Inuyasha: A Feudal Fairy Tale/Kagome Higurashi: Difference between revisions
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===Corner=== | ===Corner=== | ||
After air-to-air | |||
* 5S > 6SP > 5SS | ::* 5S > 6SP > 5SS | ||
* 5S > 5W (whiff) > 5SS 2S | ::* 5S > 5W (whiff) > 5SS 2S | ||
* 2SS 2S > 6SP > 5S > 6SP > 5S > 5SP | * 2SS 2S > 6SP > 5S > 6SP > 5S > 5SP | ||
:: 36% damage, can be tricky to hit the final 5SP. | |||
Kagome generally isn't a very combo heavy character, but she does manage to get decent damage off of most of her conversions. | Kagome generally isn't a very combo heavy character, but she does manage to get decent damage off of most of her conversions. | ||
{{Navbox-InuFFT}} | {{Navbox-InuFFT}} |
Revision as of 03:30, 14 October 2021
Introduction
I am Kagome! I'm not anyone else!
Kagome resembles a traditional shoto the closest of any character in A Feudal Fairy Tale in both moveset and playstyle, having decent ranged pokes and tools for whiff-punishing, a fireball and an incredibly quick 'get-off-of-me' option. However, while not a bad character by any means, Kagome can struggle to push her advantages due to most of her tools being only just 'okay', and generally has to play reactively, but can put in some work with enough effort.
Strengths | Weaknesses |
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Move List
Startup DOES NOT include the first active frame.
Moveset
Ground Normals
5W
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2W
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5W-W-W
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2W-W-W
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5S
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2S
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5S-S-S
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2S-S-S
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Jump Normals
j.W
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j.S
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Dash Attacks
Forward Dash Attack
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Backward Dash Attack
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Special Moves
5SP
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4SP
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6SP
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22SP
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Strategy
Combos
Midscreen
- 5S > 5SP
- 5SS > 5W5S > 5SP
Corner
After air-to-air
- 5S > 6SP > 5SS
- 5S > 5W (whiff) > 5SS 2S
- 2SS 2S > 6SP > 5S > 6SP > 5S > 5SP
- 36% damage, can be tricky to hit the final 5SP.
Kagome generally isn't a very combo heavy character, but she does manage to get decent damage off of most of her conversions.