Dual Souls: The Last Bearer/Mirei (Assassin): Difference between revisions
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* Air To Air: 92PW, 9SL xx 92PW, 26PW | * Air To Air: 92PW, 9SL xx 92PW, 26PW | ||
Damage: 4378 | Damage: 4378 | ||
* Air To Air: 9BS, 662BS, 24PW | * Air To Air: 9BS, 662BS, 24PW <Power #3>, 9SL xx 82PW, 46K | ||
Damage: 5282 | Damage: 5282 | ||
'''''Conversion''''' | |||
Note: These combos can be done from 5BS conversions, they usually do more damage. | |||
* 5SL: 5SL, 66 > BS xx 26SL, 2SL xx 26K > SL, 24K | |||
Damage: 3450 | |||
* 5SL: 5SL xx 26SL, 66 > BS xx 26K > SL, 24K <Power Recovery>, 2BS <OTG> xx 26K > 2SL | |||
Damage: 3603 | |||
* 5SL: 5SL xx 26K > BS, 26K > SL, 24K xx 826PW <Air Power #1> | |||
Damage: 3806 | |||
* 5SL: 5SL, 66 > BS xx 26SL, 2SL xx 26K > SL, 26PW <Power #2>, 66 < BS xx 26K > 2SL | |||
Damage: 4585 | |||
* 5SL: 5SL xx 26SL, 66 > BS, 2SL xx 24PW <Power #3>, {66 > BS x3}, 46K | |||
Damage: 6318 | |||
* 5SL: 5SL, 66 > BS xx 24PW <Power #3>, 66 > BS, {8BS x2}, 2PW, 6SL, 5BS xx 26SL, 66 > BS, 6SL, 5BS, 26K > SL, 24K <stun> 8BS, 2PW, 6SL, 5BS xx 26K > 2SL | |||
(Works on characters with health below 10000) | |||
Damage: 6999 | |||
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* 26SL: 26SL, 66BS, 26K > SL, 9SL xx 82PW | * 26SL: 26SL, 66BS, 26K > SL, 9SL xx 82PW | ||
Damage: 2642 | Damage: 2642 | ||
* 26SL: 26SL, 26K > BS | * 26SL: 26SL, 26K > BS <instant version>, 26K > SL, 24K | ||
Damage: | Damage: 2321cb | ||
* 26SL: 26SL, 26K > BS | * 26SL: 26SL, 26K > BS <instant version>, 26K > SL, 9SL xx 82PW | ||
Damage: 2343 | Damage: 2343 | ||
* 26SL: 26SL, 26K > BS, 26K > SL, 5BS xx 26K > 2SL | * 26SL: 26SL, 26K > BS, 26K > SL, 5BS xx 26K > 2SL | ||
Damage: 2402 | Damage: 2402 | ||
* 26SL: 26SL, 26K > BS | * 26SL: 26SL, 26K > BS <instant version>, 26K > SL, 24K xx 26PW <Air Power #1> | ||
Damage: 3086 | Damage: 3086 | ||
* 26SL: 26SL, 26K > 2PW, 2SL xx 26K > SL, 9SL xx 24PW | * 26SL: 26SL, 26K > 2PW, 2SL xx 26K > SL, 9SL xx 24PW <Air Power #1> | ||
Damage: 3536 | Damage: 3536 | ||
* 26SL: 26SL, 26K > 2PW, 2SL xx | * 26SL: 26SL, 26K > 2PW, 2SL xx 26PW <Power #2>, 66 > BS xx 26K > 2SL | ||
Damage: 3589 | Damage: 3589 | ||
* 26SL: 26SL, 26K > 2PW, 2SL xx 26K > SL, 26PW | * 26SL: 26SL, 26K > 2PW, 2SL xx 26K > SL, 26PW <Power #2 wallsplat>, 9BS <right as they touch the ground>, 2PW, 6SL, 5BS xx 26K > 2SL | ||
Damage: 3611 | Damage: 3611 | ||
* Crouching 26SL: 26SL, 66 > BS, 6SL, 5BS xx 26K > SL, 24K | * Crouching 26SL: 26SL, 66 > BS, 6SL, 5BS xx 26K > SL, 24K | ||
Damage: 3368 | Damage: 3368 | ||
* Crouching 26SL: 26SL, 66 > 2BS, 2SL xx 26K > SL, 9SL xx | * Crouching 26SL: 26SL, 66 > 2BS, 2SL xx 26K > SL, 9SL xx 826PW <Air Power #1> | ||
Damage: 4034 | Damage: 4034 | ||
* Crouching 26SL: 26SL, 26K > 2PW, 2BS xx 26K > SL, 66 xx 26PW | * Crouching 26SL: 26SL, 26K > 2PW, 2BS xx 26K > SL, 66 xx 26PW <Power #1> Performed at midscreen, hitgrab connects at low gravity level, forward dash buffers it. | ||
Damage: 4077 | Damage: 4077 |
Revision as of 01:06, 28 May 2022
Story
"Mirei is the twin sister of Kanae, being the last two members of the noble Ozawa family.
