Martial Champion/Avu: Difference between revisions
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==Strategy== | ==Strategy== | ||
5L, Arabian Drill, throw. Those are all you need. | |||
...Until the opponent gets wise and jumps at you, Avu hates that. His anti-airs and air-to-airs are narrow, barely active, and usually take a while to recover. If you're lucky, you can get them on the way down with a risky Arabian Burner, which will knock them down, allowing you to set up an Arabian Drill to throw "combo". | |||
...Unless the opponent is wise and intentionally takes the last hit of Drill to be pushed out of range of your throw, but even in that case, they still had to take some damage, and you've still got the advantage. You could do whatever you want: start charging another Drill right away, or pressure them with some normals, or a jump attack. | |||
Even in the worst case scenario of losing your weapon, it's only a few landed Drill hits before you get it back. | |||
{{Navbox-MC}} | {{Navbox-MC}} | ||
[[Category:Martial Champion]] | [[Category:Martial Champion]] | ||
[[Category:Avu]] | [[Category:Avu]] |
Revision as of 23:06, 16 January 2024
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Introduction
A rotund Arab man armed with a big scimitar.
Gameplay
Widely considered the best character, Avu has it all: quick long range sword strikes, very fast specials, and a beautiful beard.
Strengths | Weaknesses |
---|---|
|
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Normal Moves
Far Attacks
5H
5H
|
---|
5M
5M
|
---|
5L
5L
|
---|
2H
2H
|
---|
2M
2M
|
---|
2L
2L
|
---|
Near Attacks
n5H
n.5H
|
---|
n5M
n.5M
|
---|
n5L
n.5L
|
---|
n2H
n.2H
|
---|
n2M
n.2M
|
---|
n2L
n.2L
|
---|
Jumping
j5H
j.H
|
---|
j5M
j.M
|
---|
j5L
j.L
|
---|
Throw
Throw
Throw
6M |
---|
Special Moves
Arabian Burner
Arabian Burner
236M |
---|
Arabian Drill
Arabian Drill
[4]6M |
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Strategy
5L, Arabian Drill, throw. Those are all you need.
...Until the opponent gets wise and jumps at you, Avu hates that. His anti-airs and air-to-airs are narrow, barely active, and usually take a while to recover. If you're lucky, you can get them on the way down with a risky Arabian Burner, which will knock them down, allowing you to set up an Arabian Drill to throw "combo".
...Unless the opponent is wise and intentionally takes the last hit of Drill to be pushed out of range of your throw, but even in that case, they still had to take some damage, and you've still got the advantage. You could do whatever you want: start charging another Drill right away, or pressure them with some normals, or a jump attack.
Even in the worst case scenario of losing your weapon, it's only a few landed Drill hits before you get it back.