Martial Champion/Mahambah: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Strengths''': Spear has good reach, especially effective with s.H & s.M. | ||
*[2]8M lets Mahamba travel across the stage, apply pressure to grounded foes, and anti-air airborne foes all at once. | *[2]8M lets Mahamba travel across the stage, apply pressure to grounded foes, and anti-air airborne foes all at once. | ||
*623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too. | *623H is unblockable up close, and travels a bit horizontally, making for a decent anti-air, too. | ||
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|cons= | |cons= | ||
* ''' | * '''Weaknesses''': Becomes much less effective without a weapon, sticking out his vulnerable hand way out to attack. | ||
*The worst throw in the game. It deals worse damage than Zen's, and cannot knock down unless it's the 4th hit, but it still resets the # of hits to 0, making it especially hard for you to get your weapon back. | *The worst throw in the game. It deals worse damage than Zen's, and cannot knock down unless it's the 4th hit, but it still resets the # of hits to 0, making it especially hard for you to get your weapon back. | ||
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Revision as of 16:58, 16 January 2024
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Introduction
A spear-wielding tribesman from Kenya. The spear has been passed down from generation to generation.
Gameplay
Boasting long reach with his spear, effective specials that move him around, and some quick close-up attacks, Mahamba is a threat anywhere on the screen.
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
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