Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions
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{{AttackData-GEXR | |||
|version=A version | |||
|damage=14 | |||
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|active= | |||
|recovery= | |||
|frameAdv= | |||
|special cancel=No | |||
|guard=Mid | |||
|description= | |||
}} | |||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |version=B version | ||
|damage=17 | |||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard= | |guard=Mid | ||
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}} | |||
{{AttackData-GEXR | |||
|version=C version | |||
|damage=19 | |||
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|special cancel=No | |||
|guard=Mid | |||
|description=Decent fireball. Heavier versions travel faster and do more damage. | |description=Decent fireball. Heavier versions travel faster and do more damage. | ||
}} | }} | ||
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|guard=Mid | |guard=Mid | ||
|description=Technically C.Zaku's reversal. Takes | |description=Technically C.Zaku's reversal. Takes a while to come out and is unsafe on block while still being throwable between the multiple hits. There aren't many situations where you would use this unironically over a backdash or 2369x. | ||
}} | }} | ||
}} | }} | ||
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Revision as of 06:51, 12 August 2021
Char's Zaku | |
---|---|
Jumps | Two |
Air Throw | Yes |
Pummel Grab | No |
Defense | -1 |
Character Info
Char's Zaku is a modified and improved version of the standard Zaku, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to it's walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
Strengths & Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5A
|
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5B
|
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5C
|
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2A
|
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2B
|
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2C
|
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Proximity Normals
cl.5A
|
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cl.5B
|
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Jumping Normals
j.A
|
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j.B
|
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j.C
|
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j.2B
|
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Specials
236x
|
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646x
|
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2369x
|
---|
Combos
- cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A
- 2A loop, do as many reps as you'd like
- j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2A > 5C xx 2369A(stun) > throw j.C(unblockable) > 2C > 236B
- A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner.