Martial Champion/Racheal: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
Widely considered to be the worst of the cast, Racheal has several problems that none of the other fighters share. You could still do well with her if you're dedicated enough, but it will be an uphill battle. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *Has good reach overall, despite being unarmed. | ||
* | *Can double jump and air throw, making it tricky to anti-air her on occasion. | ||
*[4]6M is very fast and hits everywhere in front of Racheal, making it an excellent punish tool.. When used as the 4th hit only. | |||
|cons= | |cons= | ||
* | *Fights entirely unarmed, gaining no benefit from any weapon on any of her attacks. | ||
* | *Her [4]6M special and longer ranged attacks, notably 2M & 2L, are punishable on block and most of the time on hit as well. | ||
*Her anti-airs are generally awkward to use, especially 5H, which is at a poor angle. | |||
*Double jump can only go in the same direction as the first jump, and only before an attack, greatly hampering her mix-up potential. | |||
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Revision as of 15:37, 17 January 2024
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Introduction
A skilled American ninja always looking for her next exciting challenge.
Gameplay
Widely considered to be the worst of the cast, Racheal has several problems that none of the other fighters share. You could still do well with her if you're dedicated enough, but it will be an uphill battle.
Strengths | Weaknesses |
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Normal Moves
Far Attacks
5H
5H
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5M
5M
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5L
5L
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2H
2H
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2M
2M
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2L
2L
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Near Attacks
n5H
n.5H
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n5M
n.5M
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n5L
n.5L
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n2H
n.2H
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n2M
n.2M
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n2L
n.2L
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Jumping
j5H
Double Jump
j.7/8/9 |
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j5H
j.H
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j5M
j.M
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j5L
j.L
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Throws
Throw
Throw
6M |
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Throw
Air Throw
j.6M |
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Special Moves
Savannah Tornado
Hiton'No Jutsu
5M(xN) |
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Panther Claw
Shadow Attack
[4]6M |
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