky, you can get them on the way down with a risky Arabian Burner, which will knock them down, allowing you to set up an Arabian Drill to throw "combo". | ...Until the opponent gets wise and jumps at you, Avu hates that. His anti-airs and air-to-airs are narrow, barely active, and usually take a while to recover. If you're lucky, you can get them on the way down with a risky Arabian Burner, which will knock them down, allowing you to set up an Arabian Drill to throw "combo". | ||
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...Unless the opponent is wise and intentionally takes the last hit of Drill to be pushed out of range of your throw, but even in that case, they still had to take some damage, and you've still got the advantage. You could do whatever you want: start charging another Drill right away, or pressure them with some normals, or a jump attack. | ...Unless the opponent is wise and intentionally takes the last hit of Drill to be pushed out of range of your throw, but even in that case, they still had to take some damage, and you've still got the advantage. You could do whatever you want: start charging another Drill right away, or pressure them with some normals, or a jump attack. | ||
Even in the worst case scenario of losing your weapon, | Even in the worst case scenario of losing your weapon, you can always Drill your way to victory. | ||
{{Navbox-MC}} | {{Navbox-MC}} | ||
[[Category:Martial Champion]] | [[Category:Martial Champion]] | ||
[[Category:Avu]] | [[Category:Avu]] |
Latest revision as of 23:18, 27 May 2024
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Introduction
A rotund Arab man armed with a big scimitar.
Gameplay
Widely considered the best character, Avu has it all: fast long range sword strikes, very dangerous specials, and a beautiful beard.
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
|
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5M
5M
|
---|
5L
5L
|
---|
2H
2H
|
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2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
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n2H
n.2H
|
---|
n2M
n.2M
|
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n2L
n.2L
|
---|
Jumping
j5H
j.H
|
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j5M
j.M
|
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j5L
j.L
|
---|
Throw
Throw
Throw
6M |
---|
Special Moves
Arabian Burner
Arabian Burner
236M |
---|
Arabian Drill
Arabian Drill
[4]6M |
---|
Strategy
5L, Arabian Drill, throw. Those three moves are all you need.
...Until the opponent gets wise and jumps at you, Avu hates that. His anti-airs and air-to-airs are narrow, barely active, and usually take a while to recover. If you're lucky, you can get them on the way down with a risky Arabian Burner, which will knock them down, allowing you to set up an Arabian Drill to throw "combo".
...Unless the opponent is wise and intentionally takes the last hit of Drill to be pushed out of range of your throw, but even in that case, they still had to take some damage, and you've still got the advantage. You could do whatever you want: start charging another Drill right away, or pressure them with some normals, or a jump attack.
Even in the worst case scenario of losing your weapon, you can always Drill your way to victory.