When Mirei was a small child, her family, as well as the residents of her village, were killed by assassins. Mirei was then kidnapped and raised by these assassins, who influenced her to believe her parents were disloyal to the Emperor.
She believed that this clan of assassins were serving the Emperor, who aimed to bring peace and unification to her homeland. During her ruthless training, Mirei heard voices in her head, talking about justice, aiding others in need and protecting the weak. This voice was what drove her to survive the training, where she would have otherwise failed due to the overwhelming loneliness she felt, missing the love of her family.
One day the voices in her head spoke: "A person of unbelievable power is about to arrive. Follow him, and obtain the power we desire to uphold our justice, to protect those that are good."
The man arrived, calmly stepping through a rift in space. Mirei approached the man, and questioned: "Is my sister also seeking this power? Will I have to face her?" The mysterious man responded: "Yes, she seeks it as well. Your conflict is inevitable." Mirei looks at the sky, hoping her father is watching over her. After a brief moment of contemplation she silently follows the man through the portal."
~Arcade Mode Introduction (paraphrased)
Introduction
In case any of the terms seem unfamiliar, check the Glossary page! |
Assassin Mirei is a glass canon, specializing in rushdown and vortex gameplans. She has access to one of the fastest walk speeds in the game, easy hit confirms, many different knockdown and reset combos, good frame advantage on normals and many mobility tools. But since nothing comes free, she pays for it by having the lowest HP in the game, is one of the easiest to stun, and has no access to true reversals without her Powers. This makes her prone to being heavily punished in neutral or pressure, but in the hands of a skilled player, she can contest any character and force them to play her game.
Character Stats
Health | Universal Overhead Startup | Meditation Charge | Default Chaos Drive Duration | Mobility |
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8500 | 17 Frames | 4% per second | 9 seconds | Super Jump (can cancel into it from 5BS, 5SL, and 2BS), can hold forward dash to run. |
Strengths | Weaknesses |
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Moves
Standing Normals
Moves Mirei forward slightly Moves Mirei forward slightly
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One of combo videos' favorites, hold BS to charge One of combo videos' favorites, hold BS to charge
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Air Crush Air Crush
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Crouching Normals
Not a low Not a low
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Futbawl Futbawl
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Jumping Normals
Universal Mechanics
Doko e miteru? Doko e miteru?
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Specials
Ikuzo! Ikuzo!
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Other
Powers
Chaos Drive
Ultimate
Combos
Combo Notation Guide: |
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Note: Whenever you want to perform a Mist Dash follow-up, hold the next button to execute it as early as possible. Ex: 236+K, hold SL.
You may begin these combos with a jumping big slash.
Basic
- 2SL xx 26K > SL
- 2SL xx 26SL
- 2PW, 2SL xx 26SL
- 2PW, 2SL xx 26K > SL
Advanced
Note: You may swap 66 > BS with 66 > K for an easier combo, but less damage.
When a combo requires you to link 26SL into 66 > BS, you can instead do the easier 26BS xx 66 > BS for less damage and a Recovery Point.
