Mobile Suit Gundam: Ex Revue/CZaku: Difference between revisions
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==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.A | ||
|image= | |image=GEXR_CZaku_cl5a.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 47: | Line 47: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description=A | |description=A quick jab, whiffs on crouching opponents but it combos into itself with a microwalk infinitely, although 2A is better for what cl.A is trying to do. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.A | ||
|image= | |image=GEXR_CZaku_5a.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 63: | Line 63: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description=A | |description=A slow, but disjointed jab with use as an anti-air. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.B | ||
|image= | |image=GEXR_CZaku_cl5b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 79: | Line 79: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=No | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=Char's Zaku swings it's heat axe in front of it. It's not a bad button per se, but a large amount of C.Zaku's other buttons do the job cl.B was supposed to do better. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.B | ||
|image= | |image=GEXR_CZaku_5b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 95: | Line 95: | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|special cancel= | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A relatively mediocre poke. | ||
}} | }} | ||
}} | }} |
Revision as of 07:25, 3 September 2021
Char's Zaku | |
---|---|
Jumps | Two |
Air Throw | Yes |
Pummel Grab | No |
Defense | -1 |
Character Info
Char's Zaku is a modified and improved version of the standard Zaku, three times faster than the average Zaku and painted in Char's iconic red. In EX Revue Char's Zaku is the undeniable best character in the game, with incredibly fast and tricky movement thanks to it's walk speed, double jump, fast falling speed, some of the best dashes in the game, incredibly strong buttons, unblockable setups and devastating combo potential thanks to multiple infinite combos that can be performed even from midscreen with relative ease.
Strengths & Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
cl.A
|
---|
f.A
|
---|
cl.B
|
---|
f.B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Zaku Machine Gun
236x |
---|
646x
|
---|
Spiral Attack
2369x |
---|
Combos
- cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A (6) > cl.2A
- 2A loop, do as many reps as you'd like
- j.C > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > cl.5A (6) > 2A > 5C xx 2369A(stun) > throw j.C(unblockable) > 2C > 236B
- A very stylish touch of death combo, but 2A > 5C only works outside the corner, so be careful going for this combo too close to the corner.