Martial Champion/Titi: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
Titi has impressive longer-than-average-ranged normal attacks, but is tall and difficult to control. You'll have to get comfortable with his absurdly big jumps and awkward mashing special if you want to do really well as him. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *Has huge jumps that can take him from one end of the stage to the other, great at crossing up with j.L | ||
* | *Has really good range, and isn't affected much by the loss of his weapon, still having decent reach without it. | ||
*Has the highest damage move in the game with his throw. | |||
|cons= | |cons= | ||
* | *He's tall, leaving his hurtbox wide open most of the time. | ||
* | *His attacks are slow overall, and he can struggle to anti-air on reaction because of this. | ||
*Has no way of landing quickly once in the air, all his aerial attacks send him flying instead of having variety. | |||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|total= | |total=28 | ||
|blockAdv= | |blockAdv=-17 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 57: | Line 59: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active=-3 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
|total= | |total=24 | ||
|blockAdv= | |blockAdv=-18 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+3 | ||
|total= | |total=28 | ||
|blockAdv= | |blockAdv=-12 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-5 | ||
|total= | |total=29 | ||
|blockAdv= | |blockAdv=-20 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low, Low | ||
|startup= | |startup=7, 10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-5, -2 | ||
|total= | |total=28 | ||
|blockAdv= | |blockAdv=-20, -17 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|total= | |total=29 | ||
|blockAdv= | |blockAdv=-17 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+9 | ||
|total= | |total=11 | ||
|blockAdv= | |blockAdv=-6 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 178: | Line 180: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+10 | ||
|total= | |total=14 | ||
|blockAdv= | |blockAdv=-5 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 198: | Line 200: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+5 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-10 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+7 | ||
|total= | |total=12 | ||
|blockAdv= | |blockAdv=-8 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+5 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-10 | ||
|weapon= | |weapon=No | ||
|description= | |description=Is still active after getting blocked, can hit again if the opponent is close enough. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+4 | ||
|total= | |total=13 | ||
|blockAdv= | |blockAdv=-11 | ||
|weapon= | |weapon=No? | ||
|description= | |description=Is still active after getting blocked, can hit again if the opponent is close enough. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+13 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-2 to -1 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Is still active after getting blocked, can hit again if the opponent is close enough. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+9 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-6 to -1 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-11 to -1 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Great for crossups from any distance, even beyond full screen. | ||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
|total= | |total= | ||
|blockAdv= | |blockAdv=+80 downwards, +136 upwards | ||
|weapon=No | |weapon=No | ||
|description= | |description=Seemingly randomly chooses to throw the opponent either down onto the floor in front of Titi, or high into the air and away from Titi. Deals the most damage out of any one move in the game. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid? | ||
|startup= | |startup=25 point blank, 36 max range | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-14 to -3 | ||
|total= | |total=55 | ||
|blockAdv= | |blockAdv=-28 to -18 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Hyaku Rettoken | |name=Hyaku Rettoken | ||
|input=5M( | |input=5M(x5) | ||
|data= | |data= | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-15 | ||
|total= | |total=31 | ||
|blockAdv=- | |blockAdv=-30 | ||
|weapon= | |weapon=Yes? | ||
|description= | |description=Duration can be extended by mashing more. '''Unblockable if used out of your hurt animations / wake-up.''' | ||
}} | }} | ||
}} | }} |
Latest revision as of 03:31, 13 June 2024
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Introduction
Lorem Ipsum.
Gameplay
Titi has impressive longer-than-average-ranged normal attacks, but is tall and difficult to control. You'll have to get comfortable with his absurdly big jumps and awkward mashing special if you want to do really well as him.
Strengths | Weaknesses |
---|---|
|
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Normal Moves
Far Attacks
5H
5H
|
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5M
5M
|
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5L
5L
|
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2H
2H
|
---|
2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throw
Throw
Throw
6M |
---|
Special Moves
Savannah Tornado
Chameleon Attack
236M |
---|
Panther Claw
Hyaku Rettoken
5M(x5) |
---|