- 9BS, 2PW, 2SL xx 26K > SL, 24K
- 9BS, 2PW, 2SL xx 26SL, 66 > BS xx 26K > SL, 214K
- 9BS, 2PW, 2SL xx 26SL, 66 > BS xx 26K > SL, 5BS xx 26K > 2SL
- Corner Only: 9BS, 2PW, 6SL, 5SL xx 26SL, 66 > BS, 6SL, 5SL xx 26K > SL, [5BS xx 26K > 2SL] [24K]
Bread & Butter
- 2PW, 6SL, [5SL] or [5BS] xx 26SL, 66 > BS, 6SL, [5SL] or [5BS] xx 26K > SL, 24K
- 2PW, 6SL, [5SL] or [5BS] xx 26SL, 66 > BS, 6SL, [5SL] or [5BS] xx 26K > SL, 5BS xx 26K > 2SL
Situational
*After Stun Combos*
- <full charge> 5BS xx Super Jump Forward, 9BS, 2PW, 6SL, 5BS xx 26K > SL, 24K
- <full charge> 5BS xx Super Jump Forward, 9BS, 2PW, 6SL, 5BS xx 26SL, 66 > BS, 6SL, 5BS xx 26K > SL, 5BS xx 26K > 2SL
- <full charge> 5BS xx Super Jump Forward, 9BS, 2PW, 6SL, 5BS xx 26SL, 66 > BS xx 24BS, 9BS, 2PW, 6K, 5BS xx [22PW] [SL+BS+K], {2PW, 5BS xx 214BS}x3, 9BS, 2PW, 2BS xx 26K > SL, 5BS xx 26K > 2SL
*Counterhit Combos*
Conversion
- Air To Air: 9BS, 9SL xx 82PW, 24K
Damage: 3119
- Air To Air: 92PW, 26SL, 26K > SL, 214K xx 26PW
Damage: 3423
- Air To Air: 9BS, 26SL, 26K > SL, 236K > BS, 236PW (Midscreen)
Damage: 3992
- Air To Air: 9BS, 662BS xx 26SL, 662BS xx 26K > SL, 66BS xx 26K > 2SL
Damage: 4132
- Air To Air: 92PW, 9SL xx 92PW, 26PW
Damage: 4378
- Air To Air: 9BS, 662BS, 24PW <Power #3>, 9SL xx 82PW, 46K
Damage: 5282
Conversion
Note: These combos can be done from 5BS conversions, they usually do more damage.
- 5SL: 5SL, 66 > BS xx 26SL, 2SL xx 26K > SL, 24K
Damage: 3450
- 5SL: 5SL xx 26SL, 66 > BS xx 26K > SL, 24K <Power Recovery>, 2BS <OTG> xx 26K > 2SL
Damage: 3603
- 5SL: 5SL xx 26K > BS, 26K > SL, 24K xx 826PW <Air Power #1>
Damage: 3806
- 5SL: 5SL, 66 > BS xx 26SL, 2SL xx 26K > SL, 26PW <Power #2>, 66 < BS xx 26K > 2SL
Damage: 4585
- 5SL: 5SL xx 26SL, 66 > BS, 2SL xx 24PW <Power #3>, {66 > BS x3}, 46K
Damage: 6318
- 5SL: 5SL, 66 > BS xx 24PW <Power #3>, 66 > BS, {8BS x2}, 2PW, 6SL, 5BS xx 26SL, 66 > BS, 6SL, 5BS, 26K > SL, 24K <stun> 8BS, 2PW, 6SL, 5BS xx 26K > 2SL
(Works on characters with health below 10000) Damage: 6999
Conversion
- 26SL: 26SL, 26K > SL, 24K
Damage: 1722
- 26SL: 26SL, 26K > SL, 9SL xx 82PW
Damage: 1786
- 26SL: 26SL, 66BS, 26K > SL, 24K
Damage: 2578
- 26SL: 26SL, 66BS, 26K > SL, 9SL xx 82PW
Damage: 2642
- 26SL: 26SL, 26K > BS <instant version>, 26K > SL, 24K
Damage: 2321cb
- 26SL: 26SL, 26K > BS <instant version>, 26K > SL, 9SL xx 82PW
Damage: 2343
- 26SL: 26SL, 26K > BS, 26K > SL, 5BS xx 26K > 2SL
Damage: 2402
- 26SL: 26SL, 26K > BS <instant version>, 26K > SL, 24K xx 26PW <Air Power #1>
Damage: 3086
- 26SL: 26SL, 26K > 2PW, 2SL xx 26K > SL, 9SL xx 24PW <Air Power #1>
Damage: 3536
- 26SL: 26SL, 26K > 2PW, 2SL xx 26PW <Power #2>, 66 > BS xx 26K > 2SL
Damage: 3589
