Mobile Suit Gundam: Ex Revue/Zaku: Difference between revisions
Jump to navigation
Jump to search
Mediocrity (talk | contribs) No edit summary |
Mediocrity (talk | contribs) mNo edit summary |
||
Line 40: | Line 40: | ||
==Normals== | ==Normals== | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.A | ||
|image= | |image=GEXR_Zaku_5aClose.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=7 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 52: | Line 52: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A short, quick jab that whiffs on crouchers. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.A | ||
|image= | |image=GEXR_Zaku_5a.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=9 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 68: | Line 68: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=An amazingly disjointed jab, although it's somewhat slow. Also functions as a serviceable anti-air. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=cl.B | ||
|image= | |image=GEXR_Zaku_5bClose.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=17 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 84: | Line 84: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=An anti-air disjoint, but usually is relegated to combos since you have better anti-airs at that range. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|input= | |input=f.B | ||
|image= | |image=GEXR_Zaku_5b.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GEXR | {{AttackData-GEXR | ||
|damage= | |damage=19 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 100: | Line 100: | ||
|special cancel=Yes | |special cancel=Yes | ||
|guard=Mid | |guard=Mid | ||
|description= | |description=A slow poke with decent range. | ||
}} | }} | ||
}} | }} |
Revision as of 07:34, 3 September 2021
Zaku | |
---|---|
Jumps | One |
Air Throw | No |
Pummel Grab | No |
Defense | 0 |
Character Info
Arguably the most iconic mobile suit ever created, the Zaku was the mass produced MS of the Principality of Zeon and would become a staple of the Gundam franchise, especially the Universal Century, for decades to come. In EX Revue, the Zaku is one of the shotos of the game, an all-rounder with good normals, a fireball, tatsumaki and dragon punch.
Strengths & Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
cl.A
|
---|
f.A
|
---|
cl.B
|
---|
f.B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
Jumping Normals
j.A
|
---|
j.B
|
---|
j.2B
|
---|
j.C
|
---|
Specials
Zaku Missile
236x |
---|
Double Spin Kick
214x |
---|
623x Startup hitbox Startup hitbox A/C version second hitbox A/C version second hitbox B version second hitbox B version second hitbox
|
---|
Combos
- j.C > 5C > 214C
- Works midscreen and in the corner from any range of j.C.
- j.C > 2A > 2C xx 214A/C
- Simple midscreen knockdown. Landing this twice in a row will stun for a likely kill.
- j.C > 2C xx 214A/214C
- Simple corner conversion that sets up oki. Due to hitstun being reduced in the corner the above combo will not work, so do this instead.
- j.C(6) > 2A(6) > (cl.5A 6) x3 > 2A > 2C xx 214A/214C
- Optimized mid-screen BnB. Use 214A ender to set up unblockable safejump okizeme, while 214C ender does more damage.
- j.C > 2A(6) > cl.5A(6) > 2A xx 623A
- Corner hitconfirm off j.C. Useful when attempting unblockable safe jump oki near the corner.
- j.C > 2C xx 236C > cl.5A > 2A > 2A > f.5A
- Max damage off unblockable in the corner. Requires a 1f and won't knock down.
- (236B 5C 236B 5C) xN
- Zaku's infinite. Requires you to be roughly a character length from the corner in order to work. If you're not sure whether you're in range or not, just end with a 214C.