Martial Champion/Zen: Difference between revisions
Jump to navigation
Jump to search
(→Throw) |
|||
(12 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
Zen is a rather unusual shoto-like fighter that excels at pressuring with specials and anti-airing with normals. Having arguably the greatest H attacks in the game makes the opponents afraid to jump, while the quickly recovering specials demand they act, or receive chip damage. | |||
The slow movement speed and slower normals means proper spacing is very important for him. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *The best anti-airs: quick to startup, with huge range and good angles. | ||
* | *A very solid set of specials to keep opponents either pressured or at bay. | ||
*j.L is a great normal, it's active for a while, and can be used to jump in, air-to-air, or even as an instant overhead sometimes. | |||
|cons= | |cons= | ||
* | *He's tall and wide, and barely crouches when holding down, leaving his hurtbox still quite exposed. | ||
* | *He's slow, and in fact walks faster backwards than forwards. | ||
*While his throw does a little more damage than usual, it can never knock down, he struggles the most with knocking down out of the entire cast, needing to land 4 hits to do so. | |||
}} | }} | ||
}} | }} | ||
Line 37: | Line 40: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-10 | ||
|total= | |total=32 | ||
|blockAdv= | |blockAdv=-25 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 57: | Line 60: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-10 | ||
|total= | |total=32 | ||
|blockAdv= | |blockAdv=-24 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 76: | Line 79: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low, Low | ||
|startup= | |startup=18, 34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-9, +7 | ||
|total= | |total=43 | ||
|blockAdv= | |blockAdv=-24, -7 | ||
|weapon= | |weapon=No | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
Line 97: | Line 100: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-10 | ||
|total= | |total=32 | ||
|blockAdv= | |blockAdv=-24 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 117: | Line 120: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-9 | ||
|total= | |total=32 | ||
|blockAdv= | |blockAdv=-23 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 136: | Line 139: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low, Low | ||
|startup= | |startup=18, 34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-8, +8 | ||
|total= | |total=43 | ||
|blockAdv= | |blockAdv=-24, -7 | ||
|weapon= | |weapon=No | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
Line 158: | Line 161: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 178: | Line 181: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 198: | Line 201: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-14 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 218: | Line 221: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-4 | ||
|total= | |total=22 | ||
|blockAdv= | |blockAdv=-18 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 238: | Line 241: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+5 | ||
|total= | |total=13 | ||
|blockAdv= | |blockAdv=-10 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 258: | Line 261: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+4 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-12 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 279: | Line 282: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-5 to +50, +13 against walking Titi. | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=N/A | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Only air to air hits are possible, unless against a walking Titi. | ||
}} | }} | ||
}} | }} | ||
Line 299: | Line 302: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+11 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-4 to -1 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 319: | Line 322: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=during rising jump: -40, while falling: 0 to +15 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=during rising jump: -55, while falling: -15 to -1 | ||
|weapon= | |weapon=No | ||
|description= | |description=Can hit while rising if done instantly at the start of a jump. | ||
}} | }} | ||
}} | }} | ||
Line 344: | Line 347: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= +111 if first hit, +35 otherwise. | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|weapon=No | |weapon=No | ||
|description= | |description=Only knocks down & disarms if your hit count is at 0 (if you throw the opponent as the first move of the round, or after any other knock down), otherwise simply knocks the opponent backward. Does not increase your # of landed hits, nor reset your # of landed hits back to 0. Despite how the animation looks, mashing buttons has no effect for either player. | ||
}} | }} | ||
}} | }} | ||
Line 363: | Line 366: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 to +29 | ||
|total= | |total=34 | ||
|blockAdv= | |blockAdv=-8 to +12 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 383: | Line 386: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid x6? | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+7 to +12? | ||
|total= | |total=54 | ||
|blockAdv=- | |blockAdv=tends to vary unpredictably, usually about -8 | ||
|weapon= | |weapon=No | ||
|description= | |description=Similar to Avu's Arabian Drill, but with a much taller hitbox ideal for anti-airing as well as keeping the opponent locked down, although the block advantage is worse, so you won't get any free grabs out of this. | ||
}} | }} | ||
}} | }} |
Latest revision as of 20:12, 8 June 2024
|
|
Introduction
Lorem Ipsum.
Gameplay
Zen is a rather unusual shoto-like fighter that excels at pressuring with specials and anti-airing with normals. Having arguably the greatest H attacks in the game makes the opponents afraid to jump, while the quickly recovering specials demand they act, or receive chip damage. The slow movement speed and slower normals means proper spacing is very important for him.
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
Far Attacks
5H
5H
|
---|
5M
5M
|
---|
5L
5L
|
---|
2H
2H
|
---|
2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throw
Throw
Throw
6M |
---|
Special Moves
Savannah Tornado
Kumo No Himo
236M |
---|
Panther Claw
Koma No Mai
[4]6M |
---|