Mobile Suit Gundam: Ex Revue/Acguy: Difference between revisions
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Mediocrity (talk | contribs) mNo edit summary |
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|special cancel=No | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=Acguy throws a punch then does a quick | |description=Acguy throws a punch then does a quick short hop forward to hit the opponent again. | ||
}} | }} | ||
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|special cancel=No | |special cancel=No | ||
|guard=High | |guard=High | ||
|description=Acguy becomes a being of pure | |description=Acguy becomes a being of pure hitbox, active from frame 1 and hitting multiple times, this button allows for instant overheads that still hit on the way down. | ||
}} | }} | ||
}} | }} |
Revision as of 12:17, 5 May 2021
Acguy | |
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Jumps | One |
Air Throw | No |
Pummel Grab | Yes (6/4B, 6/4C, D) |
Character Info
Seeking redemption for his underwhelming performance in the Z'gok, Soldier 2 returns piloting the Acguy. Acguy is an amphibious mobile suit ideal for stealth as it's reactors left only a trace heat signature. In EX Revue, Acguy is a rushdown character with slow walk speed, but excellent pressure tools and crossups galore. The main way Acguy moves is using it's stance change special, lovingly dubbed "monkey mode" by the community, which allows it to climb across the top of the stage much faster than it can move on the ground. A lack of a standard grab makes strike/throw pressure much less scary for Acguy's opponents, as the pummel can be mashed out of as soon as the second hit.
Normals
5A
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5B
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5C
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2A
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2B
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2C
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Proximity Normals
cl.5B
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cl.5C
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Jumping Normals
j.A
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j.B
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j.C
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j.2B
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Specials
Monkey Mode
2147x |
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(in Monkey Mode) Any button
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[2]8x
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[4]6x
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Vulcans
Mash X |
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Combos
- j.C > 2A > 2A > 2A xx [4]6B
- Simple baby combo that gives okizeme.
- j.C > 66cl.5C [2]8C (stun) > j.C > 2C xx 2[8]C (stun) > 2147x >> x
- A touch of death restun combo.