Martial Champion/Goldor: Difference between revisions
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(3 intermediate revisions by the same user not shown) | |||
Line 39: | Line 39: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6, 11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-8, -3 | ||
|total= | |total=30 | ||
|blockAdv= | |blockAdv=-23, -18 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
Line 59: | Line 59: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6, 11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-8, -3 | ||
|total= | |total=30 | ||
|blockAdv= | |blockAdv=-23, -18 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
Line 79: | Line 79: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+4 | ||
|total= | |total=15 | ||
|blockAdv= | |blockAdv=-11 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 99: | Line 99: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6, 11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-8, -3 | ||
|total= | |total=30 | ||
|blockAdv= | |blockAdv=-23, -18 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
Line 118: | Line 118: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=6, 11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-8, -3 | ||
|total= | |total=30 | ||
|blockAdv= | |blockAdv=-23, -18 | ||
|weapon= | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
Line 139: | Line 139: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|total= | |total=25 | ||
|blockAdv= | |blockAdv=-17 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 160: | Line 160: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+2 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-13 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 180: | Line 180: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-4 | ||
|total= | |total=17 | ||
|blockAdv= | |blockAdv=-11 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 200: | Line 200: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+2 | ||
|total= | |total=18 | ||
|blockAdv= | |blockAdv=-13 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 220: | Line 220: | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+2 | ||
|total= | |total=18 | ||
|blockAdv= | |blockAdv=-13 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 239: | Line 239: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+8 | ||
|total= | |total=13 | ||
|blockAdv= | |blockAdv=-8 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 260: | Line 260: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+1 | ||
|total= | |total=10 | ||
|blockAdv= | |blockAdv=-8 | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 281: | Line 281: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+13 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-2 to -1 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 301: | Line 301: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+9 to +14 | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-6 to -1 | ||
|weapon= | |weapon=Yes | ||
|description= | |description= | ||
}} | }} | ||
Line 321: | Line 321: | ||
|damage= | |damage= | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-28 while rising, +5 to +14 while falling | ||
|total= | |total=varies | ||
|blockAdv= | |blockAdv=-43 while rising, -9 to -1 while falling | ||
|weapon= | |weapon=No | ||
|description= | |description= | ||
}} | }} | ||
Line 343: | Line 343: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= 0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= +112 | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|weapon=No | |weapon=No | ||
|description= | |description=Puts both throws on cooldown for 255 frames. (4.25 seconds.) | ||
}} | }} | ||
}} | }} | ||
Line 364: | Line 364: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
|total= | |total=+78 | ||
|blockAdv= | |blockAdv= | ||
|weapon=No | |weapon=No | ||
|description= | |description=Can only perform an air throw if next to an airborne opponent after having been in the air for at least 9 frames. Puts both throws on cooldown for 255 frames. (4.25 seconds.) | ||
}} | }} | ||
}} | }} | ||
Line 385: | Line 385: | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+97 to +132 | ||
|total= | |total=40 | ||
|blockAdv= | |blockAdv=-19 to +8 | ||
|weapon= | |weapon=No | ||
|description= | |description= Always knocks down. Travels low, can only be stopped with another Gol Wave. Deals chip damage. | ||
}} | }} | ||
}} | }} | ||
Line 402: | Line 402: | ||
|caption= | |caption= | ||
|name=Gol Barrier | |name=Gol Barrier | ||
|input=5M( | |input=5M(x5) | ||
|data= | |data= | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+26 | ||
|total= | |total=20 | ||
|blockAdv=- | |blockAdv=+6- | ||
|weapon= | |weapon=No | ||
|description= Can keep mashing to extend the duration. Destroys projectiles that touch it, ending the move instantly. Vulnerable to low attacks. | |description= Can keep mashing to extend the duration. Destroys projectiles that touch it, ending the move instantly. Vulnerable to low attacks. | ||
}} | }} |
Latest revision as of 17:43, 10 June 2024
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Introduction
Goldor is a Frenchman and practitioner of Aikido. He enters the tournament to use the money for rebuilding his closed down fighting ring. Additionally, in his downtime, he enjoys the company of birds.
Gameplay
Goldor is the prime zoner of the game, boasting mastery over a complicated weapon that only he can use effectively. Try not to lose it.
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
Far Attacks
5H
5H
|
---|
5M
5M
|
---|
5L
5L
|
---|
2H
2H
|
---|
2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throws
Throw
Throw
6M |
---|
Throw
Air Throw
j.6M |
---|
Special Moves
Savannah Tornado
Gol Wave
[4]6L |
---|
Panther Claw
Gol Barrier
5M(x5) |
---|