Martial Champion/Goldor: Difference between revisions
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|blockAdv=-23, -18 | |blockAdv=-23, -18 | ||
|weapon=Yes | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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|blockAdv=-23, -18 | |blockAdv=-23, -18 | ||
|weapon=Yes | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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|blockAdv=-23, -18 | |blockAdv=-23, -18 | ||
|weapon=Yes | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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|blockAdv=-23, -18 | |blockAdv=-23, -18 | ||
|weapon=Yes | |weapon=Yes | ||
|description= | |description=Has two hits. First listed numbers on the left are for the first hit, second numbers on the right after the comma are for the second. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+97 to +132 | ||
|total= | |total=40 | ||
|blockAdv= | |blockAdv=-19 to +8 | ||
|weapon= | |weapon=No | ||
|description= Always knocks down. Travels low, can only be stopped with another Gol Wave. Deals chip damage. | |description= Always knocks down. Travels low, can only be stopped with another Gol Wave. Deals chip damage. | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Gol Barrier | |name=Gol Barrier | ||
|input=5M( | |input=5M(x5) | ||
|data= | |data= | ||
{{AttackData-MC | {{AttackData-MC | ||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+26 | ||
|total= | |total=20 | ||
|blockAdv=- | |blockAdv=+6- | ||
|weapon= | |weapon=No | ||
|description= Can keep mashing to extend the duration. Destroys projectiles that touch it, ending the move instantly. Vulnerable to low attacks. | |description= Can keep mashing to extend the duration. Destroys projectiles that touch it, ending the move instantly. Vulnerable to low attacks. | ||
}} | }} |
Latest revision as of 17:43, 10 June 2024
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Introduction
Goldor is a Frenchman and practitioner of Aikido. He enters the tournament to use the money for rebuilding his closed down fighting ring. Additionally, in his downtime, he enjoys the company of birds.
Gameplay
Goldor is the prime zoner of the game, boasting mastery over a complicated weapon that only he can use effectively. Try not to lose it.
Strengths | Weaknesses |
---|---|
|
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Normal Moves
Far Attacks
5H
5H
|
---|
5M
5M
|
---|
5L
5L
|
---|
2H
2H
|
---|
2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throws
Throw
Throw
6M |
---|
Throw
Air Throw
j.6M |
---|
Special Moves
Savannah Tornado
Gol Wave
[4]6L |
---|
Panther Claw
Gol Barrier
5M(x5) |
---|