- 26SL: 26SL, 26K > 2PW, 2SL xx 26K > SL, 26PW <Power #2 wallsplat>, 9BS <right as they touch the ground>, 2PW, 6SL, 5BS xx 26K > 2SL
Damage: 3611
- Crouching 26SL: 26SL, 66 > BS, 6SL, 5BS xx 26K > SL, 24K
Damage: 3368
- Crouching 26SL: 26SL, 66 > 2BS, 2SL xx 26K > SL, 9SL xx 826PW <Air Power #1>
Damage: 4034
- Crouching 26SL: 26SL, 26K > 2PW, 2BS xx 26K > SL, 66 xx 26PW <Power #1> Performed at midscreen, hitgrab connects at low gravity level, forward dash buffers it.
Damage: 4077
- Crouching 26SL: 26SL, 26K > 2PW, 6SL, 5BS xx 24PW (Power #3), 66 > BSx3, 46K
Performed at close range.
Damage: 5503
- Crouching 26SL: 26SL, 26K > 2PW, 6SL, 5BS xx 24PW (Power #3), 66 > BSx3, 2PW, 6SL, 5BS xx 22PW/SL+BS+K, 2PW, 5BS xx 24BS, 2PW, 5BS xx 24BS, 2PW, 5BS xx 24BS (stun) 24BS (hold), 8BS, 2PW, 6SL, 5BS xx 26K > SL, 24K
Works on some characters with health above 900-950
Damage: 6129
*Fatal Blow Combos*
- 5BS, 2PW, 6SL, 5BS xx 26SL, 66 > BS, 6SL, 5BS xx 26K > 2SL
Damage: 4834
- 2BS, 2PW, 6SL, 5BS xx 26SL, 66 > BS, 6SL, 5BS xx 236K > SL, 214K xx <Air> 26PW
Damage: 5518
- Anti-Air Parry: 8BS, 9BS, 2PW, 6SL, 5BS xx 236SL, 66 > BS, 6SL, 5BS xx 214PW, {66 > BS}x3, 46K
Damage: 6620
- Air to Air Parry: 9BS, 826SL, 26K > SL, 9SL xx 82PW
Damage: 2817
Mixups
Universal Mixups
Every character in the game has a universal mixup, utilizing the Universal Overhead mechanic and a single prioritized low such as 2SL.
Condition your opponent to guard low.
Condition your opponent to guard high.
Setups
Strategy
Her strategy navigate neutral with her superior movement speed and far reaching normals, forcing the opponent to commit and capitalizing on their mistakes. Due to her low health, she can't afford to be careless and relies on poking until she has an opportunity for knockdown.
Her Dagger Toss is a great tool for gaining advantage in neutral as it can be easily hit confirmed and has devastating counterhit. Meter and resources are Assassin Mirei's best friend, so try and manage your meter/resources as much as possible.
Whenever possible, spend your meter on Shadow Clone mixups to maintain the pressure. This will also give you more Recovery Points, which you can spend in making yourself safe from punishes or extending your guardstrings.
Although she has a frame 1 counter, her defense is very poor. She has a hard time on oki, and suffers a lot more on mixup situations due to her low health, specially when she's counter hit. Consider bringing Power #2 in matchups where you find yourself cornered often.
Her Chaos Drive can easily carry opponents to the corner and will build you a lot of meter, but it's often best to preserve it for escaping a combo. You won't get many chances to survive them.